Demo 1.4.6 patch note

Slaves of Magic

Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based tactical strategy game to save humanity from becoming the Slaves of Magic?

Hello everyone! This is just a small patch, tweaking and rebalancing some things: - Tweaked the AI to respect player's archers more, and to not show their backs to them when they are adjacent. - Modified the 2 weapon skills for the hammers to make them more distinct. The one-handed hammer got the stunning strike skill, focusing on CC but losing the ability to shred armor from the enemy. The two-handed hammer lost the ability to stun, but increased its armor shredding capability from 2 to 3, making it more focused on removing armor. - Shield bash has been modified to provide a knockback that the unit does not follow up and distraction, rather than damage and "half a stun". - Fixed a visual bug that occurred when an enemy helped their teammate to remove the throwing net. Previously, it was possible that the removal animation did not happen. - Fixed cripple background missing the -10 range attack modifier.