Hexarchy 1.2.998 - Fixes and minor changes

Hexarchy

A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.

[h3]Balance[/h3] [list] [*] Fort grants vision of the surrounding area [*] Great Lighthouse grants vision of the surrounding area [*] Infrastructure and Conscription can no longer be played while potential target cards are stored for next turn [*] Can build roads through allied territory [/list] [h3]Misc[/h3] [list] [*] Can mouseover player names on leaderboards to view their unique banner [*] Farm and Winery models updated [*] Holy Site model updated [*] Iron, Stone, Marble, and Salt graphics updated (no more cubes!) [/list] [h3]Fixes[/h3] [list] [*] Fixed an issue that was allowing players to identify bots in multiplayer games [*] Fixed an issue where palace hammers would be lost for a turn when capital is moved to a new city [*] Fixed an issue where an enemy unit could show in the selection window on a hex where it no longer is [*] Fixed an issue where a pillaging a city could remove ownership for a hex being worked by a different city [*] Fixed an issue in tutorial level 2 where it could ask you to pickup a resource in your inventory when there is none [/list]