Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Test Branch 1.0.73024 Test 2024-07-03
[h2]Design[/h2]
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[*] Inland Sea map script no longer has desert and mountains at the top and bottom of the map
[*] Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
[*] Tweaks to eligible events for Minimal Event Level and No Events
[*] Kush Scouts with a Schemer leader are no longer invisible when building Forts
[*] Game of the Week will now use all dynasties from Wonders and Dynasties. Temporarily set GoTW to use the No Events setting.
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[h2]Programming[/h2]
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[*] AI no longer builds other projects in border cities if it can build walls
[*] AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
[*] Mods can now have custom event art
[*] Eliminated per-frame heap memory allocations from glowing text
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[h2]UI[/h2]
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[*] Updated localization text
[*] No Events toggle moved to Event Level dropdown
[*] Improved road visibility on minimum terrain detail
[*] Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
[*] General name is a now a link on the unit selection panel
[*] Adjusted spacing in unit tooltip bonus table
[*] Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
[*] Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
[*] Added organized tribal unit concept and indication on unit tooltip
[*] Added notification icon for Occurrences (Era of Peace, Civil War etc)
[*] Laws screen now potentially scrollable (affects mods that add laws)
[*] Units can now be selected through world UI elements (Harvested icon, text from overlays)
[*] Improved handling of grammatical gender
[*] Tech cards display now updated when science stockpile changes
[*] Tile yield overlay now shows negative yield values (but does not include consumption)
[*] Moved All Characters list to the right side of character filters.
[*] Character list now sorts by family, with head at top and then by age
[*] Family and Religion heads now have their background highlighted in the character list
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[h2]Bugs Fixed[/h2]
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[*] Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
[*] Fixed occasionally-hidden yield costs on production buttons
[*] Fixed null reference in AI bonus value calculation for tribe cities
[*] Fixed artefacts at the edges of fog of war from some viewing angles
[*] Fixed stats breakdown tooltips
[*] Fixed Learn to Play menu scenario expansion
[*] Fixed simple setup screen not correctly applying the difficulty level from the options file
[*] Fixed a No Events event appearing incorrectly
[*] Fixed religion opinion tooltip issue
[*] Fixed reign years display for bypassed rightful heir
[*] Fixed autobuild cities sometimes not selecting something to build
[*] Fixed some issues with in-game language changing
[*] Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct
[*] Fixed inland tribes setting for Continent map script
[*] Fixed some truncated link hovering issues
[*] Fixed AI not advancing to occupy a settlement
[*] Fixed Barbarian Horde scenario sometimes not finding enough spawn tiles for the Horde
[*] Fix player power display in German
[*] Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
[*] Text and event fixes
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