A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.
[h3]Balance[/h3]
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[*] Fort grants vision of the surrounding area
[*] Great Lighthouse grants vision of the surrounding area
[*] Infrastructure and Conscription can no longer be played while potential target cards are stored for next turn
[*] Can build roads through allied territory
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[h3]Misc[/h3]
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[*] Can mouseover player names on leaderboards to view their unique banner
[*] Farm and Winery models updated
[*] Holy Site model updated
[*] Iron, Stone, Marble, and Salt graphics updated (no more cubes!)
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[h3]Fixes[/h3]
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[*] Fixed an issue that was allowing players to identify bots in multiplayer games
[*] Fixed an issue where palace hammers would be lost for a turn when capital is moved to a new city
[*] Fixed an issue where an enemy unit could show in the selection window on a hex where it no longer is
[*] Fixed an issue where a pillaging a city could remove ownership for a hex being worked by a different city
[*] Fixed an issue in tutorial level 2 where it could ask you to pickup a resource in your inventory when there is none
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