CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!
An earlier 0.3.0 build has a visual glitch that sometimes does not reveal fogs and tiles correctly. This has been fixed, please make sure you are on [b]0.3.0 Build 182[/b]
[h3]New Content[/h3]
[list]
[*] Wonder: Grand Bazaar: Manage all your markets. Adjacent caravansaries get +5 Production and Storage Multiplier. Adjacent markets get different trades (Education)
[*] Great Person: Zenobia - +1h Petra Warp Storage (Classical)
[*] Building: Concrete Plant - 1 Brick + 2 Sand + 1 Tool -> 1 Concrete (Steam Engine)
[*] Gunpowder Mill's visual has been revamped
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[img]{STEAM_CLAN_IMAGE}/43106564/530104378ba080cb075d5a1fd2ba8e1fd707aa60.png[/img]
[h3]Warehouse Enhancement[/h3]
[list]
[*] Export Below Max Amount: Allow other buildings to transport a resource from this building even when its amount is below the max amount
[*] Export to the Same Type: allow other buildings of the same type to transport a resource from this building
[*] Autopilot Setting: Require Storage < Cap - autopilot will only transport resources whose amount in storage is below the cap
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[img]{STEAM_CLAN_IMAGE}/43106564/048b3b385686cacb0b1b77068fb3ea8934931334.png[/img]
[h3]Player Trade Rework[/h3]
[list]
[*] You can fill a trade from multiple caravansaries at once
[*] Show tiles with active trades on the world map
[*] Sea Trades (unlocked by Geography with 1% Tariff. Optics reduces tariff to 0.5%. Capitalism reduces tariff to 0.1%)
[*] Production multipliers will now apply to Caravansary and Warehouse - it will increase the resource transport capacity
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[img]{STEAM_CLAN_IMAGE}/43106564/a98416145d4d1fdeb98413f3b9616724c78e919b.png[/img]
[h3]Market Rework[/h3]
[list]
[*] All markets will have the same trades, different markets still have different price fluctuations
[*] Market trade amount will be based on the value of the buy and sell resources
[*] Markets will have less price fluctuation, which will be based on the tier difference between the buy and sell resources Selling a low-tier resource and buying a high-tier resource will result in positive price fluctuation and vice versa
[*] Market trades will update immediately after a new resource has been unlocked
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[h3]Balancing[/h3]
[list]
[*] Oxford University: Each building upgrade in your empire provides +5 Science per cycle (from +1 Science per cycle)
[*] Wonder building time is be more streamlined: wonders from the same era have similar build time, with earlier wonders take significantly less time to build. [url=https://discord.com/channels/631551126377857044/1212888555395743755]Read more details[/url]
[*] Construction and upgrade costs of Tier I, II and III buildings have been adjusted. They now require a small amount of materials other than their input for construction and upgrade
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[h3]Wonder Construction Cost Adjustment[/h3]
[list]
[*] Hagia Sophia: costs Knight instead of Brick
[*] Angkor Wat: cost Marble instead of Stone
[*] Oxford University: cost Philosophy instead of Marble
[*] Saint Basil's Cathedral: cost Gunpowder and Lens instead of Faith and Gold
[*] Forbidden City: cost Banknote and Marble instead of Paper and Poem
[*] Himeji Castle: fix the cost of Galleon and Frigate (it was incorrect before)
[*] Rijksmuseum: cost Newspaper, Culture and Concrete instead of Painting
[*] Summer Palace: cost Gatling Gun instead of Brick
[*] Neuschwanstein: cost Rifle, Bond and Cannon instead of Dynamite, Brick and Marble
[*] Brandenburg Gate: cost Politics and Concrete instead of Brick and Marble
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[h3]Gameplay[/h3]
[list]
[*] Streamline Construction/Upgrade Flow: You can adjust the building upgrade level when a building is being constructed. The building will be upgraded immediately after being constructed. Because of this change, the upgrade priority has been removed - both construction and upgrade will take construction priority instead.
[*] Optimize performance when switching between game scenes (City View -> Tech Tree -> Trade World Map)
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[img]{STEAM_CLAN_IMAGE}/43106564/0e0f70913d2a3b3746fc498af47c913bbfdd2725.png[/img]