Old World July 31st Updated Test Build

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Test Branch 1.0.73413 Test 2024-07-31 [h2]Design[/h2] [list] [*] Game of the Week Event Level now has a 4% chance to be each of the non-default settings [/list] [h2]Programming[/h2] [list] [*] Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1) [*] AI performance and behavior improvements [*] Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range [*] Exposed minimum turn for 1 city ambitions to XML (for use by modders) [/list] [h2]UI[/h2] [list] [*] Added Notable Characters filter (shows Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Vengeful, Plotting, and Bypassed characters) [*] Added player notification when their previously hidden units become visible [*] Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance [*] No longer possible to convert a network game to cloud if there are any unclaimed player slots [*] MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle [*] Improved tooltip for specialist luxuries [*] Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text [*] Added Game of the Week icon to Hall of Fame games [*] Game credits updates [/list] [h2]Bugs Fixed[/h2] [list] [*] Fixed GIF export path on Mac and Linux [*] Fixed date completed not populating Hall of Fame entry when game completed [*] Fixed some scenario leader names not displaying correctly in Hall of Fame [*] Fixed some completed games being excluded from Hall of Fame [*] Fixed AI assert [*] Fixed AI thinking it cannot occupy a city tile with both land and water units [*] Fixed opinion rates appearing over multiple lines in tab panels [*] Fixed client assert on load [*] Fixed invalid player index [*] Fixed Alliance Victory display in Hall of Fame [*] Fixed hotseat turn state button refresh [*] Fixed hotseat selection issue on player switch [*] Fixed MP join screen for teams with many players [*] Fixed incorrect religion/city colors in turn summary [*] Fixed general character tooltip not locking from unit widget archetype icon [*] Fixed inconsistent ESC key behavior on scenario screen [*] Fixed AI saying they refuse to declare war when they are already at war [*] Fixed possible resources on urban terrain with mirror maps [*] Fixed turn button label text in MP [*] Fixed unit selection causing flickering on adjacent objects [*] Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile) [*] Fixed Jerwan Aqueduct bug (Wonders and Dynasties) [*] Text and event fixes [/list]