Patch Notes: 0.1.144

CivIdle

CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

[h3]0.1.144[/h3] QoL: Favorite buildings - you can add a building to your favorite and access it in the favorite menu in the resource bar [img]{STEAM_CLAN_IMAGE}/43106564/65b73bafa2aeb0de2745dec1b1bc64a02d108dd0.png[/img] Also, I am aware that the current mid-late game balance has a lot of room for improvement. I will take a look at this in the next balancing patch. We have a giant thread on Discord about balancing, please feel free to chime in: https://discord.com/channels/631551126377857044/1210338409797787698 I have read through all the 175 posts (as of writing) of the giant Discord thread about balancing. I think I agree with lots of issues pointed out there. I will gradually address them in the coming patches. This weekend's patch will be focused on new content. And I want to reassure you guys that the current late game "time wall" is not what I intended - I don't ever want to monetize on the game time (like microtransaction games) - I want players to go and explore late game content because I have spent lots of time making them! It pains me that lots of people are stuck on early loops and miss the late-game goodness.