Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.
Hey Folks!
Ostranauts v0.14.0.6 is now available on Steam, and your clients should be updating shortly.
This is a hotfix patch to our recently released "Across the System" update, which fixes unkillable NPCs, some NPC transit and population issues, some non-OKLG gigs, and other issues.
Most of these changes should be compatible with older 0.14 saves. Though if that save has already had errors, some of those errors may continue until a new game is started.
[img]{STEAM_CLAN_IMAGE}/34518042/30853f662c2747b1366e56ad5f761393180fa43e.png[/img]
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[*] Fixed a bug that prevented tough characters from being killed by wounds.
[*] Fixed a bug which prevented NPCs from using transit while on a fully-loaded ship.
[*] Fixed a bug that prevented dead NPCs from being removed from stations.
[*] Fixed a bug which caused the REDACTED plot to leave plot variables and conversation options open the player after it ended.
[*] Fixed a bug which caused non-OKLG gigs to have strange names, distances, or be missing.
[*] Added a new Heavy gig type.
[*] Fixed a bug that prevented stations from spawning new maintenance techs if one existed anywhere else in the System.
[*] Fixed a bug that caused civilians without suits to visit LA construction zones.
[*] Fixed a bug that caused the game to spawn new scavenger pilots when perfectly good ones already existing in nearby stations.
[*] Fixed a bug that caused null exceptions when AI ship failed to find a path to destination.
[*] Fixed Mars atmo values to be match surface pressure of 0.61kPa.
[*] Fixed a missing sprite on the Compact S Battery.
[*] Fixed a bug which reported embassy visa transactions as a credit instead of a debit.
[/list]
We had a bug in our wound calculations that effectively made Tough characters unkillable, except by non-wound methods. This resulted in some combat victims remaining alive despite ridiculous amounts of punishment, like an action hero in an 80's movie.
This patch also includes several fixes for the system that handles NPC spawning and traffic. One bug was causing the game to spawn new scavenger pilots instead of recycling available ones. Another was causing NPCs to fail in using the transit system. Yet another was causing maintenance techs not to spawn where they are needed, and not be able to drag corpses to dispose of them.
All of these issues should be improved in the game now, and should hopefully help with overpopulation issues in longer saves, going forward.
The gig system also had some kinks in it which made it produce strange gigs when not on OKLG (e.g. Venus). This patch includes several fixes there to make them more sensible, plus add a new "heavy" gig.
The REDACTED plot had some errors in how it resolved, which could leave redundant conversation options and other stats on the player, and this should be better now.
Plus an array of other null and miscellaneous bug fixes.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC