Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.
Hey Folks!
Ostranauts v0.14.0.11 is now available on Steam, and your clients should be updating shortly.
This is a hotfix patch to our recently released "Across the System" update, which addresses difficulty controlling the captain, controlling entire factions via the roster, installing and repairing cargo pods, chairs, and webs, and other errors.
These changes should be compatible with older 0.14 saves. Though if that save has already had errors (e.g. like dead NPCs), some of those errors may continue until a new game is started.
[img]{STEAM_CLAN_IMAGE}/34518042/30853f662c2747b1366e56ad5f761393180fa43e.png[/img]
[list]
[*] Fixed a bug which caused the captain to ignore player commands when the game was saved during Untime (after midnight).
[*] Fixed a bug that let the player control the entire police force roster (or any other faction) by making one of them surrender and opening the UI.
[*] Fixed a bug preventing install/uninstall of webs, chairs (added tool requirement of Mortorq).
[*] Fixed a null exception that could occur if a reactor was checking the no wake zone for a ship with missing location info.
[*] Fixed an index out of range error when padding a tilemap on a ship with mismatched old and new tile counts, which could cause ship layout glitches.
[*] Fixed a bug that allowed a surrendering police officer to attempt arresting a suspect.
[*] Added tool requirement and tool multiplier to install/uninstall of cargo pods (was missing them).
[*] Added a tool multiplier to restore/repair/dismantle some items which already required tools.
[*] Added a use point to stool (ItmChair01) so players know which side is the front.
[/list]
One fix in this patch addresses a number of related bugs, where the player reported the captain running off to do their own thing, despite the roster being set to work, and not having autotask enabled.
It turned out that saving the game during Untime (after midnight) and reloading it caused the game to assign a null shift to the captain, instead of the normally assigned shift in the roster UI. Fixing this should result in fewer unruly captains.
We also fixed a bug whereby a surrendering NPC gave the player access to that NPC's entire roster in the roster UI, letting you see their company colleagues and control their schedules.
While fixing this, we also found and fixed a bug where a surrendering officer would continue trying to arrest the player.
Several fixes in this patch address the use of tools and the progress bar multipliers for installing, repairing, and other actions on chairs, cargo pods, and cargo webs. We made some changes yesterday for this, but missed some combos which, in the worst case could result in 0x progress speeds on some items.
Lastly, there are a handful of null and other error fixes in here which should improve stability and strange behaviors in the game.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC