Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based tactical strategy game to save humanity from becoming the Slaves of Magic?
Hello everyone!
This is just a small patch, tweaking and rebalancing some things:
- Tweaked the AI to respect player's archers more, and to not show their backs to them when they are adjacent.
- Modified the 2 weapon skills for the hammers to make them more distinct. The one-handed hammer got the stunning strike skill, focusing on CC but losing the ability to shred armor from the enemy. The two-handed hammer lost the ability to stun, but increased its armor shredding capability from 2 to 3, making it more focused on removing armor.
- Shield bash has been modified to provide a knockback that the unit does not follow up and distraction, rather than damage and "half a stun".
- Fixed a visual bug that occurred when an enemy helped their teammate to remove the throwing net. Previously, it was possible that the removal animation did not happen.
- Fixed cripple background missing the -10 range attack modifier.