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Changelog 0.14.1
New class (gold armor) with 4 new skills:
[b]1 - Celestial Ascension[/b]
[i]Become a celestial being, surrounded by an aura of sacred light.[/i]
[b]2 - Radiant strike[/b]
[i]Shoots an arrow of divine light. Significantly more powerful when used during celestial ascension.[/i]
[b]3 - Guardian Seraph[/b]
[i]Summons an animated golden shield, damaging nearby enemies.[/i]
[b]4 - Sanctifying Aura[/b]
[i]Creates a radiant aura of purifying light around you, providing protection and regeneration.[/i]
New progression system: [b][u]anvils no longer requires hammers.[/u][/b]
Anvils can be enhanced with materials:
- You still can use hammers to enchance an anvil (fill the exp gauge)
- You can use materials to increase the exp gauge of the anvil:
- Metal bars / ores of the associated tier
- Monster loot
- Misc materials
- "Auto" to add materials automatically as with the "Upgrade" menu
- Then you need specific materials to ascend your anvil, as with the "Upgrade" menu
Modding:
- TextureAtlas entries with dynamic loading
- Damagers can use a TextureAtlas
- Composite animations for Damagers
- Added some new api (see moddable/Monsters/GoldenShield/script.lua)
Misc:
- updated the progression tree for the steel and gold armor
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[img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExY3ZsNDRvZHI1Z3hvaWZ2dGY4dDZrN25wb2p3dXRpM2prYXNlcHhjOSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ypzVPw4kxUAJQvBEPJ/giphy-downsized-large.gif[/img]
That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri