Hello! Another new class, the defender! (bronze armor) A class with great survivability that will make you an invincible wall!
[b]1 - Boar's blessing[/b] [i]"Grants life bonus and life regeneration"[/i]
[b]2 - Boar's Impact[/b] [i]"Dash and project monsters"[/i]
[img]{STEAM_CLAN_IMAGE}/12134860/4ca6d841d47b269ce2730f64c85be24e3221f40a.gif[/img]
[b]3 - Defender's Burst[/b] [i]"Each hit you take or inflict charges the gauge which will define the power and the radius of the blow. DMG dealt by this skill is increased by 3% of Max HP."[/i]
[img]{STEAM_CLAN_IMAGE}/12134860/e11c12c1a46858b9d79dad806394479bbcea7536.gif[/img]
[b]4 - Absolute Barrier[/b][i] "Grants an invincibility shield for 2 sec. The shield breaks on hit."[/i]
[img]{STEAM_CLAN_IMAGE}/12134860/08e7c4f2450fb4026240af73fb9531c3dc58ea81.gif[/img]
[code]
Changelog 0.13.2.0
Adds:
- New class: Defender (bronze armor), with 4 new skills:
- Boar's Impact
- Absolute Barrier
- Defender's Burst
- Boar's Blessing
- More graphics options for lighting / shadows
Changes:
- OpenGL version displayed on the titlescreen
- glsl_120 or glsl_140 shaders are automatically selected depending on OpenGL version
- You can force glsl version 120 in config.ini with 'force_glsl120=true' in graphics
- Added an option to change the target type of a monster in config files
Fix:
- Some blocks are transparent to directional lights
- The crystal don't regen your life if a wisp is near
- Grenades velocity problem in multiplayer
[/code]
That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri