Patch 1.1.5 is out! Level Design changes!

Dandara: Trials of Fear Edition

In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.

[img]https://media.giphy.com/media/m93YWOlmftl331arSn/giphy.gif[/img] This includes everything on the [url=https://steamcommunity.com/games/612390/announcements/detail/1654391217239752535]1.1.4 patch, like the rotating map[/url], of course. LEVELS AND DESIGN: - Screen Shake added when Dandara takes damage. - Better Dreamworlds overall. Better separation of battles, smoother difficulty curve in the Fake Village, less leaps of faith. - Subtle changes in Dream Worlds make it clearer how to "solve" the vortex puzzle. - Changed enemy positioning and room layouts from the Fortress to achieve clearer challenges and smoother difficulty. - Scythe Soldiers and Golden Sorcerers now are more aggressive, and can dodge a continuous bursts of attacks (like a bunch of missiles!). A player cannot ignore them as easily as before and is more encouraged to engage in battle with them. - Wall Siblings are way more happier to see you than before >:D. (Audio changes) - Basher and Bubble Basher now are hostile if attacked from afar. - Breach in the Wall room is now inaccessible initially after crossing the Colossal Bridge to avoid needless frustration. - Minor level design changes in the Desert and Capital. FEATURES: High damage attacks on Dandara now screen shake. BUG FIXES: - Wall Siblings do not die mysteriously some time after attacked by an Anxiety Shock and going to the sides. - Basher and Bubble basher weird animation bug fixed. - Damage bug that can kill Dandara in rare situations after walking through doors is now fixed. - Sound fixes around the Salt.