The Hexarchy Boats and Vikings Update is Now Live—with a 33% Discount too!

Hexarchy

A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.

Hello Hexarchists! It’s the update you’ve all been waiting for—the boats and Vikings are here! In this update you can enjoy a new unit, a new ability, and even a whole new civilization. PLUS Hexarchy’s going to be on sale with its biggest ever discount of 33% from May 23rd so now’s the time to grab your friends and don your finest horned helmet! [h3][b]New Naval Unit[/b][/h3] Watch your back because you and your enemies can now attack from the water with the [b]Warship[/b]! This ranged unit has 7 strength so beware if you’re building your cities on the coast! [h3][b]New Unit Ability[/b][/h3] It’s not just the warships that can set sail, use [b]Embark[/b] to turn any unit into a boat that can travel on water! Sneak up on your enemies overseas and discover new lands to conquer. [h3][b]The Vikings[/b][/h3] A new civilization is here and their perks pack a punch. The Vikings bring with them the [b]Ulfhednar[/b]—an 8 strength unit that can embark for free from any hex AND the Ulfhednar card gains 1 strength every two turns. The Viking’s ability is [b]FRENZY[/b], this allows you to give a unit 8 strength, charge, and mobilize for one turn all at once! Triple threat! [h3][b]New worlds[/b][/h3] Bring your new units and civilisation to new map types; Pangea, Continents, and New World. [b]Pangea[/b] is the classic all one continent with possibility of small surrounding islands to explore. The [b]Continents[/b] map has two or more continents with small islands two—using embark here is a must! The [b]New World[/b] has the same; two or more continents but all players start on the same continent. [h3][b]Other balance changes[/b][/h3] As always we are always optimizing Hexarchy’s gameplay so check out the patch notes for more info and the full rundown of changes. [h3][b]Conquer the continents tournament![/b][/h3] Hoist the sails, because we're throwing a tournament to celebrate the launch of the new update! All the details can be found on Discord. To be the first to hear about new info and community events join our Discord. [h3]Full patch notes[/h3] [b]New Unit - Warship[/b] [list] [*] Ranged naval unit [*] 7 strength [*] Unlocks with Astronomy [/list] [b]New Ability - Embark[/b] [list] [*] Turn a unit into a boat that can travel over water [*] Requires hex with Harbor in most cases [*] Costs 1 Hammer [*] Units that have embarked once can re-embark without a Harbor [*] Movement bonuses are only 50% effective on embarked units [/list] [b]New Civilization - Vikings[/b] Passive Bonuses: [list] [*] When you Embark a unit, draw a card that grants Charge once per turn [*] Get luxury resources and extra victory points when pillaging [/list] [b]Viking Unit - Ulfhednar[/b] [list] [*] Unlocks a tech tier 2 [*] 8 strength [*] Cost 3 Hammer or 2 Luxury [*] Can Embark for free from any hex [*] Card gains 1 strength every 2 turns [/list] [b]Viking Ability - Frenzy[/b] [list] [*] Unlocks at tech tier 3 [*] Cost 3 Hammer or 3 Luxury [*] For this turn, give a unit +8 Strength, Charge, and Mobilize [/list] [b]Multiple Map Types[/b] [list] [*] Pangea - classic one continent [*] Continents - 2 or more continents with bonus islands [*] New World - 2 or more continents but all players start on the same one [/list] [b]Balance Changes[/b] [list] [*] Jaguar starting strength increased to 5 [*] Scout gather ability always costs 1 hammer [*] City maintenance over water without harbor reduced [*] Harbor no longer grants free resources when built [*] Vanguard cost reduced to 2 Hammers [*] Military Engineer cost reduced to 1 Hammer [/list] [b]Other noteworthy changes[/b] [list] [*] "Fast Events" menu option to significantly increase speed at which events play between turns [*] New "No Immediate Charges" game setting to disallow Charge attacks for a unit on the turn it was built [*] Max zoom level increased slightly [*] New Achievements! [/list] [b]Fixes[/b] [list] [*] Pillaged cities no longer block movement on the turn they were pillaged [*] Fixed an issue where a captured city could permanently say it requires more Gold [*] Fixed a rare issue that could cause multiplayer co-op matches to hang [*] Fixed an issue where UI could get messed up when joining for a multiplayer game from a single player score screen [/list]