Patch 2.1.2.0.12 Notes

Call of Zadeus (formerly Mage Tower)

Call of Zadeus [Zuh-day-us] is an open-world roguelike deckbuilder with a late 90's aesthetic. Travel across a huge procedurally generated world, collect cards, battle enemies, delve into dungeons, and defeat the unimaginable Zadeus!

[b]Card Changes:[/b] -Beetlemorph now turns a monster into a 4/2 Beetle instead of a 4/1 Beetle. (Beetlemorph was very overpowered and probably still is.) [b]Enemy Changes:[/b] -Walking Reef has slightly less enemies in its deck but has an additional River Stalker miniboss... be careful! [b]Bug Fixes:[/b] -Fixed a bug where once Band of Heroes had its damage increased by being your leftmost card, if you drew it later in the battle, the text would display the incorrect damage number. -Fixed a bug where a Silenced monster would not show that its attack was decreased. -Fixed a bug where Byforthian Caesar could sometimes get over 100 attack and hp from being in the leftmost hand slot. -Fixed a bug where Bramblecast wouldn't update Sproutling's stats visually when it gave them +1 Attack. -Fixed a bug where Dire Crocodile's card would be invisible.