OUT NOW FULL RELEASE

Arcade Tycoon ™ : Simulation Game

Build stunning Arcade Centre’s, purchase a range of arcades machines, manage troublesome staff in this colourful and humorous simulation management game. Inspired by Two Point Hospital, Let's Build A Zoo and Megaquarium.

Hi, I'm Nigel the creator dev for this indie game, I'd like to say it’s taken 3+ years to get to this stage there has been a lot of ups and downs, where we see our early buggy prototype transform into the game you know and love, I'd like to give a big thanks to Jordan and Mike who were the programmers of this game and took my idea into a full out game and Ari who took years drawing all the pixel art. Last night at 9:30 we increased the dev team by 1, say hi to Vincent :D [img]{STEAM_CLAN_IMAGE}/32843451/020709cce9b2658f479ec7e0f1faa2d8123989a1.jpg[/img] Over the years we've seen lots of different features added from the campaign mode that features 12 levels and individual objectives, to interesting and challenging random events which can make every playthrough different. We've added new staff types alongside its levelling and perks system and an arcade rating tool, which provides invaluable feedback on how your arcade is performing as well as so much more! We'd like to thank you, the community, for your enthusiasm and endless support. It's because of you that we've been able to continue working to make Arcade Tycoon as great as we knew it could be! You've helped us shape the game through your boundless suggestions and essential feedback. Now on to the patch notes: ~ Added a gauge in the Marketing screen which provides better feedback for visitor frequency. ~ Added decor rating and sizes to Pictures and Objects. ~ Added the handsome devils themselves (100 Points to whoever can find them! :D). ~ Fixed a bug that caused pictures to disappear when placed on walls in purchased plots of land. ~ Fixed a couple of decoration objects which displayed the incorrect size dimensions. ~ Rebalanced the decor rating for all the pictures. ~ Rebalanced the marketing scheme customer attraction rates. ~ Unique machines now have a chance of trending. This will increase the number of customers that play on them. ~ Updated localisations for each language. ~ Updated the text of a contract to better describe the task. ~ Updated the text of some tooltips. ~ Updated the text of the Marketing screen to better describe each scheme and to display correct rates. As always will continue to stay on top of bugs and issues that arise with updates and patches post-release. We will keep you updated on any future developments with Arcade Tycoon as we feel this isn't its last chapter. -The Devs