Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Main Branch 1.0.72907 Release 2024-06-26
[h2]Headline Changes[/h2]
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[*] Wonders have been rebalanced
[*] 5 new Crowning Ambitions added
[*] New game options, presets and defaults including an Introductory preset and No Events mode
[*] Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)
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[h2]Design[/h2]
[h3] Wonder rebalancing:[/h3]
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[*] Ishtar Gate: increased growth per culture level in the city from 1 to 2
[*] Necropolis: Now gives all cities 3 civics per pagan religion instead of 2 happiness per temple
[*] Royal Library: increased science output from connection to other teams, but reduced output from own team (Wonders and Dynasties)
[*] Al Khazneh: Now gives free silk, perfume, ebony, porcelain, and furs, and a Caravan every 5 turns. Removed money bonus and 3 instant Caravans (Wonders and Dynasties)
[*] Mausoleum: increased culture modifier from 40% to 50%
[*] Hagia Sophia: Now gives 2 happiness levels for every city on completion and 2 happiness per turn per culture level in the wonder city. Removed global happiness per turn
[*] Via Recta Souk: Now gives all on-map luxury resources. Replaced wonder city growth by 2 growth per culture level. Removed happiness per luxury and Caravans
[*] All improvements that produce units create one on the first turn they are built. Affects Holy Sites, Al Khazneh, Cothon and Colosseum
[*] Al Khazneh and Royal Library disabled in FFA games with two or fewer human players and no AI nations (Wonders and Dynasties)
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[h3]New crowning ambitions added.[/h3]
These are the 10th and final ambition you will be offered in order to claim an ambition victory:
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[*] 6 cities with a positive happiness level
[*] 8 Elder specialists in each Family Seat
[*] Polytheism and 4 Elder Acolytes in each Family Seat
[*] Stockpile 2000 of each resource
[*] Send 20 luxuries
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[list]
[*] Added game option preset Introductory and made it the default. This sets low events, low mortality and no AI development
[*] Added game option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities.
[*] Renamed newer Inland Sea map script to Mediterranean and made it the default initial map for single player games. The original Inland Sea map script is no longer hidden
[*] Added game option to ignore premade map nation starting locations
[*] AI player starting city numbers are now capped at twice the average for the AI Development level
[*] Swapping the position of units now consumes a fatigue point for both units. Units that have used all their fatigue can use Force March to enabled them to be swapped
[*] The Formation effect (Greek UU) now gives +20% strength from having the same unit adjacent, not just +20% defense
[*] All retiring Generals now get the Retiring General trait, allowing them to become governors
[*] Relaxed restrictions on ambition validity when there are no valid ambitions of the correct tier available
[*] Improved east-west team starting location placement adjustment
[*] Team contact is now always symmetric, no longer possible to not be able to change diplomatic relations with a nation that you have met but hasn't met you
[*] Leader and heir now get an additional trait option that is not related to their current job when upgrading
[*] Raging tribes will now get a centralized AI whenever they have at least one city in their possession
[*] Doubled the effect of Righteous and Debauched traits
[*] Increased Harbor net adjacency bonus from 40% to 60%
[*] Units now always advance after kill when attacking camps that are not city sites
[*] Lowered order amount demanded by the AI when giving tribute for truce
[*] Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)
[*] Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne)
[*] Ambushed by rebels trait no longer removes character job (Behind the Throne)
[*] The Found Religion project will now preferentially found Zoroastrianism for the Shapur dynasty (Wonders and Dynasties)
[*] Some dynasty starting characters now have the Rising Star and Power Hungry traits (Wonders and Dynasties / Behind the Throne)
[*] Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)
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[h2]Programming[/h2]
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[*] Increased value AI places on gaining orders, AI value for garrisons lowered
[*] AI now attacks tribe settlements with a higher priority than roaming tribe units
[*] AI takes into account the strength of allies and enemies of both players when deciding whether to go to war or ask for truce
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[h3]Tweaks to AI diplomacy with Ruthless AI set:[/h3]
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[*] AI will not accept a player mission to declare war on a third party, if it would not consider doing so independently
[*] AI will not accept truce from a player, if it has zero chance of initiating truce from its side
[*] AI will not automatically accept peace or truce when another AI player offers it
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[list]
[*] Improved vizier city build management (Behind the Throne)
[*] Steam now respects the DLC checkboxes in the Steam library, treating any DLCs disabled there as unowned.
[*] Steam now uses rich presence and displays information about the current game state
[*] Mod Browser change to ensure Mod.io website mod commenting is enabled properly on mods
[*] Added the Behind the Throne XML files to the Reference folder
[*] Added setsafe console command which sets characterID safe (not able to die) for numberOfTurns
[*] Added SUBJECT_CHARACTER_WORLD_RELIGION for use by modders
[*] AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn
[*] Removed UI XML hotloading
[*] Possible fix for occasional reconnection failures in MP
[*] Added some logging to better identify reconnection failures
[*] Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen
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[h2]UI[/h2]
[list]
[*] Added turn summary entry for new techs and consolidated some categories
[*] Added loading hourglass cursor to menu screens
[*] Game option positions in setup menu re-organised
[*] Split "Show Single Objects" into "Show Single Units" and "Show Single Resources" in graphics options
[*] Added "Increase Border Visibility" to accessibility
[*] Unit effects now show both the general trait and promotion icons when the unit has the same effect from both
[*] Notification reminder button now bigger and shine effect applied
[*] Updated Learn by Playing scenario icon
[*] Agent candidates are now shown on the Assign Agent tooltip even when they cannot be assigned due to no Spymaster
[*] Revised description of traits that do not allow any jobs (e.g. Ascetic) to dynamically include all jobs
[*] Changed the art for Shrine of Serapis (Ptolemy's unique shrine) so that the dynasties shrines art are unique (Heroes of the Aegean)
[*] Border expansion preview now contains city territory information so that players know which city will get which tile
[*] Updated display of rivers when using Minimal graphics setting
[*] Border expansion now shown when hovering over the unit widget of a worker constructing an improvement
[*] Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default
[*] City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled
[*] Ignore to-be-occupied tile for calculating potential bounces during attack preview
[*] Tweaks to notification tooltip for Steam Deck
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[h2]Bugs Fixed[/h2]
[list]
[*] Fixed a nested link issue with council characters
[*] Fixed some AI issues where it had trouble getting out of its own way
[*] Fixed particle sound effects firing too often
[*] Fixed duplicate crest in notification text for units killed or captured
[*] Fixed doubled pillage/burn buttons for allied tribe units
[*] Fixed bug allowing fort or road construction in non-allied tribe city territory, including territory of cities being captured
[*] Fixed resource improvement pings not always setting the location for resources for some events that add them
[*] Fixed time victory not being disabled by default in some of the game option presets
[*] Fixed mod browser tooltips not showing for picture & changelog edit boxes, and dependency/incompatibility/whitelist buttons on mod upload screen
[*] Fixed unrevealed tiles being targetable with ranged units
[*] Fixed bug with tile distance pathfinder that caused nations to be placed too close together
[*] Fixed bug with SUBJECT_CITY_DAMAGED
[*] Fixed unit combat animations pausing when offscreen and resuming when in view again
[*] Fixed heir naming relation tooltip
[*] Fixed autobuild governor not honoring items that it had previously queued
[*] Fixed bug with events that remove citizens
[*] Fixed gender prerequisites not showing in event options
[*] Fixed locked tooltips causing issues on SP setup screen
[*] Fixed issue where selecting things between turns could lead to UI issues
[*] Fixed ask to declare war mission sometimes failing to lead to a result
[*] Fixed resource display issue in the Map Editor
[*] Fixed some traits causing the trait display to be inaccurate
[*] Fixed Seaside map script help text (no longer default)
[*] Fixed turn summary popup scrolling
[*] Fixed raiders sometimes not finding the city they are supposed to raid
[*] Fixed replay for server games
[*] Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map
[*] Fixed game failing to start correctly when username can't be set
[*] Fixed links breaking in turn summary
[*] Fixed city health bars sometimes not displaying properly after undo
[*] Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4
[*] Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe
[*] Fixed default setup options sometimes not displaying correctly
[*] Fixed cloud game state being able to be changed by non-active players
[*] Pharaohs of the Nile scenario 3 raider and unit bounce fixes
[*] Fixed opinion boost from Opulence not showing in the Encyclopedia (Behind the Throne)
[*] Fixed Heroes of the Aegean scenario 4 intrigue techs sometimes not triggering events (Heroes of the Aegean)
[*] Fixed Nero wiki link (Wonders and Dynasties)
[*] Fixed reform eras getting stuck from imprisoned or exiled viziers (Behind the Throne)
[*] Fixed wine harvest goal not failing in event of death or divorce of spouse (Behind the Throne)
[*] Fixed delay in victory triggering when final VP came from Opulence project (Behind the Throne)
[*] Fixed Behind the Throne being unavailable in World Map and Barbarian Horde scenarios
[*] Text and event fixes
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