Patch 21: Visual improvements and new enemy.

Last Days Of Tascaria

Last Days Of Tascaria is a roguelite RPG where your decisions affect encounters and decide which one of the six endings you get. The depth of its real time pausable combat will put your skills to the test. Are you ready to save Tascaria?

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32568967/35c171e2240836305d05a81a5f38f03f5fbeac54.png[/img] Hi, a new patch is there. We have added new enemies, improved the desert paths and some more things. The details: [h1]Content[/h1] [list] [*]Desert paths redone. Now the map is longer and has more options. [*]Improved options after cage combat. [*]Removed cleric as random ally. She will only be available in one encounter. [*]Added yeti as enemy in the north in the third region. [*]Updated the encounter in the first forest, where you can save the King of elves. [/list] [h1]Balance[/h1] [list] [*]Now the second step of "The Summoning" can only appear on the second region. Previously it could appear on the first, and then it´s too hard. [/list] [h1]Minor details[/h1] [list] [*]Some menus didn't have title. [/list] [h1]Bugs[/h1] [list] [*]Some menu items where slightly shifted. [*]After loading a game, the same event could happen again. [*]Possible problem with some locales solved. [/list] [h1]Visual Improvements[/h1] [list] [*]One of the clerics messages has been modernized. [*]Some item names were out of the object card. [*]Speech bubbles background improved. [*]Special rules background improved. [*]Updated frozen region, to look like a frozen region and not like generic plains. [/list]