Old World August 7th Updated Test Build

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Test Branch 1.0.73506 Test 2024-08-07 [h2]Design[/h2] [list] [*] Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve [/list] [h2]Programming[/h2] [list] [*] Moved some hardcoded AI parameters to globalsAI.xml for use by modders [/list] [h2]UI[/h2] [list] [*] All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list [*] Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition [*] Improvements to culture tooltips [*] Context menus are no longer closed when clicking on a locked tooltip [/list] [h2]Bugs Fixed[/h2] [list] [*] Fixed diplomatic missions in No Events mode [*] Fixed clicking on city widget selecting units first [*] Fixed click issues with family seat icon and city healthbar [*] Fixed display of units in stacks [*] Fixed popups not always closing when the active player changes in hotseat [*] Fixed improvement recommendations showing on tiles with recommended improvement already started [*] Fixed pagan religion founding notification getting sent to all players (introduced in last test) [*] Fixed issue with religion founding game log [*] Fixed warrior built event not popping automatically in Learn to Play 2 [*] Fixed character filter lists not updating immediately [*] Fixed errors occuring when rapidly scrolling lists [*] Fixed double-submit in file browser when input field is focused [*] Fixed nested link in tutor mission links [*] Text and event fixes [/list]