Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.
A lot of parts of the game have been given a good polishing, with some significant fixes and improvements to stability and gameplay. Some new things have been added too, so lets take a look.
[h3][b]Bugfixes:[/b][/h3]
[list]
[*] Possible fix for Voice Chat which should improve audio quality for some players,
[*] Fixed crash when a player dies of oxygen within the second before the Hunter kills them,
[*] Small fixes for possible rare crash caused by the level generator,
[*] Added and changed some of the debug logging for mission and level generator, to be able to fix things more easily,
[*] Fixed the Repair Special Tasks only completing when the Computer Core is repaired,
[*] Fixed the Reactor Core damage effect particles sometimes flying off into the rest of the ship,
[*] Fixed large Reactor Core damage effect not being visible,
[*] Fixed missing status screen on medium Reactor Core,
[*] Fixed missing status screen on large Reactor Core,
[*] Fixed Hunter death/despawn animation not showing clientside,
[*] Fixed Source monster environment effect not showing,
[*] Fixed red lights effect not showing on environment for host player,
[*] Fixed missing ceiling collision in L-shaped staircases,
[*] Fixed missing hiding spot in small Computer Core,
[*] Fixed constant panting sound when interacting with an interface whilst out of stamina,
[/list]
[h3][b]Polish:[/b][/h3]
[list]
[*] Added support for ultrawide screen resolutions (2560x1080 and such),
[*] Optimized RNG of level generator,
[*] Optimized network usage of Tools & Weapons,
[*] Small optimizations in the code of Tools & Weapons,
[*] Chiller now takes longer to kill the Infection,
[*] Flamethrower now takes slightly longer to kill the Infection,
[*] EMP now takes twice as long to charge up,
[*] Infection Source now has an darkness effect at its location during hunts, so it is easier to target it with Weapons,
[*] Tweaked the Source monster darkness effect,
[*] Tweaked attenuation and filtering of various sounds,
[*] Optimized sound playback and CPU usage,
[*] Some sounds are slightly randomized in pitch for better variety,
[*] Adjusted light flicker proximity effect for both monsters,
[*] Added the mission timer so players can see how long they took,
[*] Added missing malfunction animations in medium and large Reactor Cores,
[*] Added missing breaking animations in medium and large Reactor Cores,
[*] Added stair and computer decorations to large Reactor Core,
[*] Adjusted lighting in large Reactor Core,
[/list]
[h3][b]Leaderboards:[/b][/h3]
The first three score types are now being tracked by Steam. These are public scores and should appear on your Steam profile. A mission timer and time info in the mission debriefing have been added for this purpose too.
[img]{STEAM_CLAN_IMAGE}/42221943/4b52122782bd185996de77582ecf363a101f425e.jpg[/img]
The leaderboard screen in the Lobby has been updated and now shows the highest scores for:
[list]
[*] Highest experience,
[*] Most cleanups,
[*] Shortest mission, this score only counts for successful missions.
[/list]
[img]{STEAM_CLAN_IMAGE}/42221943/63355ce7d2087ac9094292949b72387398a40dd7.png[/img]
Of course we're planning to add more scores to this, if you have suggestions let us know! :)