Patch Notes EA_v0.2

The Dark Horde

The Dark Horde is a roguelike deckbuilder where you control the flow of time by playing cards! Summon a horde of minions at your command, harvest the Souls of fallen enemies and send your disposable Goblin Looters on the Battlefield to seize precious Gold. Lay waste and enjoy being Evil!

Hello, aspiring Dark Mages! For the first time, [b]new content[/b] has arrived for The Dark Horde! Also, I have changed some prices here and there (Mirror's Overseer, I'm talking to you!) and solved a bug that involved the Draft Mode. Finally, newcomers will have an easier way beating the early game as zero Skulls runs will no longer clog the players' decks with those pesky Miracles... Here comes the list of evrything new in the game! [b]πŸ› οΈ NEW CONTENT πŸ› οΈ[/b] - [b]Blood Throne completely reworked![/b] End game will be completely different now, as Dark Mages who managed to collect 1 or more Blood Skulls will have new opportunities to spend their precious Skulls! In particular, at the cost of 4 Blood Skulls, you can now purchase Limited Edition cards! - 9 New Cards: 3 cards for each Domain in the game, with new powerful cards like the Incubus, the Ritual of Fire or the Swallowing Mass! Each Domain has 2 new Uncommon cards and 1 new Rare card. - Envoys of Ghor deck [Destruction Tier 5]: completely reworked! Mischievous Imps and Corpse Demon cards now have new mechanics. - Twisted Forest deck: cards/characters were reskiinned to have a cohesive theme. [same as above.] - Rats now have the Rat race keyword. While cool to have, this has no impact in any mechanic of the game. Yet! [b]βš–οΈ GAME BALANCE βš–οΈ[/b] - [b]Blood Skulls are given at a rate of 1 per Round[/b], up to the maximum Blood Skulls collected. - Resources are limited to 99 units. Each extra resources collected while at 99 are lost. - The rate at which the amount of Dark Gems awarded increase with Round number has been slightly decreased. - [b]Zero Skull runs from now on will have no Miracles[/b] to thwart your run! After all, they will come in full force at every higher difficulty... - Goblin Looters steal only 3 Gold when pillaging the Village (was 5). - The cost to duplicate cards at the Mirror's Overseer is now 7 Heroic Souls (was 5). - The cost to remove a card from the deck at the Mirror's Overseer is now 5 Heroic Souls (was 3) - Upgrading a Forge costs 1 Dark Gems less for each rank (a single Forge now requires 16 Dark Gems, was 20). - Along Envoys of Ghor deck rework, the staple card Blood-Eye Possessed/Vessel has been slightly nerfed, dealing 1 less damage to the Village when the condition is met. - Restoring 1 lost Health of the Dark Tower now costs 2 Gold and 2 Common Souls (was 3 of each) - A single Blood Skull restores 4 lost Health (was 2). - Cards found in any booster (even Limited Edition ones!) can now be rerolled by paying 2 Gold or 2 Common Souls. In case, you can still spend a Dark Gem, if you have one to spare... - [b]Common Souls collected and on their way to the Dark Tower will be automatically collected[/b] when the Time is up! Goblins will still need to reach the vanishing Dark Tower to unload the Gold... Also, this change does not apply to Heroic Souls: those are collected the hard way. This also means that the Vacuum Cleaner upgrade now only works for Common Souls not being collected, as the others will already be affected by this change. - Heroic Souls acquired at the Trader in the Necro-Comicon will not be counted for the final score. [b]πŸƒ CARDS BALANCE πŸƒ[/b] - Bone Mastery: TU cost increased from 3 to 5. - Rat King: now has a WARCRY ability (was DEMISE) that doubles the move speed of Swarm of Rats / Lab Rats. - The Ecstasy of Gold: once again, this card required a nerf... I added a 55 TUs internal cooldown to the ability. You can still pop 4-10 Goblin Looters with proper deckbuilding/RnG. - Monstrance Clock: removed a small delay that caused the ability to trigger 1 TU later than intended. - Twisted Forest/Envoys of Ghor decks: reworked, no point in listing all the changes. [b]πŸ“– GAME READABILITY πŸ“–[/b] - The size of highlighted cards has been increased. [b]πŸ› BUGS πŸ›[/b] - [b]Draft Mode is playable once again! [/b]Sorry for the regression introduced when I added Miracles Reroll and Miracles saves... Also, the Village will have 1 Health Point per Round as expected, no longer idling at 20 just to be nuked down by a bunch of Vessels... - Added a check for Progression Achievements (Level, Skulls, Blood Skulls) when you load the Main Menu. In case, for some reason, the Steam API didn't register the achievement unlocked... - Fixed a rare bug where Souls flew over the Dark Tower withiut being collected properly. πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ πŸ°πŸ‘¨πŸ»β€πŸŒΎπŸ πŸ‘©πŸ»β€πŸŒΎ [b]As usual, please inform me should you find bugs or issues! And as usual, I'm all ears listening to your suggestions, feedback and also ideas for new features for the game![/b]