Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Main Branch 1.0.73323 Release 2024-07-24
[h2]Headline Changes[/h2]
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[*] Performance and memory optimizations
[*] Civilian units can no longer defend cities
[*] Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
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[h2]Design[/h2]
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[*] Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
[*] Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
[*] Temporarily set Game of the Week to use the No Events setting
[*] Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
[*] Cohorts now requires Manor instead of Land Consolidation
[*] Land units can no longer stun units on water tiles
[*] Stunned units now keep their Zone of Control
[*] Removed attack penalty for Tactician leader general
[*] Inland Sea map script no longer has desert and mountains at the top and bottom of the map
[*] Tweaks to eligible events for Minimal Event Level and No Events
[*] Kush Scouts with a Schemer leader are no longer invisible when building Forts
[*] Starting leaders now have more protection against dying in the first 20 turns (up from 10)
[*] Caravans no longer exist in 1v1 duels or games with one nation
[*] Truce with a tribe no longer costs legitimacy in some cases
[*] Caravans can enter Anarchy-owned tiles
[*] Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
[*] Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
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[h2]Programming[/h2]
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[*] AI no longer builds other projects in border cities if it can build walls
[*] AI now buys resources for unit upgrades
[*] AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
[*] AI improvements to handle worker blockades
[*] AI performance optimizations
[*] Many memory optimizations
[*] Mods can now have custom event art
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[h2]UI[/h2]
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[*] Updated localization text
[*] No Events toggle moved to Event Level dropdown
[*] Improved road visibility on minimum terrain detail
[*] Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
[*] General name is a now a link on the unit selection panel
[*] Adjusted spacing in unit tooltip bonus table
[*] Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
[*] Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
[*] Added organized tribal unit concept and indication on unit tooltip
[*] Added notification icon for Occurrences (Era of Peace, Civil War etc)
[*] Laws screen now potentially scrollable (affects mods that add laws)
[*] Units can now be selected through world UI elements (Harvested icon, text from overlays)
[*] Attack preview tooltip prioritized over other world UI tooltips
[*] Improved handling of grammatical gender
[*] Tech cards display now updated when science stockpile changes
[*] Tile yield overlay now shows negative yield values (but does not include consumption)
[*] Moved All Characters list to the right side of character filters.
[*] Character list now sorts by family, with head at top and then by age
[*] Family and Religion heads now have their background highlighted in the character list
[*] Available DLC section added to menu
[*] Active DLC now shown in game parameters
[*] Added divider for CTRL-selection helptext for agent/governor button on city widget
[*] Simplified MP setup screen and added Advanced Options button
[*] Added games completed to Hall of Fame achievements page. Games won now shows games actually won
[*] Enhancements to coloring on recommended improvement widget
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[h2]Bugs Fixed[/h2]
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[*] Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
[*] Fixed occasionally-hidden yield costs on production buttons
[*] Fixed null reference in AI bonus value calculation for tribe cities
[*] Fixed artefacts at the edges of fog of war from some viewing angles
[*] Fixed stats breakdown tooltips
[*] Fixed Learn to Play menu scenario expansion
[*] Fixed simple setup screen not correctly applying the difficulty level from the options file
[*] Fixed a No Events event appearing incorrectly
[*] Fixed religion opinion tooltip issue
[*] Fixed reign years display for bypassed rightful heir
[*] Fixed autobuild cities sometimes not selecting something to build
[*] Fixed some issues with in-game language changing
[*] Fixed inland tribes setting for Continent map script
[*] Fixed some truncated link hovering issues
[*] Fixed AI not advancing to occupy a settlement
[*] Fix player power display in German
[*] Fixed truce and peace missions having no outcome in No Events mode
[*] Fixed preset game options from the previous game not being applied on starting a new game
[*] Fixed selection issues around city widget
[*] Fixed clicks on popups / menus affecting the map
[*] Fixed manage luxuries button sometimes closing city screen
[*] Fixed rebels not appearing if the player has no military tech
[*] Fixed several load/save errors
[*] Fixed Game of the week selecting invalid archetype and dynasty option combinations
[*] Fixed premade map MP setup screen with nations that are not enabled
[*] Fixed null reference on improvement tooltip
[*] Fixed AI not finishing Wonders left unfinished
[*] Fixed Tribes not moving when blocked by another unit that then moves
[*] Fixed some missing scenario options
[*] Fixed incorrect default nation selection on setup
[*] Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
[*] Fixed some shaders failing to render on Macs
[*] Fixed law/improvement help indentation in tech tooltip
[*] Fixed a bug related to AI unit upgrading
[*] Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
[*] Fixed religion opinion load/save error
[*] Fixed Event Browser scaling
[*] Fixed AI ignoring targets that are not reachable from its own territory
[*] Miscellaneous AI fixes
[*] Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
[*] Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
[*] Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
[*] Text and event fixes
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