More Improvements, Less Bugs - Patch 1.0.4

Rezrog

Test your fighting spirit as you take your party of brave adventurers on an epic quest to restore peace to the lands of Rezrog in this table-top inspired, turn-based, dungeon crawler. Upgrade your skills & tactically exploit enemy weaknesses as you try to handle everything the dungeons will throw at you.

[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27587186/552c1d13755e39c94d087c0b4ecefbeda1f6bebb.gif[/img] Once again, thanks to your feedback, the Soaphog team have been working tirelessly to banish even more of those bugs that scurry around the various dungeon levels. [b]Here's your latest bug obituary:[/b] [list] [*]Rare wandering eye haunt skill game progress halt issue is fixed [*]Lava tileset collision issues are fixed [*]Level 80 shaman boss teleport skill no longer halts the game progress [*]Swamp skeletons no longer halt the game progress on their respawn skill use [*]Shield bash skill use on lvl 20 boss no longer halts the game progress [*]Mind control interactions on enemies that can summon minions no longer halt the game progress [*]Gold skill experience is properly preserved now [*]Set on fire and meteorite skills can no longer be used to kill prisoners [*]It is no longer possible to go through the walls while using the charge skill [*]Multishot does not highlight targets it cannot hit now [*]Bear trap grants the experience for the kills properly now [*]Mine tileset exit door clicking issue is fixed [*]Summon damage calculation are in line with the skill description values now [*]Skills show proper information in the upgrade tooltip when transitioning to gold skills [*]Potion restore increase dungeon event now properly affects them [*]Shadow "off" option added for low spec computers [/list] Remember to keep letting us know if you run into any bugs, so we can keep improving your Rezrog experience. While we may not be able to personally respond to each report, we do read every single one and log them for fixing.