Free Company VR Patch #13: Physics Update

Free Company VR

Build, lead, and manage your mercenary army though large scale physics-based battles.

[previewyoutube=vxehIT3ss48;full][/previewyoutube] [h1]Highlights[/h1] [h3]Physics/Combat[/h3] [list] [*]Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing [*]Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed [*]Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Default" (new physics) and "Arcade" (old physics) [*]New hand physics [*]Bow has been remade to be fully physics-based. Held arrows now have collision [*]Doors are now physics-based [*]Many adjustments to NPC physics [*]Improved colliders in all maps [*]NPC damage reduced by 75% when attacking another NPC, lengthening battles and increasing the impact the player can make in battles [*]Adjusted NPC HP and attack scaling. HP has been reduced overall for high level NPCs [*]Weapons now apply bleed damaged while the enemy is stabbed [*]Removed movement speed variation based on hand height [/list] [h3]General[/h3] [list] [*]Added a main menu. Sandbox Mode and Free Battle have been moved to the main menu [*]Game can now be closed from the main menu [*]Changed default player skin. Options to change skin is not yet available [*]Added equipment options and god mode toggle to Free Battle [*]Added a grip angle setting [*]Performance improvements [*]Minor UI changes [*]Fixed floating ragdolls [/list] [h1]Changes Since Last Beta Update[/h1] [h3]General[/h3] [list] [*] Major performance improvements [*] Improved player physics stability [*] Increased player acceleration [*] Increased the maximum number of active ragdolls, helping with cases where NPCs would not react properly to hits [/list] [h3]Fixes[/h3] [list] [*] Fixed NPC weapons not properly colliding with player's [*] Fixed a case where weapons would behave strangely after being dropped by an enemy and picked up by the player [/list] [h1]Changes Since Start of Beta[/h1] [h3]Gameplay[/h3] [list] [*] Changed held weapon alignment. Weapons are now held with a "handshake" grip and are tilted more forward than before. This can be adjusted with the "Grip Offset" setting [*] Strengthened hand rotation speed, making lighter weapons much more snappy and less floaty [*] Holstered weapons are now always be grabbed by the handle [*] Made it less likely to accidentally damage friendly NPCs [*] Lighting and post processing changes. Game is now slightly brighter overall. Additional lighting changes to be coming shortly to brighten up nights and indoors [*] Made it easier to remove axes and the spiked mace from flesh [*] Slightly increased NPC blocking frequency [*] Increased poise damage done by player [*] Added a one-time sprinting prompt [*] Made props in the tutorial intractable [*] Minor player physics improvements [/list] [h3]Fixes[/h3] [list] [*] Fixed AI Armies charging too early, causing them to trickle in instead of as a group [*] Fixed smooth turning jitter. Greatly increased smooth turning speeds [*] Disabled snap and smooth turning when commanding units [*] Enemies now ragdoll properly after being hit during a death animation [*] Fixed issues with the dagger on the camp table after completing the unit commands tutorial [*] Fixed tree colliders in forest arena [*] Fixed renaming units in camp and sandbox mode [*] Fixed cases where bow users would hit teammates [*] Fixed bow users having perfect accuracy regardless of archery skill [*] Fixed cases where NPCs would play the fallen struggle animation before fully on the ground [*] Fixed dead NPCs not dropping weapons properly [*] Fixed issues with picking up some dropped weapons [*] Fixed floating arrows when hitting NPCs in certain states [*] Fixed grabbing quivers from holsters [/list]