13# Major Update - RIDES - Space Station, Escape, Laser Quest and More

Arcade Tycoon ™ : Simulation Game

Build stunning Arcade Centre’s, purchase a range of arcades machines, manage troublesome staff in this colourful and humorous simulation management game. Inspired by Two Point Hospital, Let's Build A Zoo and Megaquarium.

Join discord [url=https://discord.gg/HTYaJJR]DISCORD HERE[/url] [b]Remember without your support we cannot exist![/b] [b]A new update has just been pushed to Steam and should be with you very soon.[/b] We've been hard at work in this update finding and fixing lots of bugs, annoyances and generally cleaning up certain aspects of the game. We've also added some new content in the form of a Character, Wallpapers, Rides, a Notification System, a summary screen for Staff and Machines and a difficulty system. The new difficulty system is still in the early stages, but we'd love to hear feedback from you on the overall balance of the game. ~ Added 2 new status icon for toilets to display "Poor Maintenance" and "No Power". ~ Added 4 new rides that can be purchased. ~ Added 6 new wallpapers. ~ Added a new animation for VR headsets. ~ Added a new character. ~ Added a section in the Tutorial to explain how to open your arcade. ~ Added a timer to the upgrade screen. Researching an upgrade now takes time to perform, and you may only research one upgrade at a time. ~ Added a tooltip that shows when you do not have a staffroom purchased. ~ Added a tooltip to the objectives that now show the rewards they give. ~ Added an indicator to the HUD to show how far into the month you are, thanks for the suggestion steam forums! ~ Added another advertisement in the map select screen. ~ Added around 50 new masculine first names, feminine first names and last names each. ~ Added back rotations for the Haunted House ride. ~ Added in 2 buttons for staff called "Overtime" and "Take a Break". ~ Added in a failsafe which should decrease the number of customers getting stuck. ~ Added in a new Difficulty setting. ~ Added in some new adverts in the map select screen. ~ Call-In Mechanics will now perform repairs at the same speed as a max level mechanic. ~ Changed "Automated Fusebox" upgrade to "Failsafe Fusebox" still has the same effect. ~ Changed some tutorial pages for better readability and corrected some spelling errors. ~ Changed soundtracks to no longer repeat, you'll now hear them all before restarting in random order. ~ Changed the Bronze objective on the final level to now reward you with the option to disable Tax in Sandbox. ~ Changed the information of some levels in the map select screen. ~ Changed the machine status icons for better readability. ~ Changed the name and tooltip of the "Auto-On Button" Now called Failsafe Fusebox. ~ Changed the name of "Toilet" to "Public Toilet". ~ Changed the Objectives Button to now be hidden in Sandbox. ~ Changed the Silver objective on the final level to now reward you with Free Land Expansion in Sandbox. ~ Changed the Tooltip of the Unlockables button to Upgrades & Unlockables. ~ Changed the Unlockables button and tooltip. ~ Cleaned up the Main Menu design. ~ Cleaners are now needed to maintain toilets. ~ Enabled the cleaner perk "FlushX5000". ~ Fixed a bug on Sandbox which occasionally caused frames to drop. ~ Fixed a bug which caused bins to no longer work correctly. ~ Fixed a bug which caused money text to occasionally appear at world origin. ~ Fixed a bug which caused the Free Token marketing scheme to not correctly give the customers 5 free tokens. ~ Fixed a bug which caused the preview camera in the machine menus to freeze. ~ Fixed a bug with customer thoughts when consuming a drink. ~ Fixed a bug with the Profile Selector which caused campaign progress to not show correctly. ~ Fixed a bug with the Public Toilet only allowing 1 person in at a time even though its capacity is 5. ~ Fixed a bug with Utility Click View's stopping you from closing them and reopening them. ~ Fixed a bug with VR machines which caused customers to occasionally get stuck after they've finished playing. ~ Fixed a rare occurrence that resulted in a trophy not correctly registering in the campaign. ~ Fixed a spelling error in the map select screen with one of the advertisements. ~ Fixed a visual bug to do with Tooltips showing "Test" briefly on some buttons. ~ Fixed a visual bug with Toilets which displayed the incorrect toilet capacity after loading a save. ~ Fixed an issue in the tutorial that caused mechanics to disappear when being employed. ~ Fixed an issue in the tutorial that meant the summary screen buttons were not correctly being switched. ~ Fixed an issue with Notifications displaying 1 less than the amount of the same notification if the amount was above 2. ~ Fixed an issue with weather icons sometimes showing squashed. ~ Fixed Food and Drink Sell Price not showing on their select views. ~ Fixed marketing schemes not correctly applying the right scheme. ~ Fixed menus not correctly closing or staying open. Menus will now only close when opening another menu that would overlap it. ~ Fixed several tooltip issues. ~ Implemented a new Summaries screen that now contains a full clickable list of all Staff, Machines and Customers each showing a series of helpful information. This should help you keep track of everything in your arcade a little better and make managing staff and machines a little less tedious! ~ Moved all notifications to an Inbox system that can now be opened and closed via an Envelope on the left side below the Arcade Details Panel. ~ Moved around some of the select views to help with the layout better. ~ Replaced the single colour paint wallpapers with a better brick version. ~ Staff can now be forced to take a break at the staff room, this can be useful for when your arcade is quiet. ~ Staff can now be forced to work overtime, this prevents them from going to the staff room but will cause them to become unhappy if used too often. ~ Staff members will now start with full needs after being hired. ~ Staff wages have been rebalanced. Levelling up your staff will no longer cripple your arcade finances. ~ Switched the position of the "Happiness" and "Wage" columns in the Staff summary screen. ~ Toilets will now lose maintenance after each use. It will function at a reduced capacity if maintenance hits zero. ~ Tweaked the balance of some of the marketing schemes. ~ Tweaked the chance values for Random Events. This should mean less lightning and more of every other type of event. ~ You will now gain more global happiness when customers perform certain actions. We hope you all are enjoying the game, and don't forget if you spot any problems, let us know about it in our discord or on the Steam Forums. The Devs.