MGCMCE ver2.10 update contents

MGCM Combat Edition

A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami". There are three basic attack buttons, A, B, and C. Elements for beginners are also substantial. Let's grab the victory with flashy magic using the "Possibility Gauge"!

[url=https://togetter.com/li/2407770]Update Highlights -> https://togetter.com/li/2407770[/url] * Kaori - Magic Blizzard: Improved projectile elimination performance. - Corrosion A: Landing duration has been increased in whiff. - Aerial Corrosion A: Fixed a bug where the command could be executed only when the user was in the beast state and not directly below. * Seira - Memory Engrave: Removed air invincibility and made it a non-Magi-Death move. - Rejection B: Increased advance distance. Changed the behavior of the opponent on hit. The first stage can now also be turn-canceled. The start of the move has been changed from completely invincible to air-invincible, making it a Magi-Death move. - Odette Rejection: One-hit limitation during combos. - Dark Rings: Performance is now enhanced when Focus Rejection is in contact. Hurtbox on projectiles has been increased. * Kokoa - Far A: Hitbox has been moved downward. - 5B: Hitbox has been reduced in the upward direction. - 5BB: Hitbox has been reduced in the upward direction. - Watch Your Feet!: Added as a new technique. Command is ↓+A+B. It can be derived from “Oh well” by holding it down. - Heilige Flut: The signboard effect has been changed to “Beware of crosswind” without fail. - Saint Wave: The sign effect is now “No Overtaking”, “Many Pedestrians Crossing”, or “School Road”. * Akisa - Melty Rain: Added as a new technique. Command is ↓+A+B. This is a Magi-Death move. Can be canceled into Shadow Armor or Invisible Chain only on hit. - Protection: Shortened the duration of armor without defense buffs. - Aerial Protection C: Removed air invincibility and made it a non-Magi-Death move. - Black Shots: Can now be derived from Melty Rain while in action. * Aka - Traveling Neon: Added as a new technique. Command is ↓↓+D. - Fire Guidance (OFF): When Magi Magic Fire Wind Formation (OFF) is activated, it behaves the same as when it is ON. - The Luster of Temptation: A bug has been corrected in which some of the activation conditions were inappropriate. * Eriza - 5C (A Piece of Sake!): The timing at which the Hurtbox extends forward has been slowed. - Raise the Bond: Flower stock can now be acquired when the last step of the action is completed. - Beat Break: The coordinates of the opponent at the time of the second hit have been made constant. Knockback has been adjusted. - Easy Peasy Pine Squeezy!: Added as a new technique. Command is ↓+A+B. It gains flower stock on hit. - Memory Engrave: Hitbox has been expanded. Hurtbox has been reduced. Hitstop has been adjusted to extend the advantage time. The movement speed is increased and the attacker is forced down when the flower stock is reinforced. - Running Thunder: It is possible to derive to Easy Peasy Pine Squeezy!. - Running Thunder (Backward): Movement can be canceled by various special moves. - Chain Lightning: Changed so that it can be enhanced with flower stock, and when enhanced, an afterimage is displayed and damage is increased. - Crushing Thunder: The timing at which the Hurtbox extends forward has been slowed. The timing when the upper body becomes invincible has been slowed. - Magi Aerial Breakbolt: Timing and speed of fall when not executed have been accelerated. The second step of the Beat Break can now be canceled. Extended cancelable timing from Memory Engrave. * Hanabi - Command list: Some descriptions have been corrected. - Flux Evasion (forward): Motion changed. * Marianne - Youth Delusion Fight Life: Added as a new technique. Command is ↓+A+B. - Shining Wave: Can be canceled into Youth Delusion Fight Life before it occurs. * Luxuria - Downfall: Added as a new technique. The command is ↓ + A or B or C (in the air). - True Vampire Ancestors: It is now possible to chase down. * Invi - Cool Gauge: Changed so that it recovers during hitstop. - Neid Kugel: The attack level has been changed from B to C. Advantage time is no longer affected by the amount of remaining Cool Gauge. - 5B: Adjusted the collision detection. - Neid Drache: Inertia is now maintained. Landings can now be canceled. - Freikugel: Advantage time is no longer affected by remaining cool gauge. - Sturmwind: Number of projectiles changed from 3 to 4. Attack level has been changed to C attack level. - Blitz Granate: Advantage time has been extended. * Avarin - Babel Variant No.12: Command recognition has been restored to previous version. Changed to search for the opponent's location within a certain range. * Hoshina - Rigil Centaurus -Creeping Black Footsteps-: The collision detection at the edge of the screen has been adjusted. - Meteor Swarm Origin: Landings can now be turn-canceled. - Meteor Swarm Mk-II -The Death Prophecy-: Overall frame on hit has been shortened by 8F. - Lafite Arrow Mk-I: Fixed a bug where the gauge increase was inappropriately low. - Starlight: Fixed a bug where the gauge increase was inappropriately low. Can now be turn-canceled. - Starlight Mk-I: Hitbox has been expanded upward. 3-hit attack, damage has been increased from 20 to 30*3. The duration has been increased from 1 to 9 f, and the advantage frame has been extended from 13 to 19 f. Also it is now possible to chase down. - I'll blow up your ankles: Added as a new technique. Command is hold B while Starlight Mk-I hits. - Starlight Variant: The collision detection at the edge of the screen has been adjusted. Adjusted the position of the opponent on hit. Added a one-time hit limit during combos. - Meteo Swarm: Turn cancelable in mid-air. Holding is now possible, and the hold version has been made to have the same performance as before. Without holding, it only shoots one projectile downward. - Shooting Star Variant: Added a one-time hit limit during combos.