Build, lead, and manage your mercenary army though large scale physics-based battles.
Below is an overview of what can be expected in future updates, in order of priority.
[h3]Physics-Based Player Movement[/h3]
A fully physics-based player locomotion system in currently in development that will allow for expanded movement options, including jumping, climbing/hanging, and properly responding to other physics objects. Work on this is about 50% done.
[previewyoutube=bBiISERMiEw;full][/previewyoutube]
[h3]Interaction Improvements[/h3]
The locomotion changes will also come with a combat redesign. Weapon gripping will be more intuitive and will swing with an appropriate sense of weight. Enemies will respond to being hit and grabbed more appropriately.
[h3]Performance Improvements[/h3]
After the core experience is in a state I am happy with, I will do another round of optimization adding better LODs and improving AI performance. This should also allow for larger battle sizes.
[h3]Audio Improvements[/h3]
Voices will be added to NPCs along with more ambient sounds to make larger engagements more believable.
[h3]New Maps[/h3]
The currently available maps were not designed with physics-based movement in mind and will be receiving some changes. Additionally, new maps will be added to take full advantage of these features.
[h3]Sandbox Features and Demo[/h3]
More content for sandbox mode, including more spawnable objects, bug fixes, and in-game workshop map rating. To encourage more user-generated content, a demo with access to sandbox mode will be released.
[h3]Full Release[/h3]
Free Company VR will leave early access after these changes. Development will continue as usual based on player feedback.