Ostranauts Hotfix Patch (0.14.0.17) Is Live!

Ostranauts

Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.

Hey Folks! Ostranauts v0.14.0.17 is now available on Steam, and your clients should be updating shortly. This is a hotfix patch to our recently released "Across the System" update, which includes some new UI feedback to help players, fixes for some FUNDS and trade UI bugs, repair permanently slowed characters, and other fixes. These changes should be compatible with older 0.14 saves. Though if that save has already had errors (e.g. like dead NPCs), some of those errors may continue until a new game is started. [img]{STEAM_CLAN_IMAGE}/34518042/30853f662c2747b1366e56ad5f761393180fa43e.png[/img] [list] [*] Added an objective alert (similar to collision/low atmo) when player does something potentially illegal. [*] Added a tooltip over all humans to show more info on what they are thinking and doing, to help players manage them better. [*] Added code to fix characters with too much work or movement penalty caused by saves from 0.14.0.15 and earlier. [*] Fixed a bug that caused napped players to permanently get slowed after their first nap expired. [*] Fixed a bug that caused napped players to fatigue faster. [*] Fixed a bug that could incorrectly account for first or last day of month in FUNDS UI. [*] Fixed a bug that caused gas containers to ignore the cost of the gas inside (making it cheaper to buy new than refill). [*] Fixed a bug that caused autopilot to use dangerously high accelerations in final leg of its trip. [*] Fixed a bug that caused mortgage ledger item to disappear to a previous page if the user prepaid on any shift after mortgage began. [*] Fixed a bug that caused unpaid ledger items to apply fees to incorrect shift/date. [*] Fixed a bug that caused ledger page to advance 2 shifts if the Next Shift button was pressed while in Untime. [*] Fixed a bug that caused the ledger UI to ignore the first click on previous shift arrow when opening it in Untime. [*] Fixed a bug that skipped hourly fees when using super FFWD. [*] Fixed a bug that allowed the sale of data files from within a locked PDA if that was inside another container. [*] Fixed a bug that caused PDA files not wanted by the trader to be sold anyway after deselecting their container in the trade UI. [*] Added a way for players to tell crew to stop following someone without the captain present to do so. [*] Changed the data file trade UI behavior to only sell directly to the player, and not barter zones, due to several issues with detecting appropriate barter zone containers. [*] Fixed a null exception that could occur when PDA data file text required resizing in the UI. [*] Fixed a bug that limited datafile containers to a maximum of 35 items. [*] Fixed a bug that could cause the player to teleport to a distant object when cancelling actions in a certain order. [*] Fixed a bug that could knock players out of secure seats when maneuvering. [*] Added code to the NAV station to cancel auto-zooming if the user starts manually zooming. [*] Fixed a bug in the NAV station that produced infinity/NaN values if they zoomed out too far. [*] Changed the Blisters condition to be visible on characters. [*] Changed the use position on the fusion fuel regulator to be more reachable from all sides. [*] Changed Play Game action to be slightly less attractive to AI. [*] Changed Study Book action to be slightly less attractive to AI. [*] Added better feedback for why a character cannot begin studying right now if that is the case. [*] Fixed trade UI error message alignment. [/list] Because many players are finding they are wanted without knowing why, we added a new objective alert to let them know immediately when something they are doing might be considered illegal. It is similar to the low atmo and proximity alert objectives that appear for a short period, then go away. We also added a new tooltip on all characters to help players better understand what that character is doing and planning. Since many issues stem from the AI not doing what the player expects, this should help uncover what might be stopping them. The Napping effects in older saves could add permanent work and movement speed penalties, among other things. And this patch fixes both that bugged outcome, as well as repairs old saves affected by it. The FUNDS UI had a number of issues involving dates, particularly when crossing over the end/beginning of a month, or the Untime shift. Not to mention several bugs that could cause mortgage and other fees to get hidden in the past, causing unexpected late fees. This patch fixes those issues and more, making the FUNDS UI more reliable. Selling PDA data files to traders also had a few bugs, including the ability to see inside locked containers, selling files when none appeared selected, and ghost files appearing in the world. This patch addresses many of those data-file-specific issues. Plus, there are several fixes for NAV UI, AI overusing certain actions, and other issues. As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems! Best, Daniel Fedor Founder, Blue Bottle Games, LLC