Demo 1.3.5 patch

Slaves of Magic

Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based tactical strategy game to save humanity from becoming the Slaves of Magic?

Hello everyone! In preparation for our participation in the Endless Replayability Steam Fest, I'm happy to announce the release of the 1.3.5 patch to the demo! This patch is mostly about quality-of-life features and balance changes according to the feedback we have received so far, with the highlight being voiced end-of-month scene. [h2]UI changes:[/h2] - Reworked the end-of-month screen. Now the player will read the report in front of the council while they provide him/her with their opinion about the progress(with voice-acting!). - Reworked the mission end screen to be more informative. It now includes the amount of enemies killed, damage caused, and the XP earned for every participating unit. Plus the amount of etherglow earned by completing this mission. [img]{STEAM_CLAN_IMAGE}/39292251/49b6697fd6f79fdf686501d9722dd99b47979ffc.png[/img] - On the combat map, the bottom bar disappears if there are no units selected [img]{STEAM_CLAN_IMAGE}/39292251/2fcfc68e0152a63c7f63174f150b2f2567bccc99.gif[/img] - The character description on the combat map is now bound to the screen, it cannot go outside of it. - You can open the character description when right-clicking on the unit's profile picture as well, not just when on the unit. This is especially useful to the player while teleporting in, as the unit is not yet on the map at that time. - On the base builder screen, in the building description, the player can see the actual number of smith/scholar/soldier/gold amount the building will provide. - Added a new profile overlay for units that have been teleported out of the battlefield, and reworked the dead unit overlay. [h2]New features:[/h2] - The game now saves the team the player set before starting the mission, so there is no need to set the team again after reloading. [h2]Balance changes:[/h2] - Swapped the position of Forceful style skill with Endurance training skill on the warrior class. This gives every character an easier chance to increase their stamina if they dip into the warrior class. - Because of the previous change, the knights that previously had Forceful style skill has been replaced with the self-defense training general skill. - Swapped the position of Surgical precision skill with the improviser skill in the Assassin class. Same reason as in the warrior, this gives easier access for every character to increase their initiative if they dip into the assassin class. - Swapped the position of the Move order skill with the Motivate skill in the Strategist class. The move order was a bit too strong for being a tier 1 skill that is freely accessible to everyone. - Increased the stamina cost from 1 to 2 for the basic bow attack and the crossbow reload. - Crossbows can't be reloaded while adjacent to a melee character (but can still use point black shot at melee range if already reloaded!) [h2]Bugfixes:[/h2] - On the campaign map, it was not possible to close the ESC menu with a right click, this has been fixed. - Fixed subtitles that sometimes were aligned wrongly compared to their black background. - Fixed level-up animation playing before the teleport animation after missions. - Fixed some typos in descriptions.