@Overall
- [b]Added new free DLC character Suguru Oikawa.[/b] [u]When using him, you can change the character by pressing the D or W button with the cursor on Iko Oikawa.[/u]
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- Added new stage "Beach".
- Mid-air Flux Evasion: The specifications have been changed to an action that descends invincibly while changing the jump trajectory and has a larger landing recovery.
- Auto Rush Combo: Combo routes has been added so that it is activated not only by close standing A consecutive hits, but also by close standing B consecutive hits. Characters with close standing C have been given a route that can be activated by repeatedly hitting C.
- Counter stance: Adjustments have been made to extend the hitbox to the feet of characters whose hitbox was in the upward direction so that they will not be dodged by low-position techniques anymore.
- The timer has been changed to stop during the production of True Power and the 2-gauge version of the locking Magi Cami skills.
- True power: The beginning of the normal throw can now be canceled.
@Iroha
・Autorush Combo: Added the following routes: Close 5B > Flame of Justice B > Heat Blast, Close 5C > Melt Attack > Saint Blaze B > Heroic Fire. Changed the route of Autorush Combo A to Close 5A > Far 5A > Far 5B > Flame of Justice A > Magi Fire Thrust or Magi Saint Blaze.
・Close 5B: Changed duration from 2F to 6F. Changed recovery after attack from 22F to 14F.
・Far 5B: Increased knockback when guarding.
・Far 5C: Changed attack duration from 6F to 12F. Changed recovery after attack from 24F to 18F. Changed so that the screen vibrates if guarded during the duration part where advantageous frames are obtained.
・JB: Changed to a two-stage technique with damage 40 (35) * 2. The second stage is NOT overhead.
・Counter Stance: Expanded the hitbox downward.
・Various Flames of Justice: Increased knockback when guarding.
・Magi Flame of Justice: Increased the time the opponent is frozen. Increased knockback when guarding. It is now guaranteed that the attack will not be counterattacked in most situations.
・Saint Blaze Drake Buster: Changed to Counter Wire.
・Magi Saint Blaze: Changed so that the increased damage effect from burns is also applied to the move itself. Now locks the opponent's position on the first hit. Changed to Slide Down.
・Magi Brave Slash: Adjusted the blowback from the final hit.
@Kaori
・Auto Rush Combo: Added the following routes: Close 5B > Magic Blizzard D > Despair Freeze, Close 5C > Far 5C > Splash Freeze. Changed the Auto Rush Combo A route to Close 5A > Far 5A > Far 5B > Ice Thrust A > Re-Birth Thrust or Magi Ice Thrust.
・Beast Form: Removed the ability to not need to charge the command, and instead fixed it so that the opponent's possibility gauge does not increase excessively even when using simple commands.
・Raise the Bond: Changed to accumulate Saint Water stock.
・Far 5B: Improved the timing at which the hurtbox expands by 1 frame. Extended the time that the hurtbox remains in front. Damage changed from 70 to 60.
・Far 5C: Reduced the downward attackbox of the second stage. Damage changed from 60+60 to 50+50.
・2A: Expanded the hurtbox forward.
・2C: Moved the timing at which the hurt box expands 1 frame earlier. Moved the timing at which upper body invincibility is granted 2 frames earlier. The time that the hurt box remains in front and the upper body invincibility have been extended by 10 frames.
・JB: Moved the timing at which the hurt box expands 1 frame earlier.
・JC: Moved the timing at which the hurt box expands 1 frame earlier. Damage changed from 100 (85) to 90 (80).
・Magic Blizzards: Added a one-hit limit for each during a combo.
・Magic Blizzard Splash: Changed the command to holding down the button to prevent accidental launches of rush combos. Can now also be used on contact with the first stage of Magic Blizzard, allowing it to be incorporated into combos. Changed so that it is a dedicated action when used.
・Maiden Wing: Changed the command to holding down D during far 5C.
・Counter stance: Expanded the attack box downwards.
・Various Superior Freezes: Fixed an issue where the gauge increase was doubled under certain circumstances.
・Ice Thrust B: When in beast form, the knockback behavior when guarded has been changed to be the same as when it hits.
・Magic Ice Thrust: To prevent accidental activation, the feature that allowed it to be activated without charging from Magic Blizzard D has been removed.
・Various Saint Waters: Expanded the hurt box after the attack ends. Fixed an issue where the amount of health recovered was one stage lower each time. Cannot be canceled when guarded. Fixed an issue where the gauge given did not increase when used with simple commands. Damage changed from 30 (LV0,1), 60 (LV2), 90 (LV3) to 30 (LV0,1), 40 (LV2), 60 (LV3).
・Saint Water (LV0): Added a limit of only one hit during a combo.
・Various Despair Freezes: Expanded the hitbox.
@Seira
- Auto Rush Combo: Added the following routes: Close 5B > Far 5B > Rejection B > Odile Rejection, Close 5C > Far 5C > Shadow Crush. Changed the route of Auto Rush Combo A to Close 5A > Far 5A > Dark Thrust > Focus Rejection A or Offensive Strategy Command.
- Counter Stance: Expanded the attack box downward.
- Focus Rejection: Fixed an issue where the next projectile could be fired while a Dark Ring-enhanced projectile remained.
- Air Focus Rejection: Now supports Dark Ring enhancement.
- Dark Ring B: Fixed an issue where the projectile remained even after Focus Rejection was enhanced.
- Shadow Crush: Expanded the attack box upward.
@Kokoa
-Auto Rush Combo: Added the following routes: Close 5B > Bright Blink > Saint Wave B or Heilige Flut > Magic Saint Wave, Close 5C > Far 5C > Holy Light Heavy Crush. Changed the route of Auto Rush Combo A to Close 5A > Far 5A > Holy Thrust > Saint Wave A or Heilige Flut > Magic Holy Shot.
・Close 5B: Changed close 2B to close 5B. Changed so that it does not knock down the opponent with a single hit.
・Far 5B: Extended forward distance. Expanded the hurt box forward. It is now easier to land consecutive hits even from the tip of Far 5A.
・Counter Stance: Expanded the hitbox downward.
・Magic Holy Shot: Expanded the hitbox upward.
・Rising Light: Extended the duration of hit increase from 20F to 40F.
・Bright Blink: Extended the duration when speed increase is successful from 4 to 6 seconds.
・Jumble Typhoon: Extended the duration of speed increase from 10 to 15 seconds.
@Akisa
・Fixed a bug that caused damage reduction compensation not to function when being pursued while down.
・Auto Rush Combo: Added a new route: Close 5B > Far 5B > Black Shot B > Melty Rain > Shadow Armor A or Spreading Darkness. Changed the Auto Rush Combo A route to Close 5A > Far 5A > Far 5B > Accel Smash B (or Protection C) > Magical Strategist.
・Close 5B: 2B can now be used as a close-range standing B.
・Beat Break: Changed the movement speed when canceled. Extends the attack duration from 6F to 10F. Changed so that the screen vibrates if guarded during the duration part where advantageous frames are obtained.
・Memory Engrave: Changed the projectile duration from 16F to 22F. Adjusted the retreat speed.
・Counter stance: Expanded the hitbox downward.
・Invisible chains (opponent): Changed the projectile duration from 16F to 30F.
・Spreading Darkness: Expanded the hitbox forward.
@Ao
・Auto Rush Combo: Added a new route: Close 5B > Beat Break > Horizontal Slash A > Binding Ice Stroke. Changed the route of Auto Rush Combo A to Close 5A > Far 5A > Ice Sisters Soul A > Raging Ice Storm Slash.
・Far 5B: Changed to knock down on hit.
・Far 5BB: Added as a new move.
@Aka
・Auto Rush Combo: Added a new route: (ON) Close 5B > Far 5B > Burn Sisters Soul B > Reincarnation Fire, (OFF) 5B > 5BB > Memory Engrave > Reincarnation Fire.
・5BB (OFF): Added as a new move.
・Beat Break (ON): Adjusted the blowback.
・Beat Break (OFF): Changed the startup from 22 to 24 frames. Changed the attack duration from 3 to 2 frames. Changed the recovery from 14 to 12 frames. It is advantageous to guard against it, and if it hits, you will be able to connect a close 5A.
- Counter Stance: Expanded the hitbox downward.
- Traveling Neon: Now possible to follow up when down.
- Magi Reincarnation Fire: Increased movement speed. Adjusted blowback.
- Reincarnation Fire: Increased movement speed. Adjusted blowback.
@Eriza
・Auto Rush Combo: Added a route of 5B > 5BB > Inevitable Lightning. Changed the route of Auto Rush Combo A to Close 5A > Far 5A > Break Bolt B (> Magi Chain Lightning) or Bolt Spark.
・5B: Adjusted the knockback.
・5BB: Added as a new move.
・Counter Stance: Expanded the hitbox downwards.
・Spark Spear B: Expanded the recognition range.
・Magi Spark Spear: Expanded the recognition range.
・Various Chain Lightnings: Now possible to follow up on a downed opponent.
@Riri
・Auto Rush Combo: Added a route of Close 5B > Far 5B > Rupture Flame Strike A > Overtake A > Magi F.H.W.W., Close 5C > Far 5C > Bombing Down. Changed the route of Auto Rush Combo A to Close 5A > Far 5A > Thrust Upper > Drive Bullet A > Magi Drive Bullet.
・Far A: Reduced overall recovery by 3F. Expanded the attack box for the second hit inward.
・Thrust Upper: Now hits opponents who are being blown away. Changed behavior when hit in the air.
・Close 5B: Changed attack duration from 6 to 10F. Changed so that the screen will vibrate if it makes contact during the duration where you can gain advantageous frames.
・Far 5B: Changed attack duration from 6 to 10F. Changed so that the screen will vibrate if it makes contact during the duration where you can gain advantageous frames.
・2C: Changed so that the forward distance is extended when inputted with 3C.
・Memory Engrave: Expanded the attack box.
・Counter Stance: Expanded the attack box downward.
・F.H.W.W. B - Flame: Performance changed. Now it starts up slower, the forward distance is extended, and it can be guarded to gain an advantage.
・F.H.W.W. - Wind: Now possible to follow up on a downed opponent. Changed behavior when hit to slide down.
・F.H.W.W. derivative Rupture Flame Strike: Can now be activated with ↓ + A or B.
・Drive Bullet B: Projectile attack duration changed from 10F to 20F.
・Overtake: Command priority has been swapped with Drive Bullet to make it less likely to explode accidentally.
・Overtake B: Expanded the hitbox. Now maintains inertia.
・Overtake Satellite: Can now be canceled from Heat Wave Attack. Blowback has been adjusted. Even in the center of the screen, you can follow up with Magi Bombing Down in addition to Magi F.H.W.W..
@Hanabi
・Auto Rush Combo: Added the following route: Close 5B > Far 5B > Momentum reading > Bet Point Shot, Close 5C > Far 5C > Magi Raise Curse. Changed the route of Auto Rush Combo A to Close 5A > Far 5A > Thrust Upper > Cynical Bet A > Momentum reading or Magic Power Release.
・Counter Stance: Expanded the attack box downward.
・2B derived Raise Curse: Changed the command to B.
・Magi Raise Curse: Added as a new technique. The command is C when the possibility is 100% or more and when Far C hits.
@Marianne
・Auto Rush Combo: Added the following route: Close 5B > Far 5B > Drive Bullet A > Holy Call Shield. Changed the route of Auto Rush Combo A to Close 5A > Far 5A > Thrust Upper > Drive Bullet A > Holy Light Thaumaturgy.
・Thrust Upper: Now hits opponents who are being blown away. Changed the behavior when hit in the air.
・Counter stance: The attack box has been expanded downward.
・Youth Delusion Fight Life: The recognition distance has been increased.
@Iko
・Auto Rush Combo: Added a route of Close 5B > Lightning Strike Method B > Exciting Double Swing. The route of Auto Rush Combo A has been changed to Close 5A > Far 5A > Lightning Strike Method A > Magi Lightning Strike Method.
・Counter stance: The attack box has been expanded downward.
・Killer Punch: Reduced the overall recovery time by 10 frames. The attack box has been expanded forward. You can gain an advantage even if the base is blocked.
@Luxuria
- Auto Rush Combo: Added the following route: Close 5B > Demon Magic > Bloody Scream B (or Bloody Rose A) > Magi Bloody Rose.
- Down Fall A: Reduced knockback on hit. When hitting in the lowest air, it is easier to connect a close-range standing A even when not at the edge of the screen.
- Down Fall B: Adjusted movement speed.
- Down Fall C: Adjusted movement speed. Now a forced standing technique. It is easier to follow up with Magic Demon Edge when it hits.
- Counter stance: Expanded the attack box downward.
@Gula
- Auto Rush Combo: Added the following route: Close 5B > Far 5B > Meat Power! A > Snack Party. Changed the Auto Rush Combo A route to Close 5A > Far 5A > Demon Magic > Ghelte Engrave > Ghelte Tenderizer (or Demon Edge B > Magi Meat Tenderizer).
-5C: Changed the attack duration from 3 to 8F. Changed the gap after the attack judgment ends from 22 to 17 frames. Changed so that the screen vibrates if the attack is blocked during the duration where advantageous frames are obtained.
・Gerute Chopping: Adjusted the blowback.
・Gerute Tenderizer: Increased startup from 23 to 16 frames. Expanded the attack judgment. If the Grace of Meat exceeds 6, 20 health will be restored.
・Counter Stance: Expanded the attack judgment downward.
・Various Meat Tenderizers: If the Grace of Meat exceeds 6, 20 health will be restored.
・Various Fried Chicken in the Pocket: If the Grace of Meat exceeds 6, 20 * excess stock health will be restored.
@Invi
・Auto Rush Combo: Added a route of Close 5B > Far 5B > Neid Schneiden > Blau Kanone. The route for Auto Rush Combo A has been changed to Close 5A > Far 5A > Demon Magic > Sturmflut A > Demon Edge B > Magi Demon Edge > Re-Birth Edge.
- Close 5B: 2B can now also be performed as a close-range standing B.
- Counter Stance: The attack box has been expanded downwards.
@Ira
・Auto Rush Combo: Close 5B>Far 5B>Far 5BB>Inferno Slash B>I cheer you up! or Aria of Wrath, Close 5C>Far 5C>I cheer you up! or Raging Fury>Komazawa Awakening have been added. The route for Auto Rush Combo A has been changed to Close 5A>Far 5A>Far 5B>Inferno Slash A>I cheer you up! or Magi Aeon Reaching Heaven or Magi Fury Reaching Heaven.
・Counter Stance: The attack box has been expanded downward.
・I doubt your taste: Vertical Jump A has been separated into a special technique. The command is ↑+A in the air. Changed to an upper attack.
・Inferno Slash B: Changed so that the opponent's position is limited to a certain range on hit. Even if you miss, you can now perform a second attack by pressing the B button. The attack box for the second attack has been expanded backward. Aria of Fury will now hit consecutively in most situations.
・Magi Inferno Slash: Expanded the attack box upwards. Adjusted so that on hit, it moves forward according to the opponent's coordinates.
・Magi Demon Edge: Increased forward speed. Expanded the attack box of the first stage vertically.
・Komazawa Awaking: Expanded the hit box upwards.
@Dia
・Auto Rush Combo: Added a route of Close 5B > Fierce Conqueror Thrust > Sloth, Like Cow> Cruel Bull Attack.
・Front Step: Changed so that it does not come out consecutively if a downward input is input.
・2C (Mad Bull Mode): Can now be used by canceling a Front Step.
・Flux Counter: Fixed so that armor does not take effect when there is no stamina or against attacks of magic skill or higher.
・Counter Stance: Expanded the attack box downwards.
・Ghelte Engrave: Damage changed from 80 to 60.
・Sloth, Like Hemp: Fixed a bug where it would hit opponents in the air.
・Sloth, Like Otter: Now possible to follow up when down. Juggle has been eliminated.
・Fierce Conqueror Thrust: Adjusted the blowback on the second charge stage.
・Demon Magic C: Now counter wire only when in Mad Bull mode.
・Mad Bull Attack: Fixed an issue where the second stage's down follow-up bonus was doubled, lowering damage. Actual damage has been changed from 127 to 140.
・Ground Demon Edge A: Expanded the attack judgment for the third stage upwards. Fixed an issue where the hit limit no longer worked when cancelling landing with Sloth, Like Water. Fixed an issue where the gauge did not increase on whiffs.
・Demon Edge B: Adjusted the blowback on attacks when landing. Fixed an issue where disadvantageous frames were carried depending on the hit situation. Fixed an issue where the gauge did not increase on whiffs.
・Magic Demon Edge: Adjusted the blowback. Fixed an issue where disadvantageous frames were carried depending on the hit situation.
・Various Fierce Bull Fortitude Slash: Fixed an issue where the gauge did not increase on misses.
・Various Cruel Bull Alteration: Fixed an issue where the gauge did not increase on misses.
・Various Bull Rush Blue Break Flash: Changed to cause a slide down on hit. Expanded the attack judgment upwards. If a forward direction is input, it will immediately transition to a front step at the end of the movement.
・Magic Gyutotsu Sohasen: Adjusted the blowback of the opponent. Increased situations where a follow-up attack is possible.
・Mad Gyu no Sengeki: Damage changed from 0+100+40*3+fixed 40+fixed 80 to 0+100+40*3+fixed 20+fixed 80.
@Avarin
- Fixed a bug that caused damage reduction compensation not to function when being pursued while down.
- Auto Rush Combo: Added a route of Close 5B > Far 5B > Demon Magic or (Scototactic Parasitic Fungus(Opponent) >) Special Enhancer No.28 FX.
- Regenerative Monster Tonic No.78: Increased Madness's Grace stock when Magi-Death is achieved.
- Scototactic Parasitic Fungus(self): Can now be canceled with Regenerative Monster Tonic No.78 in both forward and backward directions.
- Scototactic Parasitic Fungus(opponent): Removed upper body invincibility. Expanded attack box.
- Far 5B: Adjusted axis movement during operation. Reduced attack box upwards.
- Daemon Magic: Can now be canceled from Far 5B.
- Counter stance: Expanded attack box downwards.
- Various paralytic gases: Moved attack box downwards.
- Paralytic Spine No.4B: Made projectile speed constant.
- Special Enhancer No.28 FX: Increased the increase in Madness Grace stock from 1 to 2. When Madness Grace exceeds 5, a fixed damage of 10 times the surplus stock is added.
- Magi Special Enhancer No.28 FX: Increased the increase in Madness Grace stock from 2 to 4. When Madness Grace exceeds 5, a fixed damage of 10 times the surplus stock is added.
@Sperbia
・Auto Rush Combo: Added a route of Close 5B>Demon Magic>Air Demon Edge A>Magi Demon Edge>Magi Arc Impulse.
・Close 5B: Changed so that the first hit can hit opponents in the air. Added a hit limit of only 1 time during the combo.
・Please Slap My Face!: Fixed so that armor does not apply when there is no stamina or against attacks of Magic Skill or higher.
・Arc Impulse SP: Now Gardienne stock increases when Magic Death is applied.
・Counter Stance: Expanded the attack judgment downward.
・The Gardienne A: Changed the behavior on hit to slide down.
@ENVY
・Auto Rush Combo: Added the following routes: Close 5B>Far 5B>Bomb Blink B>Naive Knives, Close 5C>Bomb Blink D>Magi Glint Knife. Changed the Auto Rush Combo A route to Close 5A>Far 5A>Far 5B>Glint Knife A>Magi Bomb Blink or Magi Flash White.
・Counter Stance: Expanded the attack box downward.
・Hubris: Separated the vertical jump B as a special technique. The command is ↑+B in the air. Changed to an upper attack. Damage changed from 70(65) to 50.
・Bomb Blink D: When canceled from Close 5C, the knockback near the wall has been adjusted so that the attack box always appears on the screen.
@Kamisaman
・Auto Rush Combo: Added the following routes: Close 5B > Far 5B > Phase Kickback > Aerial Anderson Localized Mobility Edge A > Spontaneous P Down Conversion, Close 5C > Spontaneous P Down Conversion. Changed the route of Auto Rush Combo A to Close 5A > Far 5A > Vacuum Squeeze Operator > Coherent Squeezed State or DN Vacancy Defect Spin.
・Far 5A: Moved the axis forward during operation.
・Far 5B: Expanded the attack judgment. Expanded the hurt judgment. Changed so that it can be canceled even if it is hit with a sustain.
・Close 5C: Changed the sustain from 2F to 4F. Changed the stiffness after the attack judgment ends from 20F to 18F.
・Far 5C: Movement forward is now stopped when the attack makes contact.
・2B: Expanded the attack judgment. Expanded the hurt judgment. Changed so that it can be canceled even if it is hit with a sustain.
・JB: Expanded the attack judgment. Expanded the hurt judgment.
・Phase Kickback (cancel version): Cancellable timing expanded from 1-6F to 1-18F after contact.
・Coherent Squeezed State: Can now be followed up with C during EPR channel (Einstein, Rosen).
・FK Dressed State (I): Adjusted the push-pushing judgment. Reduced overall recovery by 4F.
・Magic FK Dressed State (I): Adjusted the blowback.
・FK Dressed State (H): Can now be followed up with EPR channel by holding down D button.
・FK Dressed State (H) B: Changed the behavior of the projectile. Adjusted the rising speed.
・Magic FK Dressed State (H): Changed the behavior of the projectile. Adjusted the blowback. Damage changed from 60*3 to 30*6.
・Anderson Localized Mobility Edge B: Advances the timing for granting lower body invincibility.
・All EPR channels: The timing of granting lower body invincibility has been sped up.
・Kamisaman System: The timer is stopped and the background is changed during the effect period.
@Hoshina
・Autorush combo: Added the following route: Close 5B > Rigil Centaur ~Sneaking Black Footsteps~ > Meteor Swarm Mk-I > Shooting Star Mk-II ~Heart of Thorns~.
・Far 5A: Moved the axis forward during the movement.
・Standing normal moves: Changed to maintain inertia.
・Close 5B: Increased the recognition distance during a dash.
・Shooting Star: Fixed an issue where it was possible to cancel even when guarded.
・Meteor Swarm Mk-I: Made it possible to cancel the hit animation with Shooting Star Kai Ni ~Worried Lamb~.
・Lafitte Arrow Mk-II ~Stray Sheep~: Made the behavior on hit consistent. Reduced the overall stiffness on hit. The timing for canceling from Shooting Star Kai has been made faster.
-Lafitte Arrow Mk-II Variant ~Stray Sheep~: The overall recovery time on hit has been shortened.
-Shooting Star Mk-II -Heart of Thorns-: Damage has been changed from 0 + 40 * 3 + fixed 180 to 0 + 40 * 3 + fixed 160. Changed so that it will hit opponents in the air when canceled from Shooting Star Kai. Changed to a special action when canceled from Meteor Swarm Mk-I.
-Shooting Star Mk-II Variant -Heart of Thorns-: Changed so that it will hit opponents in the air when canceled from Shooting Star Mk-I. Changed to a special action when canceled from Meteor Swarm Mk-I.
@Future Plans
In Season 2, we aim to add new systems and an English version. In addition to the regular DLC, we plan to add characters who will be the guardians of the magical girls as free DLC characters in the future. Stay tuned.
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