MGCMCE ver1.10 update notification

MGCM Combat Edition

A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami". There are three basic attack buttons, A, B, and C. Elements for beginners are also substantial. Let's grab the victory with flashy magic using the "Possibility Gauge"!

@Entire game - Added new DLC character "Kamisaman (Isana Hakari)". - Fixed an issue where some crouching techniques would not appear in training mode crouch settings. - Fixed an issue where damage compensation would sometimes be negative if multiple attacks hit in the same frame. - 30F invincibility time will now be granted when Evasion Magi-Death is achieved. - Some characters' auto-rush combos sometimes did not hit the end when the opponent was in the air, so the auto-rush route for those characters changed when the opponent was in the air. @Iroha - Flame of Justice B: Attack detection has been expanded. - Magi Flame of Justice: Attack detection has been expanded. Adjusted the blowback. The time remaining at the edge of the screen has been extended. @Kaori - Auto Rush Combo: The route when the opponent is in the air has been changed to 5A>Far A>Far B>Far C. - Magi Sperior Freeze: Fixed a bug where only the gauge would be consumed if you input it again while it is occurring. Even if you enter the command again while it is occurring, it will not be activated. @Seira - Auto Rush Combo: The route when the opponent is in the air has been changed to 5A>Far A>Focus Rejection B. - Far C: Shortened the movement distance after the attack ends. - Rejection: The second hit will no longer hit crouching opponents. - Rejection B: Invincibility time has been extended. Reduced damage. When hit, it is now possible to cancel into Magi Aerial Focus Rejection. @Akisa - Auto Rush Combo: The route when the opponent is in the air has been changed to 5A>Far A>5B>Black Shot B. - Magi Black Shot: Adjusted the collision detection. Adjusted the blowback. Fixed it to pass through normal projectiles. @Ao - Maji Pushup Dowsing: After successful dowsing, the damage of Ice Sisters Soul B and Magi Ice Sisters Soul will increase. Projectile invincibility will now be granted during the action of Raging Ice Storm Slash. The icon is now displayed. - Various types of Raging Ice Storm Slash: Modified to pass through normal projectiles. Fixed an issue that the beginning were completely invincible. @Aka - Magi burn Sisters Soul (ON): Modified to pass through normal projectiles. @Eriza - Auto Rush Combo: The route when the opponent is in the air has been changed to 5A>Far A>Break Bolt A. - 2B: Increased overall stiffness. - A Piece of Sake! : 5C is treated as a extra move. Changed the motion. The hitbox has been expanded forward and contracted upward. Increased overall stiffness. Can now be canceled with magi skill or higher. - JC: Removed the enhancement with flower stock and separated it as a separate technique. - Chaser! : Added as a new technique. The command is C+D when you have flower stock. - Kirlian Key System: Expanded throw distance. If you hold C, it will automatically derive to 5C. - Various Break Bolts: The invincibility of the upper body before the outbreak was restored. - Spark Spear B: No longer hits consecutively as a combo. The throwing distance has been expanded. - Chain Lightning A: Expanded throw distance. - Various types of Inevitable Lightning: Hitbox has been expanded. Expanded the hurtbox. @Riri - Auto Rush Combo: The route when the opponent is in the air has been changed to 5A>Far A>Far B>Drive Bullet A. @Marianne - Auto Rush Combo: The route has been changed to 5A>Far A>Far B>Drive Bullet A. - Far B: Hitbox has been expanded forward. - Near 2C: Added as a new technique. - Holy Zone B: Now can be canceled upon hit. - Various Shining Waves: The attack level has been raised to the same level as C attack. Changed the behavior on hit. Adjusted the collision detection near walls. - Shining Wave D: Added as a new technique. The command is 4 charge 6D. - Maji Shining Wave: Changed the generation from 13F to 17F. Damage changed from 200 to 160. Adjusted the collision detection near walls. - Holy Light Thaumaturgy: Adjusted blowback. - Holy Call Shield: Hitbox has been expanded downward. - Maji Holy Light Thaumaturgy: Corrected an issue where it was not possible to cancel from Holy Call Shield. - Full power * Otaku life: Expanded the range it takes to complete. @Luxuria - Fool's Rose Garden: Modified to pass through normal projectiles. Fixed an issue when counterbalanced with a projectile, the effect would shift even if it did not hit the opponent. @gula - 2A: Damage changed from 25 to 15. Changed the motion. - Far B: We have created a route to flux evasion and Pride of Gluttony. - Innocent smile: The motion has been changed. - Back dash: Integrated with Pride of Gluttony and treated as a extra move. - Pride of Gluttony: Can now be used up to two times during one jump. - Gelte Engrave: Damage changed from 60 to 40. - Gelte Tenderizer: Added as a new technique. The command is A+B while Gelte Engrave. This is a special technique for down pursuit. - Magi Meat Shot: Projectiles no longer go off-screen. - Various Snack Party : Can also be used on the ground. - Magi Karaage in the Pocket: The time stop has been extended. Added a cancellation route from the low-altitude Snack Party. @Invi - 5C: Reduced the downward hitbox. - Various types of Sturmflut: The motion has been changed. Expanded hitbox. Expanded hurtbox. - Aerial Lichtblitz A: Made it a overhead attack and slide down. It is now possible to chase down. - Aerial Lichtblitz C: Made critical wire. @Ira - Fury Gauge: Removed the enhancement of each technique at 7-9. - Far B: The motion has been changed. Adjusted the blowback. - Far BB: Added as a new technique. - 2B: Forced standing technique. - 2BB: Added as a new technique. - 5C: Added chain route to far C or 2C. - Fury Reaching Heaven A: Extended anti-air invincibility time. - Fury Reaching Heaven B: Damage increases according to the amount of fury gauge. - Magi Fury Reaching Heaven : Added cancel route from Magi Demon Edge. - Various types of Aeon Reaching Heaven: Adjusted the collision detection at the edge of the screen. The projectile now stops when it passes the opponent. - Aeon Reaching Heaven B: Added a hit judgment at the beginning of appearance and a projectile elimination judgment. Slowed down the generation of projectiles. The damage will now increase depending on the amount of fury gauge. - Magi Aeon Reaching Heaven: Added projectile elimination judgment. Fixed the opponent's X coordinate when hit. - Inferno Slash B: Damage increases according to the amount of fury gauge. - Demon Edge B: Damage increases according to the amount of fury gauge. - Various types of Raging Fury: Instead of unblockable attack, they are now guardable attacks. It is now possible to chase down. When blocked, it will enter a special guard crush state and have a recovery advantage of +3. When activated using a gauge, Komazawa Awakening will hit continuously. - Rage mode: The duration will vary depending on the amount of fury gauge when the Raging Fury is activated. It will now be canceled when the fury gauge reaches 0 instead of the remaining physical strength. Removed super armor. When activated using a gauge, all 1 gauge Magi skills can now be used without consuming potential. - Various types of Komazawa Awakening: Fixed a bug where the lock could come off. - Aria of Wrath: Modified to pass through normal projectiles. @Dia - 2A: Hitbox has been reduced downward. Reduced overall stiffness. - Far B: Changed juggle from 3 to 5. - Fierce Conqueror Thrust: Added as a new technique. The command is to hold far B. During charging, it serves as an upper body guard point and slides down. The maximum charge is an attack that cannot be blocked, and it will go into mad bull mode. - Back dash: Added invincibility to feet. The start of the move is now judged as mid-air, allowing it to be used as a normal back step. - Sloth, Like Water: The techniques and timing that can be derived into this technique have been greatly increased. - Sloth, Like Hemp: Added as a derivative technique from Sloth, Like Water The command is A in 2D. - Sloth, Like Cow: Hitbox has been expanded. Changed blowback. I set the command to B in 2D. Made it impossible to cancel into Sloth, Like Water. I created a special route that allows you to cancel into Cruel Bull Attack when it hits. - Demon Magic C (Sloth, Like Otter): Added as a derivative technique from Sloth, Like Water. The command is C in 2D. - Cruel Bull Alteration A: Reduced overall stiffness. - Aerial Demon Edge A: The lower attack derived from holding down A has been removed. Sloth, Like Hemp becomes an alternative attack. @Avarin - 5C: Reduced knockback. Shortened duration. - 2C: Expanded hurtbox upward after the attack ends. Shortened duration. Rear hitbox has been reduced. - Demon Edge B: Expanded the hurtbox. Reduced the time it takes to pass through opponents. Attacks against opponents who are not in a defeated state have been delayed by 2F and the hitbox has been reduced. - Babel Variant No. 13: The opponent's coordinate recognition timing has became faster. - Anti-Body No. 272: Modified so that it can pass through normal projectiles. @Superbia - JB: Changed the motion. - Arc Impulse B: Changed the motion. The performance has been changed. - The Gardienne types: Fixed an issue where the landing of Magi Demon Edge could be canceled. @ENVY - Magi Glint Knife: Modified to pass through normal projectiles. @Future plans From now on, - Negotiations for voice recording of each character - Creation of complete English version and complete Japanese version - Further enhancement of stories, tutorials, etc. - Addition of new system and new characters will be planned. We are considering such things. We hope that you will continue to enjoy MGCM Combat Edition and support this game and the original Magicami's work. Stay tuned!