Demo 1.4.7 patch note

Slaves of Magic

Humanity has been invaded by otherworldly forces using magic. Can you lead the resistance against the oppressors in this fantasy turn-based tactical strategy game to save humanity from becoming the Slaves of Magic?

Hello everyone! Another small patch, fixing some bugs and doing some slight tweaks. [h2]Balance changes:[/h2] - Rebalanced XP gains in a way that increases the time to level up by killing lower-level enemies. This means that over-leveling the enemy by more than 1 level will be harder than before. - Disabled melee units (for example when netted) do not threaten tiles anymore. This means there are no movement penalties moving next to them, and they do not block skills that require no engagement. [h2]UI changes:[/h2] - For the charge skill, clarification was added in its description that it can't be used when engaged. - When choosing skills, the school the unit already has in his/her skill bar will always be visible, even if there are no more valid skills to choose from that school. - Removed the blue border on passive skills, it feels like it created visual clutter without much benefit. Passive skills still don't have keys associated with them on the skill bar in combat, retaining the information that they can't be activated with a much smaller footprint. [h2]Bugfixes:[/h2] - Fixed the demo ending base defense mission not properly starting. - Fixed the blood rage skill counter not respecting the maximum counter limit. - Fixed that player unit mustache from its profile picture could be lost by reloading a saved game. - Fixed a visual bug for units that used attack of opportunity with rotation, and did not rotate back to their original facing.