Free Company VR - Roadmap and Progress Update

Free Company VR

Build, lead, and manage your mercenary army though large scale physics-based battles.

Below is an overview of what can be expected in future updates, in order of priority. [h3]Physics-Based Player Movement[/h3] A fully physics-based player locomotion system in currently in development that will allow for expanded movement options, including jumping, climbing/hanging, and properly responding to other physics objects. Work on this is about 50% done. [previewyoutube=bBiISERMiEw;full][/previewyoutube] [h3]Interaction Improvements[/h3] The locomotion changes will also come with a combat redesign. Weapon gripping will be more intuitive and will swing with an appropriate sense of weight. Enemies will respond to being hit and grabbed more appropriately. [h3]Performance Improvements[/h3] After the core experience is in a state I am happy with, I will do another round of optimization adding better LODs and improving AI performance. This should also allow for larger battle sizes. [h3]Audio Improvements[/h3] Voices will be added to NPCs along with more ambient sounds to make larger engagements more believable. [h3]New Maps[/h3] The currently available maps were not designed with physics-based movement in mind and will be receiving some changes. Additionally, new maps will be added to take full advantage of these features. [h3]Sandbox Features and Demo[/h3] More content for sandbox mode, including more spawnable objects, bug fixes, and in-game workshop map rating. To encourage more user-generated content, a demo with access to sandbox mode will be released. [h3]Full Release[/h3] Free Company VR will leave early access after these changes. Development will continue as usual based on player feedback.