Old World June 26th update

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Main Branch 1.0.72907 Release 2024-06-26 [h2]Headline Changes[/h2] [list] [*] Wonders have been rebalanced [*] 5 new Crowning Ambitions added [*] New game options, presets and defaults including an Introductory preset and No Events mode [*] Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne) [/list] [h2]Design[/h2] [h3] Wonder rebalancing:[/h3] [list] [*] Ishtar Gate: increased growth per culture level in the city from 1 to 2 [*] Necropolis: Now gives all cities 3 civics per pagan religion instead of 2 happiness per temple [*] Royal Library: increased science output from connection to other teams, but reduced output from own team (Wonders and Dynasties) [*] Al Khazneh: Now gives free silk, perfume, ebony, porcelain, and furs, and a Caravan every 5 turns. Removed money bonus and 3 instant Caravans (Wonders and Dynasties) [*] Mausoleum: increased culture modifier from 40% to 50% [*] Hagia Sophia: Now gives 2 happiness levels for every city on completion and 2 happiness per turn per culture level in the wonder city. Removed global happiness per turn [*] Via Recta Souk: Now gives all on-map luxury resources. Replaced wonder city growth by 2 growth per culture level. Removed happiness per luxury and Caravans [*] All improvements that produce units create one on the first turn they are built. Affects Holy Sites, Al Khazneh, Cothon and Colosseum [*] Al Khazneh and Royal Library disabled in FFA games with two or fewer human players and no AI nations (Wonders and Dynasties) [/list] [h3]New crowning ambitions added.[/h3] These are the 10th and final ambition you will be offered in order to claim an ambition victory: [list] [*] 6 cities with a positive happiness level [*] 8 Elder specialists in each Family Seat [*] Polytheism and 4 Elder Acolytes in each Family Seat [*] Stockpile 2000 of each resource [*] Send 20 luxuries [/list] [list] [*] Added game option preset Introductory and made it the default. This sets low events, low mortality and no AI development [*] Added game option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities. [*] Renamed newer Inland Sea map script to Mediterranean and made it the default initial map for single player games. The original Inland Sea map script is no longer hidden [*] Added game option to ignore premade map nation starting locations [*] AI player starting city numbers are now capped at twice the average for the AI Development level [*] Swapping the position of units now consumes a fatigue point for both units. Units that have used all their fatigue can use Force March to enabled them to be swapped [*] The Formation effect (Greek UU) now gives +20% strength from having the same unit adjacent, not just +20% defense [*] All retiring Generals now get the Retiring General trait, allowing them to become governors [*] Relaxed restrictions on ambition validity when there are no valid ambitions of the correct tier available [*] Improved east-west team starting location placement adjustment [*] Team contact is now always symmetric, no longer possible to not be able to change diplomatic relations with a nation that you have met but hasn't met you [*] Leader and heir now get an additional trait option that is not related to their current job when upgrading [*] Raging tribes will now get a centralized AI whenever they have at least one city in their possession [*] Doubled the effect of Righteous and Debauched traits [*] Increased Harbor net adjacency bonus from 40% to 60% [*] Units now always advance after kill when attacking camps that are not city sites [*] Lowered order amount demanded by the AI when giving tribute for truce [*] Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne) [*] Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne) [*] Ambushed by rebels trait no longer removes character job (Behind the Throne) [*] The Found Religion project will now preferentially found Zoroastrianism for the Shapur dynasty (Wonders and Dynasties) [*] Some dynasty starting characters now have the Rising Star and Power Hungry traits (Wonders and Dynasties / Behind the Throne) [*] Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties) [/list] [h2]Programming[/h2] [list] [*] Increased value AI places on gaining orders, AI value for garrisons lowered [*] AI now attacks tribe settlements with a higher priority than roaming tribe units [*] AI takes into account the strength of allies and enemies of both players when deciding whether to go to war or ask for truce [/list] [h3]Tweaks to AI diplomacy with Ruthless AI set:[/h3] [list] [*] AI will not accept a player mission to declare war on a third party, if it would not consider doing so independently [*] AI will not accept truce from a player, if it has zero chance of initiating truce from its side [*] AI will not automatically accept peace or truce when another AI player offers it [/list] [list] [*] Improved vizier city build management (Behind the Throne) [*] Steam now respects the DLC checkboxes in the Steam library, treating any DLCs disabled there as unowned. [*] Steam now uses rich presence and displays information about the current game state [*] Mod Browser change to ensure Mod.io website mod commenting is enabled properly on mods [*] Added the Behind the Throne XML files to the Reference folder [*] Added setsafe console command which sets characterID safe (not able to die) for numberOfTurns [*] Added SUBJECT_CHARACTER_WORLD_RELIGION for use by modders [*] AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn [*] Removed UI XML hotloading [*] Possible fix for occasional reconnection failures in MP [*] Added some logging to better identify reconnection failures [*] Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen [/list] [h2]UI[/h2] [list] [*] Added turn summary entry for new techs and consolidated some categories [*] Added loading hourglass cursor to menu screens [*] Game option positions in setup menu re-organised [*] Split "Show Single Objects" into "Show Single Units" and "Show Single Resources" in graphics options [*] Added "Increase Border Visibility" to accessibility [*] Unit effects now show both the general trait and promotion icons when the unit has the same effect from both [*] Notification reminder button now bigger and shine effect applied [*] Updated Learn by Playing scenario icon [*] Agent candidates are now shown on the Assign Agent tooltip even when they cannot be assigned due to no Spymaster [*] Revised description of traits that do not allow any jobs (e.g. Ascetic) to dynamically include all jobs [*] Changed the art for Shrine of Serapis (Ptolemy's unique shrine) so that the dynasties shrines art are unique (Heroes of the Aegean) [*] Border expansion preview now contains city territory information so that players know which city will get which tile [*] Updated display of rivers when using Minimal graphics setting [*] Border expansion now shown when hovering over the unit widget of a worker constructing an improvement [*] Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default [*] City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled [*] Ignore to-be-occupied tile for calculating potential bounces during attack preview [*] Tweaks to notification tooltip for Steam Deck [/list] [h2]Bugs Fixed[/h2] [list] [*] Fixed a nested link issue with council characters [*] Fixed some AI issues where it had trouble getting out of its own way [*] Fixed particle sound effects firing too often [*] Fixed duplicate crest in notification text for units killed or captured [*] Fixed doubled pillage/burn buttons for allied tribe units [*] Fixed bug allowing fort or road construction in non-allied tribe city territory, including territory of cities being captured [*] Fixed resource improvement pings not always setting the location for resources for some events that add them [*] Fixed time victory not being disabled by default in some of the game option presets [*] Fixed mod browser tooltips not showing for picture & changelog edit boxes, and dependency/incompatibility/whitelist buttons on mod upload screen [*] Fixed unrevealed tiles being targetable with ranged units [*] Fixed bug with tile distance pathfinder that caused nations to be placed too close together [*] Fixed bug with SUBJECT_CITY_DAMAGED [*] Fixed unit combat animations pausing when offscreen and resuming when in view again [*] Fixed heir naming relation tooltip [*] Fixed autobuild governor not honoring items that it had previously queued [*] Fixed bug with events that remove citizens [*] Fixed gender prerequisites not showing in event options [*] Fixed locked tooltips causing issues on SP setup screen [*] Fixed issue where selecting things between turns could lead to UI issues [*] Fixed ask to declare war mission sometimes failing to lead to a result [*] Fixed resource display issue in the Map Editor [*] Fixed some traits causing the trait display to be inaccurate [*] Fixed Seaside map script help text (no longer default) [*] Fixed turn summary popup scrolling [*] Fixed raiders sometimes not finding the city they are supposed to raid [*] Fixed replay for server games [*] Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map [*] Fixed game failing to start correctly when username can't be set [*] Fixed links breaking in turn summary [*] Fixed city health bars sometimes not displaying properly after undo [*] Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4 [*] Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe [*] Fixed default setup options sometimes not displaying correctly [*] Fixed cloud game state being able to be changed by non-active players [*] Pharaohs of the Nile scenario 3 raider and unit bounce fixes [*] Fixed opinion boost from Opulence not showing in the Encyclopedia (Behind the Throne) [*] Fixed Heroes of the Aegean scenario 4 intrigue techs sometimes not triggering events (Heroes of the Aegean) [*] Fixed Nero wiki link (Wonders and Dynasties) [*] Fixed reform eras getting stuck from imprisoned or exiled viziers (Behind the Throne) [*] Fixed wine harvest goal not failing in event of death or divorce of spouse (Behind the Throne) [*] Fixed delay in victory triggering when final VP came from Opulence project (Behind the Throne) [*] Fixed Behind the Throne being unavailable in World Map and Barbarian Horde scenarios [*] Text and event fixes [/list]