Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based tactical strategy game to save humanity from becoming the Slaves of Magic?
Hello everyone!
This is another small patch that's about UI changes and some bugfixes.
[h2]Balance changes:[/h2]
- The first combat mission of the game will be a distraction, meaning the goal will be to kill every enemy.
[h2]UI changes:[/h2]
[list]
[*] Added a new option to the up-right corner of the screen in combat to toggle wall transparency. This is helpful at certain edge cases when the player wants to see what is the transparent wall exactly.
[img]{STEAM_CLAN_IMAGE}/39292251/615112e05b7ea1e05e0fd2ae1defcdad3c026766.gif[/img]
[*] Reworked the unit portrait frame at the bottom-left side of the screen and added the stamina and health bar as well.
[img]{STEAM_CLAN_IMAGE}/39292251/cc442120e6771c447bdeffb76f7369fced662f9d.gif[/img]
[*] Added a new reminder to the conditions when a unit lost action points to make it clearer to the player that it happened.
[/list]
[h2]Bugfixes:[/h2]
[list]
[*] Fixed skill selection at level up letting players choose +1 school than the character limit.
[*] Fixed skill selection at level up not letting players choose Universal skills if they have reached their school limit. Universal skills should always be choosable after the first level up.
[*] Fixed charge skill attack through walls, and not pushing enemies when successfully hit.
[*] Fixed enemy campaign AI underestimating a successful player threat level.
[*] Fixed a bug that a unit does not get pushed if the attacker had a wall behind it.
[/list]