MONSTER UPDATE - 97 Changes!

Arcade Tycoon ™ : Simulation Game

Build stunning Arcade Centre’s, purchase a range of arcades machines, manage troublesome staff in this colourful and humorous simulation management game. Inspired by Two Point Hospital, Let's Build A Zoo and Megaquarium.

Hey @everyone I'm back with another brand new update and be warned, this one is our biggest one yet. We've counted 97 unique changes, which range from several major bugs fixes to a brand new currency system. In this system, you will earn Stars from customers playing on machines, which can be used to unlock different styles of arcade, as well as purchasing upgrades from the Research and Development screen. Speaking of Research and Development, we've added 12 new upgrades that will help you get the best possible price for arcades or help your Staff in keeping on top of their jobs. Another major addition to this update is our new and improved AI. We've redesigned how customers will interact with your arcade. Amongst many changes, a noticeable one is each customer now has a favourite machine type that they love to play, doing so will provide a greater happiness boost to the arcade. They'll also quickly get bored of playing the same machine, so make sure to provide lots of variety or your customers will become unhappy. A few other major additions include a new customer as well as a trends window, which will display which Arcade is currently trending for that quarter of the year. Trending arcades work similar to favourite arcades and will provide a boost in happiness. Onto the patch notes. ~ Added a "Trends" window to the HUD accessible via the date button, this shows the previous trend, current trend and the ability to reveal the upcoming trend. Trends change every 3 Months. ~ Added a Happiness bar to Arcade machines inside the purchase menus that show how much happiness the machine generates. ~ Added a level name and rent to Sandbox map. ~ Added a new animation to the Staff Room to help better show which staff utility you have selected. ~ Added a new announcement that appears when the staff list is refreshed. ~ Added a new Character. ~ Added a new Random Event called "Short Circuit". ~ Added a new Researchable Upgrade "Automated Fusebox". ~ Added a new Researchable Upgrade "Bootleg Parts". ~ Added a new Researchable Upgrade "CCTV". ~ Added a new Researchable Upgrade "Footfall Scheme". ~ Added a new Researchable Upgrade "Lightning Rod". ~ Added a new Researchable Upgrade "Loyalty Card". ~ Added a new Researchable Upgrade "Marketing Markdown". ~ Added a new Researchable Upgrade "Prime Candidates". ~ Added a new Researchable Upgrade "Staff Wage Reduction". ~ Added a new Researchable Upgrade "Utility Improvements". ~ Added a new Researchable Upgrade "x3 Speed". ~ Added a new Researchable Upgrade "x4 Speed". ~ Added a Star bar to the Arcade machines inside the purchase menus that shows how many stars it generates. ~ Added a tooltip to Difficulty showing its effects. ~ Added a tooltip to toilets and bins to correctly show "clean" and "empty" ~ Added a visual inside Food and Drink that now shows the average Satisfaction from each Stall/Machine. ~ Added customer "Favourite Machine" types, customers now have a favourite machine type that they prefer playing over other types. ~ Added more feedback for actions that were not completable due to being short on cash, it should be a little more obvious now. ~ Added some new announcements for Firing staff and when a new trend starts. ~ Added some new information to the Arcade select views including information on how many Stars and how much happiness it generates. ~ Added some new tooltips to various UI screens. ~ Added some sound new sound effects for staff. ~ Added Stars to the HUD. ~ Added the ability to increase the number of stars a machine generates through upgrades. ~ Added the ability to multi-paint wallpapers by holding shift. ~ Added two new Summary sections in the summary screen for Food & Drink as well as Utilities. ~ ATM, Token Machines and Toilets now follow the same formula for calculating the upgrade cost as Arcades do. ~ Changed customer need sliders to an alternate dial marker for better readability. ~ Changed the percentages or Marketing schemes to better indicate how far through a scheme you are. ~ Changed the Power Generator screen, now allowing you to buy infinite amounts of power. ~ Changed the rubbish picker tool to now enter Transparent View mode. ~ Changed the way that Marketing calculates how far through a scheme it is, each scheme now runs from the moment you buy it and ends after the correct length of time. ~ Cleaners will now empty bins if they are nearby. ~ Cleaners will now only consider cleaning a toilet when its maintenance drops below 50%. ~ Enabled and updated ATM & Token Machine Upgrade for Armours 10%->20%, 20%->50%. ~ Enabled the empty button for Rubbish bins. ~ Fixed a bug on the Staff Room screen with the exit button. ~ Fixed a bug that would sometimes cause the "Staff level up arrow" to show on the HUD even when no upgrades were available. ~ Fixed a bug that caused customers to indefinitely complaining about a lack of ATM's rather than just leaving. ~ Fixed a bug that caused external mechanics and employed mechanics to fix the same machine at the same time. ~ Fixed a bug that caused Staff to sometimes lose the perk you're trying to retrain. ~ Fixed a bug that caused the High Rollers to spawn without being counted into the arcade. ~ Fixed a bug that caused the upgrade arrow to remain on the screen when a staff member quits. ~ Fixed a bug which caused toilets to sometimes be cleaned by multiple cleaners at the same time. ~ Fixed a bug that occasionally caused customers to get stuck. ~ Fixed a bug that occasionally stopped you from selecting a new perk for staff. ~ Fixed a bug that stopped all the saves of a deleted profile from being removed. ~ Fixed a bug which was causing Staff Rooms to incorrectly count the number of Staff after a save and load. ~ Fixed a bug with machine rotation when holding shift. ~ Fixed a bug with Marketing that caused schemes to not run after a save and load. ~ Fixed a bug with marketing that caused some schemes to not correctly influence the customer spawn rate. ~ Fixed a bug with Mechanics/Cleaners which sometimes caused machines/toilets to no longer be able to be fixed. ~ Fixed a bug with Staff Room upgrades that was disabling some upgrades and incorrectly showing buttons on others. ~ Fixed a bug with the Research screen which caused certain upgrades to apply twice. ~ Fixed a bug with the Research screen which caused certain upgrades to no longer be available for research after loading a save. ~ Fixed a major bug that allowed for the purchasing of unconnected land expansions. ~ Fixed a major memory leak bug by moving to a newer engine version. ~ Fixed a visual bug that caused customers to lose their party hat after a save and load. ~ Fixed a visual bug that caused machines to incorrectly display their "on/off" status. ~ Fixed a visual bug that caused party hats to not be hidden when the customers are using the toilet or entering a ride. ~ Fixed a visual bug with Staff which caused the visual hire price to be different than the actual hire price. ~ Fixed a visual bug with the Inbox showing unread mail while the inbox is open. ~ Fixed a visual error with Marketing percentages that showed the percentage sign in the wrong place. ~ Fixed a visual issue that showed power as a decimal number. ~ Fixed an issue with Sandbox Cash slider not setting balance properly if you didn't commit the text. ~ Fixed some visual issues within the summary views. ~ Implemented a new system that uses Stars. Stars are now generated from machines at different rates depending on the quality of a machine, stars can then be used to purchase upgrades or unlock more machines. ~ Implemented the ability to "Quick-Build" different machine types by holding shift and scrolling. ~ Improved the readability and visual consistency of the tutorial. ~ Moved around some information on customer and machine select views for better readability. ~ Moved the Inbox to appear over the top of the "Open Sign". ~ Re-balanced Food & Drink stalls price based on size, amount of need restored and potential profit. ~ Resized some of the UI's to help with some clipping issues and create more screen space. ~ Reworked the amounts of Happiness each machine will generate based on type, price and reliability. ~ Reworked the customer decision-making system. Customers will now choose an action randomly based on their lowest needs, rather than just their lowest-need taking priority. ~ Reworked the Upgrade Machine menu that now shows the details of the upgrade. ~ Reworked thoughts to now show the past 3 thoughts a customer has had, showing from most recent at the top to oldest towards the bottom. ~ Rubbish bins will now visually fill up and now have a capacity of 60. ~ Slightly increase the cost of power. ~ Slightly increased the amount of XP the cleaner gains from performing tasks. ~ Staff will now spend a little longer in the Staff Room to help reduce how often they visit it. ~ Tweaked middle mouse panning to be more accurate with zoom levels. ~ Tweaked the position of the right pan region so that it no longer overlaps the options button. ~ Tweaked the size of tooltips to be slightly larger and easier to read. ~ Tweaked the tutorial to now include some new mechanics ~ Tweaked the visibility for the cleaner bot, now causing it to show properly in front of customers. ~ Updated Food & Drink stalls which incorrectly stated that they will use 200 power. ~ Updated the "Getaway" Racer reliability to correctly match the price. ~ Upgrades and Unlockables are now unlocked through the new Star System. ~ Upgrading a machine will now cost stars as well as cash. And that's it, we hope that you are excited to try out the new update. Remember that we love hearing from you, so if you have any feedback or problems then don't hesitate to reach out to us on the Discord or Steam forums. Thanks for reading. The Devs