Ostranauts Hotfix Patch (0.14.0.15) Is Live!

Ostranauts

Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.

Hey Folks! Ostranauts v0.14.0.15 is now available on Steam, and your clients should be updating shortly. This is a hotfix patch to our recently released "Across the System" update, which includes fixes for misbehaving police, NPC ship behaviors, crashes, and other issues. These changes should be compatible with older 0.14 saves. Though if that save has already had errors (e.g. like dead NPCs), some of those errors may continue until a new game is started. [img]{STEAM_CLAN_IMAGE}/34518042/30853f662c2747b1366e56ad5f761393180fa43e.png[/img] [list] [*] Fixed a bug that could cause game to hang if character was knocked out from gravity. [*] Added REDACTED for when player gets too close to REDACTED. [*] Fixed a bug that could cause NaN gas amounts when a room synced with void atmo. [*] Fixed a bug which spawned 1036 Ganymed (OKLG's asteroid) at twice the correct size. [*] Fixed a bug which caused maintenance techs to be hirable. [*] Fixed a bug which caused maintenance techs to overpopulate some stations at the expense of others. [*] Fixed a bug that caused Caps Lock hotkey to cycle through entire police/pirate roster if one was selected. [*] Fixed a bug that prevented cycle crew hotkey from showing the player in cases where the player had no other crew, and was stuck on an off-screen ship. [*] Fixed a bug that allowed the player to long for a better love life while unconscious. [*] Fixed a bug that caused NPC collisions with the station if player was there and no ship was docked. [*] Fixed a bug that allowed NPC ships to keep flying even if crew was knocked out. [*] Changed the quick action button list to only show plot actions if both player and target are not currently replying to each other. [*] Fixed a bug that allowed NPC ship to message player ship when nobody on board was conscious. [*] Fixed some trader buy/sell lists including invalid items. [*] Fixed a bug which caused NPCs to spawn dragging ABL Wall Liners around. [*] Fixed several items producing wrong components when damaged or destroyed. [*] Fixed a bug which caused cargo pods and windows to become wrong variant when damaged. [*] Fixed missing log text color for removing very bad conditions. [*] Removed several placeholder and other unused items from the game data. [/list] [h3](Un)Docking Changes[/h3] [list] [*] Fixed a bug that could cause NPCs to fly around as if undocked, while another ship was docked to them. [*] Fixed a bug that could prevent AI ships from undocking if they were shallow loaded. [*] Fixed a bug that allowed NPCs to dock with player ship if they were knocked out, dead, or NAV was missing. [*] Fixed a bug that could cause NPCs to remain sitting at their NAV endlessly after docking. [*] Fixed a bug that could allow AIShip to dock with a target if self was already docked full. [/list] [h3]Police Changes[/h3] [list] [*] Fixed a bug that could cause police to ignore player after docking with them for a police action. [*] Fixed a bug that caused OKLG arrest encounter to leave the player wanted if they chose to pay in installments. [*] Fixed a bug that could cause an officer to get stuck questioning the player if the player saw officer as friend, but it was not mutual. [*] Added code to help officer recognize wanted suspect during shakedown. [*] Added a way for police to end the interrogation peaceably if they have no accusations or beef with the player. [*] Fixed a bug that caused police to undock with player aboard after finishing questioning/fine. [*] Fixed a bug that caused police to forget their shakedown pledge after they complete it the first time. [*] Fixed a bug that caused player to become wanted when undocking from a police ship, even if police were dead or KO. [*] Fixed a bug that could cause police to fail in interrogating the player if save game was loaded while police was on player ship. [*] Fixed a bug that could cause LEO to get stuck ordering player to stop there, under arrest, if save was loaded during a shakedown when an arrest started. [*] Fixed a bug that would leave police officer on player's ship after player went to jail or used ferry. [*] Fixed a bug that caused police to resume interrogating player if player teleported to jail then docked with that police ship again. [*] Fixed police ships to have more space between terminal and chair, to prevent NPCs from dismounting into the wall/terminal. [*] Fixed a bug that caused police to go into arrest mode again immediately after arresting player. [*] Added code to help police exit arresting mode during shakedown if target is no longer a criminal. [*] Fixed a bug that could cause crimes to be ignored if player was standing under certain appliances (e.g. air pumps) or walls were too close behind them. [*] Fixed a bug that could cause attacks to be ignored if player was standing under certain appliances (e.g. air pumps) or walls were too close behind them. [/list] Probably the biggest collection of changes in this patch center around police behavior. We received a wide range of bugs involving police, and this patch tries to address as many of those as we could. This covers police getting stuck in interactions, paying fines having no effect, police not seeing the player doing crime correctly, police absconding with the player aboard their ship, and more. We also included some code to try and self-heal save games from these bugs, though it is important to remember this patch may not cover 100% of cases. Generally speaking, if you try to either finish the current police interaction, or run away (triggering a warrant), things should eventually get back on track and behave normally in affected saves. This patch also includes a bunch of fixes for NPC ships with unconscious or dead crew, as well as issues with docking and undocking. This should hopefully result in fewer cases of ships doing things that shouldn't be possible. There was at least one bug fix in here which addresses the game freezing, and sometimes crashing to desktop. This was caused by an infinite loop when the player was knocked-out due to high Gs in such a way that sleeping relieved pain, woke them up, that caused pain again, they knocked-out, etc. OKLG's asteroid was also spawning at twice its correct size, and new games should now see that correctly. This might prove to change how you see the boneyard quite a bit, literally! Also, a special "treat" was added near REDACTED :) Finally, there were a range of other bug fixes from big to small. As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems! Best, Daniel Fedor Founder, Blue Bottle Games, LLC