@whole
- Auto Rush Combo: Fixed a bug where when inputting A > B or A > C in neutral, the second and subsequent hits of Auto Rush Combo B and Auto Rush Combo C would appear, respectively.
- Guard Break: Changed the light emission to yellow when the guard durability value falls below 40%. Changed to emit red light when the guard durability value falls below 10%.
@Kaori
- Near 5B: Hitbox has been expanded forward.
- Magic Blizzard Splash: Fixed an issue where projectiles would not spawn when near a wall.
- Various types of Saint Water: Fixed an issue that it could be canceled even when guarding.
- Magi Saint Water: When canceling from Corrosion A, it has been changed so that it can only be canceled when it hits.
- Magi Saint Water (Level 0): Changed to hit even after the Saint Water (Level 0) hit restriction is applied.