Sorry for the lack of preview gif, video are too big to be transformed into gif so we can't upload them here. Check the links!
[b]black hole : http://streamable.com/4s5uqa
Gravity : http://streamable.com/1pamun
Spell attack : http://streamable.com/25cp2l[/b]
[u][b]Adds:[/b][/u]
- Aura system: a circual AoE that can be assigned to any entity, can be modded with config files
- 14 totems (added in lua):
- Burning totem lv1 and lv2 with a small burning aura
- Poison totem lv1 with a small poison aura
- High gravity totem, with an aura that increase gravity for the player
- Pulsed totem, high recoil and blast damage
- Healing totem that heals monsters in the AoE
- Slow totem with an aura that inflict Slow
- Haste totem with an aura that inflict Haste
- Stop regen totem with an aura that disable healing
- Umbra totem that creates a zone of darkness (3 levels)
- Fire totem that uses fire magic
- Ice totem that uses ice magic
- Electric totem that uses lightning magic
- Shadow totem that uses shadow magic
- Light totem that uses light magic (3 levels)
Note: totems will spawn rarely on the world and can't be catched
[u][b]Changes:[/b][/u]
- When crafting, the cursor item is automatically sent to the bag if you craft a different object
- Incubator ergonomy: place the gem directly in the inventory if you click on the empty slot
[u][b]
Fix:[/b][/u]
- Monsters are not visible in the incubator
- Fixed lasers visual on death
[u][b]
Engine:[/b][/u]
- Implementation of a quadtree to optimize collisions and damages on entities
- Lua API for auras
- lua package system to import external lua scripts from the moddable folder