Patch 0.8.15 improve life quality, balancer and bug fixes

One Room Dungeon

A roguelike team builder, auto-battler meets inventory management, where you are a little dungeon keeper who has to fit minions, artifacts, and items in a very tidy way in his tiny one-room dungeon to empower himself to protect the dungeon from the raiding adventurers.

[h1]Life Improvements:[/h1] [list] [*] Clickable Grids: Expanding + grids are now fully clickable and responsive—no more misclicks! [*] Targeting Made Easy: When dragging equipment or potions, you’ll now see exactly which unit you're targeting. [*] Dungeon Expansion Clarity: When expanding the dungeon, all characters except the Darklord will become transparent, making it easier to plan your next move. [*] Units Outside the Dungeon: You can now place units outside the dungeon, but beware—they'll be hit with a sleep debuff and won't be able to join the battle if left in the void! [/list] [img]{STEAM_CLAN_IMAGE}/45156087/ebd6d723beda24f941bbeea74d7fb3d96d807b38.gif[/img] [h1]Balancing Adjustments:[/h1] [list] [*] Harmonized Pricing: We’ve rebalanced the pricing of equipment and items to offer a more harmonious in-game economy. [*] Rare Item Discovery: There’s now an increased chance of finding rare items early in the game, adding a thrilling element of luck to your strategy! [/list] [h1]Fixes:[/h1] [list] [*] Gluttony Worm Ultimate Bug: No more stuck ultimate on your screen—Gluttony Worm’s ultimate works smoothly now! [*] Enemy Description Glitch: Fixed the issue where enemy descriptions would get stuck on the screen when expanding the dungeon at the right moment. [*] Evolution Angel Bug: The Evolution Angel’s effect now properly triggers when your allies level up. [*] Infinite Loop Issue: We’ve fixed the infinite loop problem that occurred when only healer enemies were left and none of your ally units could attack. [/list]