MGCMCE ver1.11 update notification

MGCM Combat Edition

A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami". There are three basic attack buttons, A, B, and C. Elements for beginners are also substantial. Let's grab the victory with flashy magic using the "Possibility Gauge"!

@Iroha - Fixed an issue where certain damage images were not displayed. @Kaori - Maiden Wing: No longer activates if you press the C button repeatedly instead of holding it down. - Various types of mid-air Corrosion: The end of command input is now recognized only directly below. This is a countermeasure against frequent outbursts. @Kokoa - Memory Engrave: Can now be used even during backstep. @Akisa - Beat Break: Landing recovery can now be canceled with Magi Skills or higher. - Memory Engrave: Can now be used even during backstep. Landing recovery can now be canceled with Magi Skills or higher. - Magi Black Shot: Limited to once per combo. @Aka - Memory Engrave: Can now be used even during backstep. - Holy Flame Prayer: No longer activates if you press the C button repeatedly instead of holding it down. @Riri - Fixed an issue where certain damage images were not displayed. @Iko - Memory Engrave: Can now be used even during backstep. - Drive Bullet A: When an attack with bullet reflection comes into contact with a projectile, the trajectory of the projectile will change. @ENVY - Ghelte Engrave: Can now be used even during backstep. - Aerial Glint Knives: Can now be used even during backstep. - Various types of Aerial Flash White: Can now be used even during backstep. - Aerial Naive Knives: Can now be used even during backstep. - Updated AI. @gula - Updated AI. @Ira - Raging Fury (Automatic activation): Fixed an issue where if the anger gauge reached MAX at the same time as defeat, the anger state would not be released and the character can take action before starting the next round. - Updated AI. @Dia - Updated AI. @Kamisaman - Aerial flux evasion: The effect has been corrected. - Vacuum Squeeze Operator: Adjusted blow-off. Adjusted the knockback at the edge of the screen for the final hit. - Aerial Phase Kickback: Changed juggle to 0. - Entanglement: Changed so that it can be canceled and activated from Phase Kickback (regular version). Increased recovery and hurtbox when whiffing or blocking. - Heisenberg/Dirac/Schrödinger picture: Can now be activated by canceling the start of the flux evasion. Only A+D or B+D commands are recognized. This is a fix for a bug when inputting the C+D command, if there was more than 1 gauge, it was possible to cancel and activate a move that would normally not be cancelable. - Tomonaga Schwinger equation: Added as a new technique that can be used with the C+D command. It corresponds to the Magi skill of Heisenberg/Dirac/Schrödinger picture. - Various F-K dressed states: Fixed a bug where depending on the timing, the next projectile could be fired while the previous projectile remained. - Various types of F-K dressed states (T): In SR and UR states, the opponent's recovery time was relatively short except for the final attack, so the recovery time has been adjusted so that it is the same as the final attack. Fixed an issue where projectiles without hitbox would continue to remain on the screen depending on how they were hit. - F-K Dressed State (I) B: After occurrence, the projectile has been changed so that it does not disappear even Kamisaman gets hit. - Magi F-K dressed state (I): Limited to once during combo. - Various types of Magi Anderson localization mobility edges: Limited to once during combo. Damage changed from 80 to 120. - DNV Defect Spin: Added upper body invincibility until it occurs.