MGCMCE ver1.08 update

MGCM Combat Edition

A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami". There are three basic attack buttons, A, B, and C. Elements for beginners are also substantial. Let's grab the victory with flashy magic using the "Possibility Gauge"!

***Iroha - 5C: The upper body guard point has been corrected to an appropriate position. Expanded the first hit's hitbox. - Far C: The upper body guard point has been corrected to an appropriate position. Expanded the hitbox. - JC: Returned the occurrence from 13f to 11f. - Fire Thrust B: Added a pulling effect to the 1st and 2nd hits. The final hit now hits opponents on the ground. - Magi Fire Thrust: Added a pulling effect to the 1st, 2nd, and 3rd hits. - Saint Blaze Drake Buster: Added as a new technique. The command is 214D (air OK). ***Kaori - Far C: Removed upper body invincibility. - Maiden Wing: Added as a new technique. The command is to hold C during far C. - Magic Blizzard types: Saint water stock will accumulate when projectiles are deleted. - Corrosion A: Added a pulling effect to the continuous part. Made it impossible to cancel turn acquisition when guarding. Made it impossible to cancel normally with Saint Water. - Saint Water: When the Saint water stock is 1 or more, Superior Freeze charge can now be canceled into Saint Water with A+B. ***Seira - 2A: Moved the hitbox downward. - Rejection A: Reduced the hitbox of the first hit. - Rejection B: Changed the occurrence from 7f to 9f. The continuous parts hit only the opponent in blowbackstate. Adjusted the blowback. ***Kokoa - 2A: Damage changed from 25 to 15. - JB: The duration of the hitbox has been reduced. Expanded the hurtbox. - JC: Changed the occurrence of attacks against non-devouring opponents from 10f to 13f. The occurrence when incorporated into a combo does not change. - Bright Blink: The first hit's hitbox and hurtbox have been corrected to the appropriate position. Expanded the second hit's hitbox. Fixed an issue where down pursuit was not possible. - Holy Shot A: The hitbox has been corrected to the appropriate position. - Sacred Wave A: Damage changed from 50 to 40. - Sacred Wave B: Damage changed from 60 to 50. - Sacred Wave (Move): Added as a new technique. The command is 22D. - Shining Mirage: Expanded the hurtbox after moving. Rear hitbox has been removed. - Magic Shining Mirage: The third hit will only hit the opponent in blowback state. - Rising Light: Shortened the effect time of focus up. - Holy Light Heavy Crush: The advantageous time when chasing down has been extended. Follow-up with Bright Blink is confirmed. ・Holy Light Combo Crush: The advantageous time when chasing down has been extended. Follow-up with Bright Blink is confirmed. ***Ao - 5B: Extended the duration of the hitbox that only hits opponents in the devoured state. - Bounced: Fixed an issue where the trigger could be canceled by throwing or using skills. - Various Ice Sisters Souls: Fixed an issue where they could not be activated using simple commands. - Various Horizontal Slash (Charge): The upper body guard points have been corrected to the appropriate position. ***Riri - Magi Air Flame, Heat, Wind and Wave: Hitbox has been expanded. It hastened the occurrence. Cancel timing from Memory engrave and Overtake B have been changed. ***Hanabi - Curse Bullet A: Corrected so that it does not sink into the ground even when moving downward. - Magi Curse Bullet: The reference Y coordinate of the tracking opponent has been moved upward. ***Iko - 2A: Moved the hitbox downward. - 2B: Expanded the hurtbox after the hitbox appears. - 5C: Corrected the hitbox to the appropriate position. - Continuous flux evasion: Fixed so that Pop/Urban Pop takes priority if the upper element is input after the second time. - Thrust Upper: Lower body guard point has been corrected to the appropriate position. - Various Lightning Strike Methods: The upper body guard points have been corrected to the appropriate position. Corrected the hitbox to the appropriate position. - Lightning Strike Method A: Slide down even when counter hit. - Magi Lightning Strike Method: If canceled from Lightning Strike Method, the forward distance will be increased. - Glitter Kick: Adjusted the backward push judgment. - Magi Bump You!: Performance has been returned to the state as of June 2023 version. - Magi Drive Bullet: Changed the trajectory so that it hits a fixed trajectory instead of random. - Magi Drive Bullet Knock Menu: The trajectory pattern can now be changed by pressing the button when firing the Magi Drive Bullet. ***Dia - Front Step: Allows you to pass through the opponent during the movement. - Cruel Bull Alteration A: Fixed a bug where anti-air invincibility was becoming shorter. ***ENVY - Far B: Hitbox has been expanded. Increased forward distance. - 5C: Now knocks down with a single shot. It became the juggle 5. The cancellation route to far C and 2C has been deleted. Adjusted knockback. - 2C: Hitbox has been reduced downward and expanded forward. - Vanity: Flux Evasion while dashing has been made independent as a special skill. The command is 3D. - Bomb Blink "FOOL": Added as a new technique. The command is 214D. - Aerial Glint Knife "HATE": Behavior has been changed. Added a pulling effect to the first hit. - Magi Bomb Blink: Knockback has been adjusted. - Aerial Naive Knives: Reduced overall time. - Magi Glint Knife: Hitbox has been expanded. The minimum guaranteed damage has been increased to 50%. Increased overall time.