Build, lead, and manage your mercenary army though large scale physics-based battles.
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[h1]Highlights[/h1]
[h3]Physics/Combat[/h3]
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[*]Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing
[*]Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed
[*]Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Default" (new physics) and "Arcade" (old physics)
[*]New hand physics
[*]Bow has been remade to be fully physics-based. Held arrows now have collision
[*]Doors are now physics-based
[*]Many adjustments to NPC physics
[*]Improved colliders in all maps
[*]NPC damage reduced by 75% when attacking another NPC, lengthening battles and increasing the impact the player can make in battles
[*]Adjusted NPC HP and attack scaling. HP has been reduced overall for high level NPCs
[*]Weapons now apply bleed damaged while the enemy is stabbed
[*]Removed movement speed variation based on hand height
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[h3]General[/h3]
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[*]Added a main menu. Sandbox Mode and Free Battle have been moved to the main menu
[*]Game can now be closed from the main menu
[*]Changed default player skin. Options to change skin is not yet available
[*]Added equipment options and god mode toggle to Free Battle
[*]Added a grip angle setting
[*]Performance improvements
[*]Minor UI changes
[*]Fixed floating ragdolls
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[h1]Changes Since Last Beta Update[/h1]
[h3]General[/h3]
[list]
[*] Major performance improvements
[*] Improved player physics stability
[*] Increased player acceleration
[*] Increased the maximum number of active ragdolls, helping with cases where NPCs would not react properly to hits
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[h3]Fixes[/h3]
[list]
[*] Fixed NPC weapons not properly colliding with player's
[*] Fixed a case where weapons would behave strangely after being dropped by an enemy and picked up by the player
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[h1]Changes Since Start of Beta[/h1]
[h3]Gameplay[/h3]
[list]
[*] Changed held weapon alignment. Weapons are now held with a "handshake" grip and are tilted more forward than before. This can be adjusted with the "Grip Offset" setting
[*] Strengthened hand rotation speed, making lighter weapons much more snappy and less floaty
[*] Holstered weapons are now always be grabbed by the handle
[*] Made it less likely to accidentally damage friendly NPCs
[*] Lighting and post processing changes. Game is now slightly brighter overall. Additional lighting changes to be coming shortly to brighten up nights and indoors
[*] Made it easier to remove axes and the spiked mace from flesh
[*] Slightly increased NPC blocking frequency
[*] Increased poise damage done by player
[*] Added a one-time sprinting prompt
[*] Made props in the tutorial intractable
[*] Minor player physics improvements
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[h3]Fixes[/h3]
[list]
[*] Fixed AI Armies charging too early, causing them to trickle in instead of as a group
[*] Fixed smooth turning jitter. Greatly increased smooth turning speeds
[*] Disabled snap and smooth turning when commanding units
[*] Enemies now ragdoll properly after being hit during a death animation
[*] Fixed issues with the dagger on the camp table after completing the unit commands tutorial
[*] Fixed tree colliders in forest arena
[*] Fixed renaming units in camp and sandbox mode
[*] Fixed cases where bow users would hit teammates
[*] Fixed bow users having perfect accuracy regardless of archery skill
[*] Fixed cases where NPCs would play the fallen struggle animation before fully on the ground
[*] Fixed dead NPCs not dropping weapons properly
[*] Fixed issues with picking up some dropped weapons
[*] Fixed floating arrows when hitting NPCs in certain states
[*] Fixed grabbing quivers from holsters
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