Ostranauts Feature Patch (0.14.1.3) Is Live!

Ostranauts

Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.

Hey Folks! Ostranauts v0.14.1.3 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our recently released "Across the System" update, and makes some improvements to how the quick actions menu, tooltips, and Esc key work. Saves from v0.14.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. [img]{STEAM_CLAN_IMAGE}/34518042/30853f662c2747b1366e56ad5f761393180fa43e.png[/img] [list] [*] MegaTooltip and Quick Action Buttons no longer close when inventory opens. [*] Tooltip no longer goes out of screen. [*] Quick Action Buttons no longer goes off screen when target does. [*] Esc key will now do actions in the following order: exit PDA, exit control panel, deselect item, close inventory, close Esc menu, close zones UI, then open Esc menu. [*] Middle mouse button dragging now pans the camera. [*] Quick Action Buttons now temporarily hides instead of closing while item is attached to inventory cursor. [*] Quick Action Buttons no longer opens on paperdoll wounds. [*] Dragging the Quick Action Buttons no longer clicks through, causing character to pathfind to clicked tile underneath. [*] REDACTED ship comms rumors no longer appear in Quick Action Buttons when player selects self. [*] Quick Action Buttons buttons are no longer illegible and dark if they had an unrecognized action type. [/list] Most of the changes here address issues players ran into with the new floating Quick Action Buttons (QAB) and tooltips. Previously, the QAB would close when the inventory opened, or snap to the inventory copy of the target if applicable. And both cases erased the pinned setting and location the user chose earlier. This patch should now honor that pinned location until the user changes it manually. Furthermore, some targets would go off-screen with the QAB following, making it invisible/unusable. The QAB now stops at the edge of the screen when its target goes off-screen. This goes for tooltips now, as well. They should remain on screen and legible even when the mouse is over an item near the top/bottom of the screen. The Esc key also had a few changes made to it, so it can more reliably back out of open menus and UIs in sequence. It previously would sometimes close multiple UIs at once, but should now close them in a more logical order. Also not that the Esc key can now deselect the current object, closing the QAB and MegaTooltip. (The old way, left-clicking the selected object, still works.) Since some users mentioned they expected the middle mouse button to allow camera panning, we decided to add that, since it was pretty simple to support! And we included a few other fixes for bugs and edge cases. Note that we have a few more HUD changes on the way, including a change to the date/time widget, and the current selected character portrait. So things are still going to move around a bit. As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems! Best, Daniel Fedor Founder, Blue Bottle Games, LLC