Old World June 19th Updated Test Build

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Test Branch 1.0.72825 Test 2024-06-19 [h2]Design[/h2] [list] [*] Added advanced setup option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities. [/list] New crowning ambitions added: [list] [*] 8 Elder specialists in each Family Seat [*] Polytheism and 4 Elder Acolytes in each Family Seat [*] Stockpile 2000 of each resource [*] Send 20 luxuries [*] Amended crowning ambition 'Six Strong cities with positive happiness' to Six cities with positive happiness' [/list] [list] [*] Leader and heir now get an additional trait option that is not related to their current job when upgrading [*] Raging tribes will now get a centralized AI whenever they have at least one city in their possession [*] Doubled the effect of Righteous and Debauched traits [*] Increased Harbor net adjacency bonus from 40% to 60% [*] Units now always advance after kill when attacking camps that are not city sites [*] Lowered order amount demanded by the AI when giving tribute for truce [*] Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties) [*] Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne) [/list] [h2]Programming[/h2] [list] [*] AI value for garrisons lowered [*] AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn [*] Removed UI XML hotloading [*] Added more multiplayer client logging [*] Possible fix for occasional reconnection failures in MP [*] Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen [/list] [h2]UI[/h2] [list] [*] Added turn summary entry for new techs and consolidated some categories [*] Border expansion now shown when hovering over the unit widget of a worker constructing an improvement [*] Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default [*] Added loading hourglass cursor to scenario menu [*] City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled [*] Ignore to-be-occupied tile for calculating potential bounces during attack preview [*] Tweaks to notification tooltip for Steam Deck [/list] [h2]Bugs Fixed[/h2] [list] [*] Fixed some traits causing the trait display to be inaccurate [*] Pharaohs of the Nile scenario 3 raider and unit bounce fixes [*] Fixed Seaside map script help text (no longer default) [*] Fixed turn summary popup scrolling [*] Fixed raiders sometimes not finding the city they are supposed to raid [*] Fixed replay for server games [*] Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map [*] Fixed game failing to start correctly when username can't be set [*] Fixed links breaking in turn summary [*] Fixed city health bars sometimes not displaying properly after undo [*] Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4 [*] Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe [*] Fixed default setup options sometimes not displaying correctly [*] Fixed opinion boost from Opulence not showing in the encyclopedia (Behind the Throne) [*] Text and event fixes [/list]