Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Test Branch 1.0.72825 Test 2024-06-19
[h2]Design[/h2]
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[*] Added advanced setup option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities.
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New crowning ambitions added:
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[*] 8 Elder specialists in each Family Seat
[*] Polytheism and 4 Elder Acolytes in each Family Seat
[*] Stockpile 2000 of each resource
[*] Send 20 luxuries
[*] Amended crowning ambition 'Six Strong cities with positive happiness' to Six cities with positive happiness'
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[*] Leader and heir now get an additional trait option that is not related to their current job when upgrading
[*] Raging tribes will now get a centralized AI whenever they have at least one city in their possession
[*] Doubled the effect of Righteous and Debauched traits
[*] Increased Harbor net adjacency bonus from 40% to 60%
[*] Units now always advance after kill when attacking camps that are not city sites
[*] Lowered order amount demanded by the AI when giving tribute for truce
[*] Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)
[*] Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne)
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[h2]Programming[/h2]
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[*] AI value for garrisons lowered
[*] AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn
[*] Removed UI XML hotloading
[*] Added more multiplayer client logging
[*] Possible fix for occasional reconnection failures in MP
[*] Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen
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[h2]UI[/h2]
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[*] Added turn summary entry for new techs and consolidated some categories
[*] Border expansion now shown when hovering over the unit widget of a worker constructing an improvement
[*] Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default
[*] Added loading hourglass cursor to scenario menu
[*] City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled
[*] Ignore to-be-occupied tile for calculating potential bounces during attack preview
[*] Tweaks to notification tooltip for Steam Deck
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[h2]Bugs Fixed[/h2]
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[*] Fixed some traits causing the trait display to be inaccurate
[*] Pharaohs of the Nile scenario 3 raider and unit bounce fixes
[*] Fixed Seaside map script help text (no longer default)
[*] Fixed turn summary popup scrolling
[*] Fixed raiders sometimes not finding the city they are supposed to raid
[*] Fixed replay for server games
[*] Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map
[*] Fixed game failing to start correctly when username can't be set
[*] Fixed links breaking in turn summary
[*] Fixed city health bars sometimes not displaying properly after undo
[*] Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4
[*] Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe
[*] Fixed default setup options sometimes not displaying correctly
[*] Fixed opinion boost from Opulence not showing in the encyclopedia (Behind the Throne)
[*] Text and event fixes
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