Major bugfixes for Patch 0.07e

Disinfection

Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.

Jeroen (Draggie) has been hard at work tackling some major bugs that have plagued the game for a while now. These bugs were extremely hard to find, since they only happened in very specific situations and with all the RNG in the game's systems it was hard to find out which. Yet they happened frequently enough to be of (major) annoyance. However major progress has been made this week and the game should be a lot more stable now. Let us know if you encounter issues with starting missions though, as bug reports are invaluable in finding and fixing bugs. We are but two people after all :) Suggestions and bug reports can be posted on the Steam Discussions or our Discord server (check links on store page). [h3][b]Bugfixes:[/b][/h3] [list] [*] Fixed rare host game freezing bug on a specific RNG seed with a specific combination of level generator patterns, [*] Fixed rare host game crash bug on Large ship sizes, if one of the Ship Systems was assigned to the first room but didn’t get created due to a flaw in the rooms counter with specific RNG seeds during initial level generation, [*] Fixed random freeze/crash caused by the room counter to resetting properly when starting a new mission, [*] Fixed and tweaked various small issues in the mission and level managers, [*] Fixed Flamethrower not turning off when switching inventory whilst it is on. [/list] [h3][b]Polish:[/b][/h3] [list] [*] Logging cleanup & better logging for level gen, [/list]