Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Test Branch 1.0.73506 Test 2024-08-07
[h2]Design[/h2]
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[*] Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
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[h2]Programming[/h2]
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[*] Moved some hardcoded AI parameters to globalsAI.xml for use by modders
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[h2]UI[/h2]
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[*] All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
[*] Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
[*] Improvements to culture tooltips
[*] Context menus are no longer closed when clicking on a locked tooltip
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[h2]Bugs Fixed[/h2]
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[*] Fixed diplomatic missions in No Events mode
[*] Fixed clicking on city widget selecting units first
[*] Fixed click issues with family seat icon and city healthbar
[*] Fixed display of units in stacks
[*] Fixed popups not always closing when the active player changes in hotseat
[*] Fixed improvement recommendations showing on tiles with recommended improvement already started
[*] Fixed pagan religion founding notification getting sent to all players (introduced in last test)
[*] Fixed issue with religion founding game log
[*] Fixed warrior built event not popping automatically in Learn to Play 2
[*] Fixed character filter lists not updating immediately
[*] Fixed errors occuring when rapidly scrolling lists
[*] Fixed double-submit in file browser when input field is focused
[*] Fixed nested link in tutor mission links
[*] Text and event fixes
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