A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.
[h3]Balance Changes[/h3]
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[*] Selling a specific resource type (eg Whale, Gems, Cows, Stone) will now give 1 less gold each time you sell it during the same turn
[*] City gold maintenance calculation adjustments - overall should be higher, especially for small cities
[*] City gold maintenance reduced on Easy and Normal difficulties
[*] Chance of getting We Love You effects increases more with city population size
[*] Resource market price calculation adjustments
[*] Hut and Harbor random resources no longer favor Food and Luxury
[*] Harbor immediate free resources increase with population size
[*] Harbor gold production decreased to 1
[*] Harbor cost increased to 3 hammers
[*] Harbor enables water routes for city maintenance
[*] Jeweler gold production increased to 2
[*] Pasture adds 1 gold yield to hex
[*] Mine adds 1 gold yield to hex
[*] Russia city food yield bonus changed to 1 + population/3
[*] Workshop gold yield added to hex increased to 3
[*] Temple now also gives 1 gold per Holy Site you control
[*] Courthouse culture production increased to 2
[*] Fishing Hut food yield bonus increased to 2
[*] Monument now effects allied cities
[*] Satrap cannot capture a Holy Site with a Settler next to it
[*] In multiplayer, only military units can capture Holy Sites if an enemy settler is adjacent to it
[*] City build, Satrap, and Holy Site captures will no longer take hexes occupied by an enemy unit
[*] Hammers always higher priority than gold for auto worker assignment
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[h3]Misc[/h3]
[list]
[*] Improved Steam Deck / Controller support
[*] Added a visual indicator for a city when it has Unrest
[*] Challenge objectives will no longer require you to control more than 4 Holy Sites (after this week)
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[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue with Arc de Triomph that could cause the number of points it grants to decrease
[*] Fixed issue where order or yield resources would change when refreshing
[*] Fixed an issue that could cause "disconnects" in single-player if your device went to sleep for a long period of time
[*] Fixed an error that occur when building a Legionnaire
[*] Fixed an issue where units would briefly show the wrong strength value
[*] Fixed an issue where enemy controlled hexes could show as unattached from the rest of their territory
[*] Fixed glitches in the shadows from several civilization specific units
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