In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.
[img]https://media.giphy.com/media/m93YWOlmftl331arSn/giphy.gif[/img]
This includes everything on the [url=https://steamcommunity.com/games/612390/announcements/detail/1654391217239752535]1.1.4 patch, like the rotating map[/url], of course.
LEVELS AND DESIGN:
- Screen Shake added when Dandara takes damage.
- Better Dreamworlds overall. Better separation of battles, smoother difficulty curve in the Fake Village, less leaps of faith.
- Subtle changes in Dream Worlds make it clearer how to "solve" the vortex puzzle.
- Changed enemy positioning and room layouts from the Fortress to achieve clearer challenges and smoother difficulty.
- Scythe Soldiers and Golden Sorcerers now are more aggressive, and can dodge a continuous bursts of attacks (like a bunch of missiles!). A player cannot ignore them as easily as before and is more encouraged to engage in battle with them.
- Wall Siblings are way more happier to see you than before >:D. (Audio changes)
- Basher and Bubble Basher now are hostile if attacked from afar.
- Breach in the Wall room is now inaccessible initially after crossing the Colossal Bridge to avoid needless frustration.
- Minor level design changes in the Desert and Capital.
FEATURES:
High damage attacks on Dandara now screen shake.
BUG FIXES:
- Wall Siblings do not die mysteriously some time after attacked by an Anxiety Shock and going to the sides.
- Basher and Bubble basher weird animation bug fixed.
- Damage bug that can kill Dandara in rare situations after walking through doors is now fixed.
- Sound fixes around the Salt.