EA_v011: Cards Balance, Draw mechanic redesigned and some bugs fixed

The Dark Horde

The Dark Horde is a roguelike deckbuilder where you control the flow of time by playing cards! Summon a horde of minions at your command, harvest the Souls of fallen enemies and send your disposable Goblin Looters on the Battlefield to seize precious Gold. Lay waste and enjoy being Evil!

Hello, aspiring Dark Mages! After 2 weeks it is time for the first patch that revolves mostly on the balancing of a few selected cards deemed too powerful or too weak/unfit. But there is another important change that noone will probably notice: the Draw system has been redesigned, mostly to avoid conflicts between multiple istances of Card Drawing effects and Miracle discards. No need to go into details, but from now on there won't be issues (hopefully) while Drawing cards like Eternal Knowledge is in you hand. The bug was mostly evident when Iconoclasm was played and the Eternal Knowledge effect triggered aswell. Also the change resolves rare bugs on Miracle's unleash countdown when cards where discarded (The Magician miracle or Iconoclasm). [h3]CARD BALANCE[/h3] [b]Farewell to Arms/Tear and Rip[/b]: damage reduced but now if there are 9+/7+ corpses on the battlefield, you draw a card. [b]Orc Drummer[/b]: now there is a 33% chance to draw a card when any Orc enters the battlefield, including Orc Drummer itself (no longer deals damage to the Village when Orcs die) [b]Hellgate of Ghor[/b]: damage reduced to 2 from 3 per demon that enters the battlefield. [b]The Ecstasy of Gold[/b]: unleash countdown reduced to 30 (was 45). [b]Golden Rain[/b]: Gold Meteors reduced to 10 (was 14). [b]Fire Wave[/b]: no longer deals damage to Villagers in middle zone, but deals damage to Villagers in the Tower Zone. Also lets you draw 1 card. Damage reduced to 12 for the normal card, 15 for the Upgraded card. [b]Skitters in the Dark[/b]: unleash countdown incresed to 60 but only 1 Swarm of Rats is summoned when the ability triggers. [b]Crazy Gravelooter[/b]: minion stats decreased but now he will find Gold inside corpses with 75% chance (was 50%). [b]Flesh Eater Worms/Necrosis Worms[/b]: copies of the minion will be summoned at doubled speed. [b]Fire Embrace[/b]: renamed "Burn to Ash". [h3]BUG FIXES[/h3] - As mentioned above, Draw System has been revamped. This will prevent bugs when Card Drawing effects from multiple istances will take place at the same time and prevents Miracles from miscalculating the unleeash countdown after they are discarded (cards like Iconoclasm, Eternal Knowledge and Miracles are greatly affected by this improvement). - Blackest Lotus: the Dark Gems gained from this epic card will be awarded immediatly without any delay. - Fixed a bug where Blood Skulls were set to 0 when a run was Continued from the Main Menu.