Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards πππ Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!
changelog
- fixed the memory leak (out of memory fatal error)
- poison berries now don't count for food is humankind doesn't have enough herbs
- humans won't gather poison berries and harvest poison berry bushes anymore if there is a food shortage and they don't have herbs
- raw meats will now also be picked up when there is a food shortage and the cookpot exists
- flour will now also be picked up when there is a food shortage and the oven exists
- humans won't harvest poison berry bushes anymore if they have more than [herbs amount]+10 in the bank and herbs exists in the world
- using the 1 - 6 hotkeys for windows will now close them if they are already open