A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
[h3][b]Greetings, Viceroys![/b][/h3]
We’ve just released a new patch with a fresh set of improvements and fixes based on your feedback. We hope it goes without saying, but your support and input mean the world to us. Thank you!
[h2]Changelog[/h2]
[list][*] Changed the way building numbers are displayed in the Strider Port in the Coastal Grove.[list][*] The numbers in each category now start at 0.
[*] The maximum number of buildings in each category now only takes into account buildings that can be acquired (instead of listing essential buildings as 'already acquired').[/list][*] Orders to upgrade mines now work retroactively.
[*] Fixed a bug that was causing the blueprints from Strider Port to be drawn incorrectly, without taking into account some effects such as Barren Lands.
[*] Fixed a bug where the production building UI would sometimes freeze after a worker removed a non-existent good from the internal storage.
[*] Fixed a bug where loading a very old Queen's Hand Trial save would sometimes result in an endless loading screen.
[*] Fixed a bug where the Holy Guild House would not count towards orders that require having a Guild House in the settlement.
[*] Fixed a bug where the Strider Port UI would stop responding to input when all blueprints in a category had been acquired.
[*] Fixed a bug where the Strider Port was incorrectly counting buildings.
[*] Fixed a bug where Fishers were incorrectly counted as Gatherers for the Gathering Knowledge biome effect in the Marshlands.
[*] Fixed a bug where Strider Molt nodes would sometimes spawn on top of Fertile Soil.
[*] Fixed a bug where ore would sometimes spawn under rainwater geysers.
[*] Fixed a bug where the camera would move on its own in the World Map view when the cursor was placed on the deed tracking HUD.
[*] Fixed a bug where the progress counter for the Taking the Bait Deed did not update correctly during a game.
[*] Fixed a bug where the hitboxes on the "i" icons in the Training Expedition UI were off.
[*] Fixed a bug where species with two matching specializations in one building would show the wrong worker slot effect.
[*] Fixed a bug where dead villagers would have a "missing key" status.
[*] Fixed a bug where the fishing entry in the in-game encyclopedia had a glitched screenshot.
[*] Fixed a bug where some resource/villager rewards in Orders had incorrectly colored frames.
[*] Fixed a bug where automatons and hauling carts would have an incorrect description after being selected.
[*] Fixed a few typos in the Polish version of the game.
[*] Fixed a typo in the Metalurgic Experts description in Russian.
[i]The current game version is 1.4.16.[/i]
We hope the new changes will make the experience more enjoyable and we wish you a great time with the game!
[b]May the storm be gentle on you,[/b]
Eremite Games