Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Main Branch 1.0.73566 Release 2024-08-13
[h2]Design[/h2]
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[*] Game of the Week Event Level now has a 4% chance to be each of the non-default settings
[*] Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
[*] Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
[*] Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)
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[h2]Programming[/h2]
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[*] Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
[*] AI performance and behavior improvements
[*] Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
[*] Exposed minimum turn for 1 city ambitions to XML for use by modders
[*] Moved some hardcoded AI parameters to globalsAI.xml for use by modders
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[h2]UI[/h2]
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[*] Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
[*] Added player notification when their previously hidden units become visible
[*] Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
[*] No longer possible to convert a network game to cloud if there are any unclaimed player slots
[*] MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
[*] Improved tooltip for specialist luxuries
[*] Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
[*] Added Game of the Week icon to Hall of Fame games
[*] Game credits updates
[*] Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
[*] Improvements to culture tooltips
[*] Context menus are no longer closed when clicking on a locked tooltip
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[h2]Bugs Fixed[/h2]
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[*] Fixed diplomatic missions in No Events mode
[*] Fixed GIF export path on Mac and Linux
[*] Fixed date completed not populating Hall of Fame entry when game completed
[*] Fixed some scenario leader names not displaying correctly in Hall of Fame
[*] Fixed some completed games being excluded from Hall of Fame
[*] Fixed Alliance Victory display in Hall of Fame
[*] Fixed AI assert
[*] Fixed AI thinking it cannot occupy a city tile with both land and water units
[*] Fixed opinion rates appearing over multiple lines in tab panels
[*] Fixed client assert on load
[*] Fixed invalid player index
[*] Fixed hotseat turn state button refresh
[*] Fixed hotseat selection issue on player switch
[*] Fixed MP join screen for teams with many players
[*] Fixed turn button label text in MP
[*] Fixed incorrect religion/city colors in turn summary
[*] Fixed general character tooltip not locking from unit widget archetype icon
[*] Fixed inconsistent ESC key behavior on scenario screen
[*] Fixed AI saying they refuse to declare war when they are already at war
[*] Fixed possible resources on urban terrain with mirror maps
[*] Fixed unit selection causing flickering on adjacent objects
[*] Fixed clicking on city widget selecting units first
[*] Fixed click issues with family seat icon and city healthbar
[*] Fixed display of units in stacks
[*] Fixed popups not always closing when the active player changes in hotseat
[*] Fixed improvement recommendations showing on tiles with recommended improvement already started
[*] Fixed issue with religion founding game log
[*] Fixed warrior built event not popping automatically in Learn to Play 2
[*] Fixed character filter lists not updating immediately
[*] Fixed errors occuring when rapidly scrolling lists
[*] Fixed double-submit in file browser when input field is focused
[*] Fixed nested link in tutor mission links
[*] Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
[*] Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
[*] Text and event fixes
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