MGCMCE ver2.0 update contents

MGCM Combat Edition

A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami". There are three basic attack buttons, A, B, and C. Elements for beginners are also substantial. Let's grab the victory with flashy magic using the "Possibility Gauge"!

@Adjustment Guidelines and Future Plans  In this update, we have added a new character, Hoshina Amasawa, and adjusted the overall character balance in slightly higher ranks. Also, as an overall policy, we are making it easier to deal with projectiles and decreasing the number of situations that attacks and combos are one-sidedly crushed.  We are also working to improve convenience, such as adjusting auto-rush combos, to reflect user requests.  Currently, the command list and other UI elements are in both English and Japanese, but we have succeeded in changing the victory screen subtitles to Japanese. We are attempting this as a preliminary step to separate the English and Japanese versions for each regions in the future.  In the future, we plan to add new moves and a new system based on character songs and visual books' data. We also plan to add one or more additional DLC characters depending on the status of the official offline version of Magicami, which is scheduled to be released in September 2024.  We look forward to your continued support of MGCMCE and Magicami. * Overall Adjustment - Added a new character, Hoshina Amasawa. - Hoshina Amasawa has not been approved in time for the DLC character page, so although she will appear in arcade mode etc., she will be officially available for 2 weeks later. She is possible to appear as a hidden character. This will end after the DLC page is approved. - Auto Rush Combo: If the directional key is put in backward, it will not be canceled into the Magi-Cami skill even if the A button is repeatedly pressed. - Victory Screen: Changed the victory line to Japanese and adjusted the display. In the future, we plan to adjust the display format and add English notation. - Arcade Mode: When a player wins all matches in straight games, Kamisaman will now interrupt the game in the 6th round. Added dialogues of some characters. * Iroha - Saint Blaze Drake Buster: Blowup adjusted. Overall frame has been shortened by 6F. Knockback has been adjusted. The start of the flux evasion can now be canceled. - Flame of Justice: The hurtbox before the projectiles are generated has been increased. *Kaori - Saint Water Stock: Changed so that it does not carry over rounds. - Magic Blizzard D: Invincibility to air has been extended. - Magic Blizzard Splash: When holding a saint water stock, holding A+B on the second attack of Magic Blizzard will now generate a projectile. - Sperior Freeze: The projectiles will now disappear when the main body is attacked. - Magi Sperior Freeze: The projectiles will not track backward from the point where the first projectile occurs, even if the opponent moves. * Seira - Far C: The attack judgment has been reduced upward. - JA: Hurtbox has been expanded. - JB: Hurtbox has been expanded. - Rejection A: First hitbox moved upward. Upper body invincibility has been removed and hurtbox has been increased. - Rejection B: First hitbox moved upward. Upper body invincibility has been removed. Blowback has been adjusted. landing frame is increased. - Odette Rejection: Can now be used to cancel the start of flux evasion. - Odile Rejection: Landing frame is increased. - Dark Wave Attack A: Knockback adjusted. - Focus Rejection: Increased hurtbox before projectiles are generated. - Aerial Focus Rejection: Hurtbox increased. Landings can now be canceled. - Aerial Magi Focus Rejection: The edge of the screen has been adjusted to always generate two projectiles. - Dark Rings: The hurtbox before projetiles are generated has been increased. - Shadow Crush: The pull speed has been increased. * Kokoa - Far A: Fixed so that the axis does not retract while moving, making it easier to link to 5B. - Close 2B: Changed to take down with a single shot. Blow off has been adjusted. - Jump Attacks: Now hits floating opponents with a follow-up attack of Saint Waves. Blowup behavior changed during the follow up attack. - JB: Changed to slam down when hit in the air. - Memory Engrave: Landing can now be canceled. - Holy Shot B: Changed so that the projectile disappears when hit. - Saint Wave D: When going behind an enemy, she will stop at a certain distance. * Akisa - 2C: Upper body invincibility increased from 1-8F to 1-12F. - Black Shots: Increased hurtbox before projectiles are launched. * Ao - 2A: Changed attack generation from 5F to 7F. - Far B: Changed so that inertia is loaded and the directional keys can be used to move back and forth. Counter hits now take down the opponent. The hurtbox has been adjusted. - Ice Sisters Souls: Hurtbox increased before props occur. - Ice Sisters Soul A: The range and duration have been increased after dowsing. * Aka - 2B: Hurtbox has been increased. - Burn Sisters Souls: Hurtbox has been increased. - Burn Sisters Souls (ON): Hitbox position of the second attack has been made the same as the first attack. The knockback of the first attack has been reduced and the knockback of the second attack has been increased. - Burn Sisters Soul (ON) A: The attack duration has been shortened by 12F. Frame after the end of the attack has been shortened by 2F. Stiffness of the guard has been shortened by 6F. - Burn Sisters Soul D: Anti-air invincibility extended. - Magic Fire Wind Formations (ON): Overall frame shortened by 4F. - Traveling Flames (ON): Invincibility to feet before ascending has been removed. The statetype before ascending has been changed to the ground. - Traveling Flames (OFF): Hurtbox of landing rdness has been increased. * Eriza - 5B: Effects added and Changed. Attack level has been changed to that of a C attack. Knockback at the edge of the screen has been adjusted. - 2B: Effects added. Hitbox has been expanded. Hurtbox has been increased. Overall frame increased by 6F. - A piece of Sake!: Fixed so that Flower Stock will be applied correctly when canceled immediately after a hit stop. - 2C: Hurtbox has been increased. - JC: The timing at which the Hurtbox is expanded has been slowed. - Running Thunder: The start of the Flux evasion can now be canceled. - Running Thunder (Backward): Upper body invincibility extended from 1-12F to 1-40F. - Chaser! : The start of Flux evasion can now be canceled. Can now be canceled from Inevitable Lightnings. Bounce has been adjusted. The direction has been corrected. - Break Bolt B: Changed onset from 15F to 13F. Upper body invincibility removed. Move timing has been accelerated. - Magi Aerial Break Bolt: Changed attack attribute from high to overhead attack. - Spark Spears: Effects added. - Chain Lightning: Effects added. - Bolt Sparks: Effects added. * Riri - Magi flame heat wind and wave: changed damage distribution from 60+40*3+80+60 to 0+40*3+80+fixed 60. - Overtake: Added a new effect for when hit. - Overtake Satellite: The performance of Magi Overtake has been changed and it is now a separate technique. After the hit, a Magi-Flame Heat Wind and Wave is always connected. Damage has been changed from 30+80*3+30 to 80+120. Potential gauge absorption changed from 10% to 25%. A special effect will now be played when the attacker finishes with this attack. Crimson Inflame: Generation changed from 3F to 7F. * Hanabi - Dash: Added support for turning around when branding. - Flux evasion (forward): Motion changed. - Auto Rush Combo: Changed the route to 5A > Far A > Far B > Momentum reading > Bet Point Shot. - 5B: Hitbox has been expanded. Chain route from A attack was added. - 5C: Chain route from far A removed. - 2A: Changed attack onset from 5F to 6F. It is no longer possible to hit repeatedly. - 2B: Added an effect. Damage changed from 70 to 60. Hitbox has been expanded. Hurtbox has been increased. Overall frame increased by 16F. Down chasing is now possible, and the limitation on foot strike hits has been applied. Blowback has been adjusted. Knockback has been adjusted. - 2C: Added chain route from 5C. - Far B: Changed attack generation from 9F to 10F. Foot invincibility has been removed. Hardness after attack has been shortened by 1F. Knockback has been adjusted. - Far C: Extended invincibility to air; added chain route from 5C. - JA: Hitbox has been increased. Hurtbox has been increased. Duration of attack changed from 6F to 8F. - JC: Hitbox has been extended backward. - Thrust Uppercut: Hitbox has been increased. Hurtbox has been widened. - Curse bullets: Staging has been changed. - Raise Curse: A special Babel route from 2B has been added. The direction has been changed. - Bet point shots: Added a counter-hit effect. - Lock-on missiles: Added invincibility time. Hitbox has been expanded. Bull's-eye range has been expanded. Added a new direction for when the counter bullseye is formed. * Marianne - 5C: Overall frame has been shortened by 6F. - Light Wave: Attack level has been changed to that of a C attack. Guard back has been adjusted. - Wave of Light A: The attack will not pass through the opponent at the start of the wave of light. Shortened attack duration by 4F. Hardness after attack has been shortened by 6F. - Drive Bullets: Hurtbox before the prop launches has been increased. Jump transition frame can now be canceled. - Drive Bullet B: Effects have been adjusted to improve visibility on bright stages. -Hope Connecting Strong Will: Fixed a bug that caused the attack to remain stiff without progressing when activated while being hit by certain lock moves. * Iko - Far B: Damage increased from 70 to 80. - 5C: Added hit stop. Screen vibration on hit added. Damage increased from 80 to 90. - Drive Bullets: Changed so that props disappear when hit. Turn gains can now be canceled. - Drive Bullet B: Generation shortened by 3F. Overall frame has been changed from 58F to 53F to match the A version. - Killer Punch: Kira Punch is now always generated when 22A+B or 22W is input. Hitbox has been expanded downward. Added shaving damage. The attack level has been changed to the equivalent of a C attack. The English name has been changed from Glitter Punch to Killer Punch. - Bolt Blow B: The time of invincibility to air has been extended. - Killer Kick: Changed from Glitter Kick to Killer Kick. - Magi Bump you!: Speed calculation has been added and tracking performance has been improved. Downward tracking is now possible. * ENVY - JC: Added landing hardness. - Vanity: Strike invincibility time has been reduced from 26F to 15F. Magideath is no longer supported. - Glint Knives: Changed so that props disappear when hit. Hitboxes have been expanded vertically. - Glint Knife Hate: The duration of anti-air invincibility has been extended. Flux evasion can now be canceled. - Bomb Blink: Hurtbox has been increased. - Bomb Blink D: Hurtbox has been corrected in some frames. Flux evasion can now be canceled. - Flash White: Duration of props has been increased from 3F to 10F. Flash White D: The duration of the props has been increased from 3F to 10F. - Flash White D: Flux evasion can now be canceled. - Envious Dream: Added invincibility time. * Luxuria - Distant A: Knockback has been adjusted. Hitbox has been reduced. Hurtbox has been increased. - 2A: Hitbox has been reduced. Attack onset changed from 5F to 7F. - Bloody Scream: Knockback of the first stage has been adjusted. - Reverse Scream: Added as a new move. Command is A+B during Bloody Scream. - Bloody Rose: Changed so that the projectile disappears when hit. - Magi Bloody Rose: The blow-off has been adjusted. The bursting part is now able to hit airborne opponents as well. - Crimson Glaive (Move): Upper body invincibility has been removed. - Demon Edge A: Added a limit of two hits during the combo. Auto-rush combo: limited to the first half of the landing frame. - Fool's Rose Garden: Added invincibility time. * Gula - Far B: Overall frame when not in contact has been reduced from 28F to 25F. - 2C: Added upper body invincibility from 1-13F. Hurtbox has been extended forward. - Meat Shots: Changed so that props will disappear when hit. Meat shots: Changed so that the props do not go off-screen. - Oniku power! B: The duration of anti-air invincibility has been extended from 1-9F to 1-13F. - Magi Oniku Power: The invincibility time has been increased from 1-8F to 1-10F. When activated by canceling a far B swing, it now moves forward abnormally while it is in the dark. - Magi Demon Edge: Removed combo route restriction immediately after a counter hit. - Bomber Meatball: Hitbox has been expanded. * Invi - Neid Kugel: Hurtbox has been increased. Flying props will now disappear when hit or when they come in contact with an attack. Effects have been adjusted to improve visibility on bright stages. - Neid Kugel (3C): Knockback at the edge of the screen has been adjusted. - Neid Drache: Added as a new move. The command is 3D. - Der Freischutz: Added invincibility time. * Ira - Rage state: Changed so that the rage gauge for the next round starts at 0 when the fighter is defeated during the effect time. Made it so that the strength and anger gauges do not decrease during the operation of Aria of Wrath, Komazawa Away King, and King of Rage. The strength gauge does not decrease during the boss mode. - Various types of Aeon reaching heaven: Changed so that projectile disappear when hit by a bullet. - Raise the bond: The rage gauge is now reduced even if the player is still in a rage state. This can be used to quickly release unintentional anger. - I support you! : Added as a new move. Command is far C or D button after Inferno Slash hit. Decreases the rage gauge by 1 and slightly increases the possibility gauge. - Various Aria of Wrath: Damage increase rate when enraged is constant and treated as a rage gauge 10. The rage state is released after use. - Magi Komazawa Awaking: Fixed a bug where the lock would sometimes come off. - Monarch, the Wroth: Damage increases based on rage gauge and remaining health. The rage gauge is now set to 0 after the technique. * Dia - Sloth, Like Hemp: No longer hits airborne opponents. Overall frame increased by 5F. Hurtbox has been increased. - Sloth, Like Otter: The performance was the same as Demon Magic C, but the loop of Gerthe engrave > Lazy Cow > Sloth, Like Otter > Gerthe engrave... had become a permanent guard, so the performance was changed to a completely different technique. * Avarin - Babel Variant No.12: Changed so that it is activated not only when the command is entered as 2>2>A, etc., but also when 2>A>2. - Paralytic Spine No.4 B: Changed so that the projectile disappears when hit by a bullet. - Explosive Ghelte No.5: The onset and Overall frame have been shortened by 6F. * Sperbia - Arc Impulse B: Upper body invincibility time has been extended from 1-20F to 1-25F. Dash inertia is now loaded, and an effect is added when dash inertia is loaded. Increased the amount of gauge given when using a simple command. - Magi arc impulse: Changed the final attack from the middle to the upper. - Shining Force: Upper body invincibility removed, Hurtbox increased. - Shining Force A: The props portion will no longer hit opponents on the ground. - Ground Demon Edge A: The dodge time on the first hit has been significantly extended. - The Gardienne B: The props will no longer hit grounded opponents. * Kamisaman - Boss performance has been adjusted. - Aerial phase kickback: Hitbox has been expanded inward. - Coherent Squeezed State: Added as a new move. Command is A+B during vacuum squeeze operation. - Entanglement: The blow-off has been adjusted. - Air Anderson localized mobility edge A: Hitbox has been expanded inward. - FK Dressed State (T): The props will disappear when hit. - FK Dressed State (T) Derived EPR Channel: The time to slip through when the opponent is not on the ground has been extended. - FK Dressing (I): Hold D to derive EPR channel (Podolski). - FK Dressed State (H): Added as a new move. Command is 236+AorBorC in the air. - EPR Channel (Podolski): Hold D to shift to the location where the dressing possibility is located. If not, it will be shifted directly above. - EPR channel (Einstein/Rosen): Holding down A or B while moving allows derivation to the FK dressed state (H).