New gameplay trailer and 1.4.0 demo patch note

Slaves of Magic

Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based tactical strategy game to save humanity from becoming the Slaves of Magic?

Hello everyone! I'm happy to announce that we have released our new gameplay trailer, check it out: [previewyoutube=9oVEQ1sU2jg;full][/previewyoutube] And that's not all! We have finally released the final content patch for the demo as well (1.4.0) so this is the best time to try it out (or retry! ;) ) and give us your feedback to shape the full version of the game. [h1]1.4.0 patch notes:[/h1] [h2] New features:[/h2] - Units using two-handed hammers can break through walls for extra movement points. The amount of movement point needed depends on the level of the hammer. [img]{STEAM_CLAN_IMAGE}/39292251/b54ba2c91370b4ec0e7f3c02fbddcf016f981250.gif[/img] - New standard combat mission where the player will need to steal the supply of the enemy army. There will be 5 of them on the combat map, and their location will be revealed after teleporting in, if not found by scrying. The player can simply teleport them home when they are adjacent to them, but only 1 can be teleported away per turn. [img]{STEAM_CLAN_IMAGE}/39292251/8587de8c7629d68687e44cd585e9ee82b8ca214c.gif[/img] - Added adamantine armor and weapons that are researchable and buyable for the resistance. [img]{STEAM_CLAN_IMAGE}/39292251/91fa2a3b2bb9fba53770e6bcadc7adc3b5fc6272.gif[/img] - Reworked spider web and added a buyable throwing net to the utility slot for the resistance. Now, the netted unit cannot use most of its actions besides escape using its melee attack. Adjacent friendly units can help as well. [img]{STEAM_CLAN_IMAGE}/39292251/a309d0fe2c355502695d6ff1883583e27f4f60ef.gif[/img] - Added healing potions, plus units can share their potions with adjacent units. - Added a new universal skill called potion master. It increases the amount of potions the unit can bring with them to 3 (from the default 1). - Hold ground protector skill has been reworked into shield expert skill. - Added new passive rewards for completing the chosen resistance goals in the campaign map (different rewards for the different goals). For example, if the resistance completes the 30 smiths goal, the second utility slot will unlock for the troops. - Reworked sprites for dark elf light armor. [img]{STEAM_CLAN_IMAGE}/39292251/848b4b0165c663d9dd374db17461bb6d7ce6f034.gif[/img] - Reworked sprites for cloth armor. [img]{STEAM_CLAN_IMAGE}/39292251/b8f7f8b70765ed34e9ccc1052a2e0d8fcaea6693.gif[/img] - Reworked sprites for Redeemed. [img]{STEAM_CLAN_IMAGE}/39292251/c5bfc438844f686c08ec85c7a2e9aa8296ea09f2.gif[/img] - Added a new UI option that doubles the thickness of the character outlines. - Added option to turn off v-sync and to set an FPS limit. - Restarting is no longer necessary to correctly apply the language setting. [h2]Balance changes:[/h2] - Simplified gaining XP. Previously, it was calculated using the number of units in the party, modified by the individual units level compared to the defeated enemies level. Now every unit will need an increased amount of XP to reach the next level, and enemies all provide a hand-set amount of XP regardless of the level difference between them and the player units. - The XP simplification gave higher control of the possible XP curve, so I made the first level up easier than the rest. - The second utility slot for units can be used as well from the start. - Etherdust research has been added as a prerequisite for Alchemy research (potions) and the time and dust requirement has been adjusted. - Masterwork weapons reduce the critical threshold by 10 (up from 5). - Reinforced shields increase the shield health by 10 (up from 5). - Swapped the dwarf soldier reorganized formation skill with shield expert. - Spider web attack now has a cooldown of 3 (up from 2). - The priest's guiding light ability now does 6 damage, still guarantees hit but can be blocked by shields. - Thanks to the increased power level of the resistance, reverted the change to the army level that does the final mission back to 5 (up from 3). [h2]Bugfixes:[/h2] - It's no longer possible to swap places with units that are unmovable (because of being webbed for example). - The previous movement path will no longer be shown after a blue move. - Fixed that it was theoretically possible to research etherglow analysis before finishing the gather 2 etherglow goal. - Fixed a crash trying to load a save where the resistance goal has not been chosen. - Fixed a rare crash that could occur when a unit is next to someone with the attack of opportunity skill. - In the party select screen, it is no longer possible to click on units or go back to the campaign map after pushing the start mission button, but before the map has been loaded. In addition, for users that didn't finish loading while the teleport animation was ongoing, added a loading text to make it clear that it was loading the map. - Fixed open door action being duplicated when pushed away or rotated away from the door. - Fixed that certain profile pictures could not be clicked on on the combat map on lower resolutions.