A roguelike team builder, auto-battler meets inventory management, where you are a little dungeon keeper who has to fit minions, artifacts, and items in a very tidy way in his tiny one-room dungeon to empower himself to protect the dungeon from the raiding adventurers.
[h1]Life Improvements:[/h1]
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[*] Clickable Grids: Expanding + grids are now fully clickable and responsive—no more misclicks!
[*] Targeting Made Easy: When dragging equipment or potions, you’ll now see exactly which unit you're targeting.
[*] Dungeon Expansion Clarity: When expanding the dungeon, all characters except the Darklord will become transparent, making it easier to plan your next move.
[*] Units Outside the Dungeon: You can now place units outside the dungeon, but beware—they'll be hit with a sleep debuff and won't be able to join the battle if left in the void!
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[h1]Balancing Adjustments:[/h1]
[list]
[*] Harmonized Pricing: We’ve rebalanced the pricing of equipment and items to offer a more harmonious in-game economy.
[*] Rare Item Discovery: There’s now an increased chance of finding rare items early in the game, adding a thrilling element of luck to your strategy!
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[h1]Fixes:[/h1]
[list]
[*] Gluttony Worm Ultimate Bug: No more stuck ultimate on your screen—Gluttony Worm’s ultimate works smoothly now!
[*] Enemy Description Glitch: Fixed the issue where enemy descriptions would get stuck on the screen when expanding the dungeon at the right moment.
[*] Evolution Angel Bug: The Evolution Angel’s effect now properly triggers when your allies level up.
[*] Infinite Loop Issue: We’ve fixed the infinite loop problem that occurred when only healer enemies were left and none of your ally units could attack.
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