Hexarchy 1.1.959 - Balance Update

Hexarchy

A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.

[h3]Balance Changes[/h3] [list] [*] Selling a specific resource type (eg Whale, Gems, Cows, Stone) will now give 1 less gold each time you sell it during the same turn [*] City gold maintenance calculation adjustments - overall should be higher, especially for small cities [*] City gold maintenance reduced on Easy and Normal difficulties [*] Chance of getting We Love You effects increases more with city population size [*] Resource market price calculation adjustments [*] Hut and Harbor random resources no longer favor Food and Luxury [*] Harbor immediate free resources increase with population size [*] Harbor gold production decreased to 1 [*] Harbor cost increased to 3 hammers [*] Harbor enables water routes for city maintenance [*] Jeweler gold production increased to 2 [*] Pasture adds 1 gold yield to hex [*] Mine adds 1 gold yield to hex [*] Russia city food yield bonus changed to 1 + population/3 [*] Workshop gold yield added to hex increased to 3 [*] Temple now also gives 1 gold per Holy Site you control [*] Courthouse culture production increased to 2 [*] Fishing Hut food yield bonus increased to 2 [*] Monument now effects allied cities [*] Satrap cannot capture a Holy Site with a Settler next to it [*] In multiplayer, only military units can capture Holy Sites if an enemy settler is adjacent to it [*] City build, Satrap, and Holy Site captures will no longer take hexes occupied by an enemy unit [*] Hammers always higher priority than gold for auto worker assignment [/list] [h3]Misc[/h3] [list] [*] Improved Steam Deck / Controller support [*] Added a visual indicator for a city when it has Unrest [*] Challenge objectives will no longer require you to control more than 4 Holy Sites (after this week) [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed an issue with Arc de Triomph that could cause the number of points it grants to decrease [*] Fixed issue where order or yield resources would change when refreshing [*] Fixed an issue that could cause "disconnects" in single-player if your device went to sleep for a long period of time [*] Fixed an error that occur when building a Legionnaire [*] Fixed an issue where units would briefly show the wrong strength value [*] Fixed an issue where enemy controlled hexes could show as unattached from the rest of their territory [*] Fixed glitches in the shadows from several civilization specific units [/list]