Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Test Branch 1.0.73413 Test 2024-07-31
[h2]Design[/h2]
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[*] Game of the Week Event Level now has a 4% chance to be each of the non-default settings
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[h2]Programming[/h2]
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[*] Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
[*] AI performance and behavior improvements
[*] Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
[*] Exposed minimum turn for 1 city ambitions to XML (for use by modders)
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[h2]UI[/h2]
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[*] Added Notable Characters filter (shows Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Vengeful, Plotting, and Bypassed characters)
[*] Added player notification when their previously hidden units become visible
[*] Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
[*] No longer possible to convert a network game to cloud if there are any unclaimed player slots
[*] MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
[*] Improved tooltip for specialist luxuries
[*] Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
[*] Added Game of the Week icon to Hall of Fame games
[*] Game credits updates
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[h2]Bugs Fixed[/h2]
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[*] Fixed GIF export path on Mac and Linux
[*] Fixed date completed not populating Hall of Fame entry when game completed
[*] Fixed some scenario leader names not displaying correctly in Hall of Fame
[*] Fixed some completed games being excluded from Hall of Fame
[*] Fixed AI assert
[*] Fixed AI thinking it cannot occupy a city tile with both land and water units
[*] Fixed opinion rates appearing over multiple lines in tab panels
[*] Fixed client assert on load
[*] Fixed invalid player index
[*] Fixed Alliance Victory display in Hall of Fame
[*] Fixed hotseat turn state button refresh
[*] Fixed hotseat selection issue on player switch
[*] Fixed MP join screen for teams with many players
[*] Fixed incorrect religion/city colors in turn summary
[*] Fixed general character tooltip not locking from unit widget archetype icon
[*] Fixed inconsistent ESC key behavior on scenario screen
[*] Fixed AI saying they refuse to declare war when they are already at war
[*] Fixed possible resources on urban terrain with mirror maps
[*] Fixed turn button label text in MP
[*] Fixed unit selection causing flickering on adjacent objects
[*] Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
[*] Fixed Jerwan Aqueduct bug (Wonders and Dynasties)
[*] Text and event fixes
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