Old World Aug 14th update

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Main Branch 1.0.73566 Release 2024-08-13 [h2]Design[/h2] [list] [*] Game of the Week Event Level now has a 4% chance to be each of the non-default settings [*] Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve [*] Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne) [*] Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne) [/list] [h2]Programming[/h2] [list] [*] Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1) [*] AI performance and behavior improvements [*] Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range [*] Exposed minimum turn for 1 city ambitions to XML for use by modders [*] Moved some hardcoded AI parameters to globalsAI.xml for use by modders [/list] [h2]UI[/h2] [list] [*] Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list [*] Added player notification when their previously hidden units become visible [*] Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance [*] No longer possible to convert a network game to cloud if there are any unclaimed player slots [*] MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle [*] Improved tooltip for specialist luxuries [*] Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text [*] Added Game of the Week icon to Hall of Fame games [*] Game credits updates [*] Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition [*] Improvements to culture tooltips [*] Context menus are no longer closed when clicking on a locked tooltip [/list] [h2]Bugs Fixed[/h2] [list] [*] Fixed diplomatic missions in No Events mode [*] Fixed GIF export path on Mac and Linux [*] Fixed date completed not populating Hall of Fame entry when game completed [*] Fixed some scenario leader names not displaying correctly in Hall of Fame [*] Fixed some completed games being excluded from Hall of Fame [*] Fixed Alliance Victory display in Hall of Fame [*] Fixed AI assert [*] Fixed AI thinking it cannot occupy a city tile with both land and water units [*] Fixed opinion rates appearing over multiple lines in tab panels [*] Fixed client assert on load [*] Fixed invalid player index [*] Fixed hotseat turn state button refresh [*] Fixed hotseat selection issue on player switch [*] Fixed MP join screen for teams with many players [*] Fixed turn button label text in MP [*] Fixed incorrect religion/city colors in turn summary [*] Fixed general character tooltip not locking from unit widget archetype icon [*] Fixed inconsistent ESC key behavior on scenario screen [*] Fixed AI saying they refuse to declare war when they are already at war [*] Fixed possible resources on urban terrain with mirror maps [*] Fixed unit selection causing flickering on adjacent objects [*] Fixed clicking on city widget selecting units first [*] Fixed click issues with family seat icon and city healthbar [*] Fixed display of units in stacks [*] Fixed popups not always closing when the active player changes in hotseat [*] Fixed improvement recommendations showing on tiles with recommended improvement already started [*] Fixed issue with religion founding game log [*] Fixed warrior built event not popping automatically in Learn to Play 2 [*] Fixed character filter lists not updating immediately [*] Fixed errors occuring when rapidly scrolling lists [*] Fixed double-submit in file browser when input field is focused [*] Fixed nested link in tutor mission links [*] Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile) [*] Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties) [*] Text and event fixes [/list]