Build, lead, and manage your mercenary army though large scale physics-based battles.
The latest update is now available on the beta branch. To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch.
[h3]Physics/Combat[/h3]
[list]
[*]Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing
[*]Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed
[*]Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Default" (new physics) and "Arcade" (old physics)
[*]New hand physics
[*]Bow has been remade to be fully physics-based. Held arrows now have collision
[*]Doors are now physics-based
[*]Many adjustments to NPC physics
[*]Improved colliders in all maps
[*]NPC damage reduced by 75% when attacking another NPC, lengthening battles and increasing the impact the player can make in battles
[*]Adjusted NPC HP and attack scaling. HP has been reduced overall for high level NPCs.
[*]Weapons now apply bleed damaged while enemy is stabbed
[*]Removed movement speed variation based on hand height
[/list]
[h3]General[/h3]
[list]
[*]Added a main menu. Sandbox Mode and Free Battle have been moved to the main menu.
[*]Game can now be closed from the main menu
[*]Changed default player skin. Options to change skin is not yet available in the beta.
[*]Added equipment options and god mode toggle to Free Battle
[*]Fixed floating ragdolls
[*]Added a grip angle setting
[*]Performance improvements. Some more work needs to be done before increasing max battle size
[*]Minor UI changes
[*]Bug fixes
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