Old World July 24th update

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Main Branch 1.0.73323 Release 2024-07-24 [h2]Headline Changes[/h2] [list] [*] Performance and memory optimizations [*] Civilian units can no longer defend cities [*] Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership [/list] [h2]Design[/h2] [list] [*] Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP [*] Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership [*] Temporarily set Game of the Week to use the No Events setting [*] Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units [*] Cohorts now requires Manor instead of Land Consolidation [*] Land units can no longer stun units on water tiles [*] Stunned units now keep their Zone of Control [*] Removed attack penalty for Tactician leader general [*] Inland Sea map script no longer has desert and mountains at the top and bottom of the map [*] Tweaks to eligible events for Minimal Event Level and No Events [*] Kush Scouts with a Schemer leader are no longer invisible when building Forts [*] Starting leaders now have more protection against dying in the first 20 turns (up from 10) [*] Caravans no longer exist in 1v1 duels or games with one nation [*] Truce with a tribe no longer costs legitimacy in some cases [*] Caravans can enter Anarchy-owned tiles [*] Impious characters are no longer restricted from becoming Clergy (Sacred and Profane) [*] Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties) [/list] [h2]Programming[/h2] [list] [*] AI no longer builds other projects in border cities if it can build walls [*] AI now buys resources for unit upgrades [*] AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them [*] AI improvements to handle worker blockades [*] AI performance optimizations [*] Many memory optimizations [*] Mods can now have custom event art [/list] [h2]UI[/h2] [list] [*] Updated localization text [*] No Events toggle moved to Event Level dropdown [*] Improved road visibility on minimum terrain detail [*] Added new hotkey (Ctrl+L) to toggle between the two most recently used languages [*] General name is a now a link on the unit selection panel [*] Adjusted spacing in unit tooltip bonus table [*] Rural specialists on non-resource tiles are now shown on the resources/improvements overlay [*] Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability [*] Added organized tribal unit concept and indication on unit tooltip [*] Added notification icon for Occurrences (Era of Peace, Civil War etc) [*] Laws screen now potentially scrollable (affects mods that add laws) [*] Units can now be selected through world UI elements (Harvested icon, text from overlays) [*] Attack preview tooltip prioritized over other world UI tooltips [*] Improved handling of grammatical gender [*] Tech cards display now updated when science stockpile changes [*] Tile yield overlay now shows negative yield values (but does not include consumption) [*] Moved All Characters list to the right side of character filters. [*] Character list now sorts by family, with head at top and then by age [*] Family and Religion heads now have their background highlighted in the character list [*] Available DLC section added to menu [*] Active DLC now shown in game parameters [*] Added divider for CTRL-selection helptext for agent/governor button on city widget [*] Simplified MP setup screen and added Advanced Options button [*] Added games completed to Hall of Fame achievements page. Games won now shows games actually won [*] Enhancements to coloring on recommended improvement widget [/list] [h2]Bugs Fixed[/h2] [list] [*] Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario [*] Fixed occasionally-hidden yield costs on production buttons [*] Fixed null reference in AI bonus value calculation for tribe cities [*] Fixed artefacts at the edges of fog of war from some viewing angles [*] Fixed stats breakdown tooltips [*] Fixed Learn to Play menu scenario expansion [*] Fixed simple setup screen not correctly applying the difficulty level from the options file [*] Fixed a No Events event appearing incorrectly [*] Fixed religion opinion tooltip issue [*] Fixed reign years display for bypassed rightful heir [*] Fixed autobuild cities sometimes not selecting something to build [*] Fixed some issues with in-game language changing [*] Fixed inland tribes setting for Continent map script [*] Fixed some truncated link hovering issues [*] Fixed AI not advancing to occupy a settlement [*] Fix player power display in German [*] Fixed truce and peace missions having no outcome in No Events mode [*] Fixed preset game options from the previous game not being applied on starting a new game [*] Fixed selection issues around city widget [*] Fixed clicks on popups / menus affecting the map [*] Fixed manage luxuries button sometimes closing city screen [*] Fixed rebels not appearing if the player has no military tech [*] Fixed several load/save errors [*] Fixed Game of the week selecting invalid archetype and dynasty option combinations [*] Fixed premade map MP setup screen with nations that are not enabled [*] Fixed null reference on improvement tooltip [*] Fixed AI not finishing Wonders left unfinished [*] Fixed Tribes not moving when blocked by another unit that then moves [*] Fixed some missing scenario options [*] Fixed incorrect default nation selection on setup [*] Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated [*] Fixed some shaders failing to render on Macs [*] Fixed law/improvement help indentation in tech tooltip [*] Fixed a bug related to AI unit upgrading [*] Fixed null ref in Hall of Fame when scenario doesn't have a scenario class [*] Fixed religion opinion load/save error [*] Fixed Event Browser scaling [*] Fixed AI ignoring targets that are not reachable from its own territory [*] Miscellaneous AI fixes [*] Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne) [*] Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties) [*] Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties) [*] Text and event fixes [/list]