Demo 1.3.9 patch

Slaves of Magic

Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based tactical strategy game to save humanity from becoming the Slaves of Magic?

Hello everyone! This is another small patch that's about UI changes and some bugfixes. [h2]Balance changes:[/h2] - The first combat mission of the game will be a distraction, meaning the goal will be to kill every enemy. [h2]UI changes:[/h2] [list] [*] Added a new option to the up-right corner of the screen in combat to toggle wall transparency. This is helpful at certain edge cases when the player wants to see what is the transparent wall exactly. [img]{STEAM_CLAN_IMAGE}/39292251/615112e05b7ea1e05e0fd2ae1defcdad3c026766.gif[/img] [*] Reworked the unit portrait frame at the bottom-left side of the screen and added the stamina and health bar as well. [img]{STEAM_CLAN_IMAGE}/39292251/cc442120e6771c447bdeffb76f7369fced662f9d.gif[/img] [*] Added a new reminder to the conditions when a unit lost action points to make it clearer to the player that it happened. [/list] [h2]Bugfixes:[/h2] [list] [*] Fixed skill selection at level up letting players choose +1 school than the character limit. [*] Fixed skill selection at level up not letting players choose Universal skills if they have reached their school limit. Universal skills should always be choosable after the first level up. [*] Fixed charge skill attack through walls, and not pushing enemies when successfully hit. [*] Fixed enemy campaign AI underestimating a successful player threat level. [*] Fixed a bug that a unit does not get pushed if the attacker had a wall behind it. [/list]