***Iroha
- 5C: The upper body guard point has been corrected to an appropriate position. Expanded the first hit's hitbox.
- Far C: The upper body guard point has been corrected to an appropriate position. Expanded the hitbox.
- JC: Returned the occurrence from 13f to 11f.
- Fire Thrust B: Added a pulling effect to the 1st and 2nd hits. The final hit now hits opponents on the ground.
- Magi Fire Thrust: Added a pulling effect to the 1st, 2nd, and 3rd hits.
- Saint Blaze Drake Buster: Added as a new technique. The command is 214D (air OK).
***Kaori
- Far C: Removed upper body invincibility.
- Maiden Wing: Added as a new technique. The command is to hold C during far C.
- Magic Blizzard types: Saint water stock will accumulate when projectiles are deleted.
- Corrosion A: Added a pulling effect to the continuous part. Made it impossible to cancel turn acquisition when guarding. Made it impossible to cancel normally with Saint Water.
- Saint Water: When the Saint water stock is 1 or more, Superior Freeze charge can now be canceled into Saint Water with A+B.
***Seira
- 2A: Moved the hitbox downward.
- Rejection A: Reduced the hitbox of the first hit.
- Rejection B: Changed the occurrence from 7f to 9f. The continuous parts hit only the opponent in blowbackstate. Adjusted the blowback.
***Kokoa
- 2A: Damage changed from 25 to 15.
- JB: The duration of the hitbox has been reduced. Expanded the hurtbox.
- JC: Changed the occurrence of attacks against non-devouring opponents from 10f to 13f. The occurrence when incorporated into a combo does not change.
- Bright Blink: The first hit's hitbox and hurtbox have been corrected to the appropriate position. Expanded the second hit's hitbox. Fixed an issue where down pursuit was not possible.
- Holy Shot A: The hitbox has been corrected to the appropriate position.
- Sacred Wave A: Damage changed from 50 to 40.
- Sacred Wave B: Damage changed from 60 to 50.
- Sacred Wave (Move): Added as a new technique. The command is 22D.
- Shining Mirage: Expanded the hurtbox after moving. Rear hitbox has been removed.
- Magic Shining Mirage: The third hit will only hit the opponent in blowback state.
- Rising Light: Shortened the effect time of focus up.
- Holy Light Heavy Crush: The advantageous time when chasing down has been extended. Follow-up with Bright Blink is confirmed.
・Holy Light Combo Crush: The advantageous time when chasing down has been extended. Follow-up with Bright Blink is confirmed.
***Ao
- 5B: Extended the duration of the hitbox that only hits opponents in the devoured state.
- Bounced: Fixed an issue where the trigger could be canceled by throwing or using skills.
- Various Ice Sisters Souls: Fixed an issue where they could not be activated using simple commands.
- Various Horizontal Slash (Charge): The upper body guard points have been corrected to the appropriate position.
***Riri
- Magi Air Flame, Heat, Wind and Wave: Hitbox has been expanded. It hastened the occurrence. Cancel timing from Memory engrave and Overtake B have been changed.
***Hanabi
- Curse Bullet A: Corrected so that it does not sink into the ground even when moving downward.
- Magi Curse Bullet: The reference Y coordinate of the tracking opponent has been moved upward.
***Iko
- 2A: Moved the hitbox downward.
- 2B: Expanded the hurtbox after the hitbox appears.
- 5C: Corrected the hitbox to the appropriate position.
- Continuous flux evasion: Fixed so that Pop/Urban Pop takes priority if the upper element is input after the second time.
- Thrust Upper: Lower body guard point has been corrected to the appropriate position.
- Various Lightning Strike Methods: The upper body guard points have been corrected to the appropriate position. Corrected the hitbox to the appropriate position.
- Lightning Strike Method A: Slide down even when counter hit.
- Magi Lightning Strike Method: If canceled from Lightning Strike Method, the forward distance will be increased.
- Glitter Kick: Adjusted the backward push judgment.
- Magi Bump You!: Performance has been returned to the state as of June 2023 version.
- Magi Drive Bullet: Changed the trajectory so that it hits a fixed trajectory instead of random.
- Magi Drive Bullet Knock Menu: The trajectory pattern can now be changed by pressing the button when firing the Magi Drive Bullet.
***Dia
- Front Step: Allows you to pass through the opponent during the movement.
- Cruel Bull Alteration A: Fixed a bug where anti-air invincibility was becoming shorter.
***ENVY
- Far B: Hitbox has been expanded. Increased forward distance.
- 5C: Now knocks down with a single shot. It became the juggle 5. The cancellation route to far C and 2C has been deleted. Adjusted knockback.
- 2C: Hitbox has been reduced downward and expanded forward.
- Vanity: Flux Evasion while dashing has been made independent as a special skill. The command is 3D.
- Bomb Blink "FOOL": Added as a new technique. The command is 214D.
- Aerial Glint Knife "HATE": Behavior has been changed. Added a pulling effect to the first hit.
- Magi Bomb Blink: Knockback has been adjusted.
- Aerial Naive Knives: Reduced overall time.
- Magi Glint Knife: Hitbox has been expanded. The minimum guaranteed damage has been increased to 50%. Increased overall time.