MEGA UPDATE - Mascots - Rage Quit! - Contracts - Tutorial - Bugfixes

Arcade Tycoon ™ : Simulation Game

Build stunning Arcade Centre’s, purchase a range of arcades machines, manage troublesome staff in this colourful and humorous simulation management game. Inspired by Two Point Hospital, Let's Build A Zoo and Megaquarium.

[img]{STEAM_CLAN_IMAGE}/32843451/74d053938f0139dc1d6e6ed0ef192c049a2a4e03.jpg[/img] Once again we where officially selected by the famous TINYTEAM festival, thanks for everyone who purchased the game and gave feedback to support us! We have had some big and small reviewers contact us about are game which is coming out very soon 14th OCT, if you wish to review this game please contact [url=arcade-tycoon@mail.com]arcade-tycoon@mail.com[/url] Come say hi [url=https://discord.gg/HTYaJJR]DISCORD HERE [/url] Welcome back to another update for Arcade Tycoon. It's only been a few months since our last update, but we've been hard at work adding more content and finishing up some of the major features in the game. Contracts are a new feature that we are very excited to have now in the game. You can choose from a list of contracts that provide cash and star rewards for completing, and for every 5 contracts that you complete, you gain a Contract Coin which can be used to purchase a unique machine. We've also overhauled our pause system. With this new system, you can now perform a lot more actions including moving and placing machines as well as redecorating. This change will give you no excuse now to build the perfect arcade without the worry of a ticking clock. Another new addition to the game is the Entertainer, this new Staff Type will roam around your arcade bringing joy and happiness to all while providing a nice boost to your appeal. DINO - COWBOY - MONSTER - ROBOT [img]{STEAM_CLAN_IMAGE}/32843451/44ad3ed1765feb8a81cdd4aa7d28af95ecd8d456.gif[/img] The tutorial has been reworked to bring it back up to date with the game. We've also made it easier to read while providing you with the information needed to run a successful arcade. On top of all this, we've worked tirelessly on adding more tooltips, hints and quality of life changes to the game, as well as fixing numerous bugs. Onto the patch notes: ~ Added a "Dummies Checklist" to Sandbox and the Tutorial level to help players understand the basic needs of an arcade. (This can be disabled in the options menu.) ~ Added a bunch of new announcements. ~ Added a Decor rating to each decoration in the Buy menu. [img]{STEAM_CLAN_IMAGE}/32843451/5cdde3b99d8b8997b6d59992b145189a2733c6cd.jpg[/img] ~ Added a new random event called "Rage Quit" that causes customers to go into a fit of rage damaging and destroying your machines. ~ Added a new window inside the Objectives menu called Contracts that you can now complete for a set of rewards like Cash, Stars and access to Unique Machines! ~ Added a Portaloo toilet. [img]{STEAM_CLAN_IMAGE}/32843451/2e127c537d8b410c553da03cd9a0d01bebde53ff.png[/img] ~ Added a screen shake that occurs when an Arcade explodes. ~ Added an animation when on low power and slightly changed the design of the power bar. ~ Added balloons that can now be dropped by an Entertainer with the Cheer-Spread Perk that increases your decor rating. ~ Added some more sounds to various buttons. ~ Added the "Entertainer" staff type. They will roam your arcade entertaining customers and boosting your appeal rating. ~ Changed "Engineers/Mechanics" to now be called "Technicians". ~ Changed "External Handyman" to now be called "Specialist". ~ Changed both of the "Fuse" Unlockables to now be part of their own upgrade tree. ~ Changed the repair button in the Machine select view to now be a togglable button that switches between 3 modes; External Specialist Repair, Staff Prioritize and Normal. ~ Changed Unique Machines to now cost Contract Coins! Completing 5 contracts awards you with one Coin! ~ Customers can now occasionally get annoyed at machines and kick them in a rage. ~ Fixed a bug that allowed Staff to be upgraded more times than they should be. ~ Fixed a bug that caused Cleaners to get stuck when told to take a break. ~ Fixed a bug that caused Prime Candidates to not start with the correct amount of XP. ~ Fixed a bug that caused some announcements to not appear. ~ Fixed a bug that caused some staff members to not show their correct level. ~ Fixed a bug that caused the Sandbox map to not update the appeal values correctly when buying new land. ~ Fixed a bug that caused tiles on certain maps to not set the correct Decor Appeal Value. ~ Fixed a bug that occasionally caused Technicians to get stuck when called in to repair a Token Machine or ATM. ~ Fixed a bug with ATM that caused customers to get stuck queuing for them. ~ Fixed an issue that occasionally caused the Small Toilet to clip through other machines. ~ Improved the feedback on machine cost tooltips. ~ Increased the cost of upgrading Machines from "Terrible" to "Unreliable" quality. ~ Management Tools will now automatically close more often. ~ Rebalanced some of the decoration prices and benefits. ~ Rebalanced the cost of Token Machines and ATMs. ~ Reworked the tutorial to be shorter and easier to follow. ~ Slightly tweaked the sizing, proportions and positions of some menus and buttons to make for a better layout. ~ Staff will no longer quit if they are walking to the Staff Room for a break. ~ The basic Token Machine now has a reliability of "Terrible". ~ The game no longer pauses when requesting a Specialist. ~ Unique Machine "Flushed Away" now consumes 500 power. ~ Unique Machines can no longer be abducted by aliens. ~ You can now perform a lot more actions while paused which include building machines, hiring staff and decorating your arcade. And that's everything. We're super excited with the direction the game is going and we hope you are too. As always, if you have any suggestions or find a bug, then let us know on our Discord or Steam forums. The Devs. Your support helps us continue making this game better!