Old World July 3rd Updated Test Build

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Test Branch 1.0.73024 Test 2024-07-03 [h2]Design[/h2] [list] [*] Inland Sea map script no longer has desert and mountains at the top and bottom of the map [*] Impious characters are no longer restricted from becoming Clergy (Sacred and Profane) [*] Tweaks to eligible events for Minimal Event Level and No Events [*] Kush Scouts with a Schemer leader are no longer invisible when building Forts [*] Game of the Week will now use all dynasties from Wonders and Dynasties. Temporarily set GoTW to use the No Events setting. [/list] [h2]Programming[/h2] [list] [*] AI no longer builds other projects in border cities if it can build walls [*] AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them [*] Mods can now have custom event art [*] Eliminated per-frame heap memory allocations from glowing text [/list] [h2]UI[/h2] [list] [*] Updated localization text [*] No Events toggle moved to Event Level dropdown [*] Improved road visibility on minimum terrain detail [*] Added new hotkey (Ctrl+L) to toggle between the two most recently used languages [*] General name is a now a link on the unit selection panel [*] Adjusted spacing in unit tooltip bonus table [*] Rural specialists on non-resource tiles are now shown on the resources/improvements overlay [*] Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability [*] Added organized tribal unit concept and indication on unit tooltip [*] Added notification icon for Occurrences (Era of Peace, Civil War etc) [*] Laws screen now potentially scrollable (affects mods that add laws) [*] Units can now be selected through world UI elements (Harvested icon, text from overlays) [*] Improved handling of grammatical gender [*] Tech cards display now updated when science stockpile changes [*] Tile yield overlay now shows negative yield values (but does not include consumption) [*] Moved All Characters list to the right side of character filters. [*] Character list now sorts by family, with head at top and then by age [*] Family and Religion heads now have their background highlighted in the character list [/list] [h2]Bugs Fixed[/h2] [list] [*] Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario [*] Fixed occasionally-hidden yield costs on production buttons [*] Fixed null reference in AI bonus value calculation for tribe cities [*] Fixed artefacts at the edges of fog of war from some viewing angles [*] Fixed stats breakdown tooltips [*] Fixed Learn to Play menu scenario expansion [*] Fixed simple setup screen not correctly applying the difficulty level from the options file [*] Fixed a No Events event appearing incorrectly [*] Fixed religion opinion tooltip issue [*] Fixed reign years display for bypassed rightful heir [*] Fixed autobuild cities sometimes not selecting something to build [*] Fixed some issues with in-game language changing [*] Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct [*] Fixed inland tribes setting for Continent map script [*] Fixed some truncated link hovering issues [*] Fixed AI not advancing to occupy a settlement [*] Fixed Barbarian Horde scenario sometimes not finding enough spawn tiles for the Horde [*] Fix player power display in German [*] Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne) [*] Text and event fixes [/list]